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Found 39 results

  1. So I'm writing a whole article protesting Steam and Valve. I'm frustrated with my situation, but most importantly the money I poured into their pocket when I get mine stolen, then they do nothing about it. I love this community and everyone in it for doing everything in their power to help me. You're beautiful and amazing people. But the amount of money I lost due to a mistake that I didn't even make is insane. Until Valve compensates me for my losses, or gives me my account back then it's a war. My baby cousin makes a mistake and I lose over 1000 dollars? No. That's not gonna happen. You can say "look after your account better" sure. Maybe I should have. But a thief is a thief. Someone steals your car you don't say "Oh you should have looked after it better." If you do then I hope you never get your car stolen. I hope no one ever robs you, or anything like that. But I'm currently protesting Valve. No word since my Steam account was hijacked. Not a single one. I work hard for my money, and here it is being stolen from me and Valve is just letting it happen because they get a small percentage. I'll include the article when I'm finished with it.
  2. Enabling Normal/Hardcore reloading causes XP gain for reloading pistols to occur when inserting the magazine. Additionally, the magazine can be ejected/inserted repeatedly for continued XP gain without using any ammo. Despite this, XP gain appears to only be 0.33 per eject/insert cycle which is laughable. If the pistol were to be used realistically (let's assume you average half a clip before reloading) you would have fired 1710 rounds before finishing THE FIRST LEVEL. (And this is with Fast Learner) This is especially problematic as the "Reload" keybinding only ejects/inserts the magazine, making it extremely cumbersome to try to maximize XP gain without making use of what is clearly an exploit. Additionally, the fact that Hardcore in particular drastically increases the reload time for a pistol just makes the reloading skill that much more important when compared to the easier difficulties. An Easy difficulty player can trivially reload after each shot, allowing them to gain reloading XP when it is not really needed, while a Hardcore difficulty player can not. Using a shotgun should not be 7-15 times more efficient for training reloading, and players using pistols with Reload Difficulty set to Hardcore should not feel like they have to engage in meta behavior in order to raise their reloading skill.
  3. Hello, everyone. Our new game has been released and we need some criticism. Rise of Legions is a free-to-play castle siege RTS set in a rich fantasy world. Collect dozens of powerful units and devastating spells to build your deck. Play competitive matches and take on fierce bosses in PvE challenges. Ascend to the next Tier, plan your strategy, craft your Deck and crush your enemies! Key Features: Completely free-to-play Short, intense 1v1 matches (2v2 and ranked coming soon!) Deck-building PvE-challenges Three playable Legions (more coming soon!) Dual-color decks Link on Steam
  4. About us / О нас We're a well-known PvP server with a simple set of rules that's easy to follow. Server located in Saint Petersburg, Russia, so it's pretty comfortable to play from Russia and Eastern Europe. Мы - известный PvP-сервер с простыми правилами, их легко понять и им просто следовать. Сервер расположен в Санкт-Петербурге, играть из РФ и восточной европы будет комфортно. Discord: https://last-day.wargm.ru/discord (integrated with in-game 'all' chat channel) Website: https://last-day.wargm.ru/ How to connect / Как подключиться IP: 188.124.36.27 Port: 16261 Or use this link: https://last-day.wargm.ru/connect Rules / Правила - EN - It is forbidden to: - Chat - Do not: 1. Troll or insult other players 2. Spam or advertise in any form 3. Abuse CAPS, smiles and emotes 4. Use provocative, insulting, indecent nicknames and profile pics 5. Inticing ethnic or religious hatred, IRL death threads 6. Post pornographic and other NSFW content 7. Abuse swearing 8. Political discussions 9. Impersonating another players or administration - General - Do not: Use, discuss or provoke to use bugs and cheats Restore your character from backups without administration agreement Infiltrate into other players claims, destroy objects inside other players claims (see rule 1) Steal cats from other players claims (see rule 1) - Non-PVP zone rules - Do not: Kill other players while have a claim inside Non-PVP zone Bring hordes of zombies to other players claims inside Non-PVP zone Steal, kill, vandalize other people's property inside Non-PVP zone or in nearby vicinity - RU - - Общение - Запрещено: Троллинг и оскорбления игроков в любой форме. Реклама и спам в любой форме. Злоупотребление использованием верхнего регистра, смайлов и реакций. Использование провокационных, оскорбительных, неприличных ников или аватаров. Разжигание межнациональной розни, угрозы расправой в реальной жизни, дискриминация по религиозному или другим признакам и пропаганда нацизма. Распространение порнографии и прочего NSFW контента. Злоупотребление нецензурной бранью запрещено (мат допустим в небольших количествах). Споры на политические темы. Выдавать себя за другого человека, в том числе за администрацию сервера. - Главное - Использование читов и багов игры. Обсуждение, распространение информации по их использованию, а также побуждение на это других. Использование бекапов без согласования с администрацией. Проникновение в чужие приваты, их повреждение кувалдой и прочим оружием. Угон транспорта из привата. - Правила PVE локаций - Запрещено: Активное PVP при имеющемся привате в PVE локации. Приводить зомби под приваты в PVE локации. Грабеж, убийства, порча имущества любым способом в PVE локациях. Кемперство на выходе из PVE локаций. FAQ / ЧаВо - EN - Last wipe: 26 Apr 2019 Next wipe: not scheduled. We generally don't like wipes and doing our best to not wipe the server more than required. Probably after the upcoming release of Project Zomboid. We don't know when it'll be exactly. NO zombification NO fire spreading Free PvP (except safezones, listed below) Safehouses You must survive for 5 in-game days to be able to claim a safehouse You can claim only pre-existing residential building You can't expand your claim's size Safehouse will fall if there are no members visit it for 10 consecutive IRL days 2 characters per steam account 1 day in-game = 1 IRL hour Loot respawns in 24 IRL hours, in empty containers only Abandoned locations will be reset in 21 IRL days if no one visits them Non-residential buildings (shops, warehouses, etc) could be reset without a warning Channel 'all' enabled and integrated with a discord Voice chat enabled - RU - Последний вайп: 26 Апр 2018 Следующий вайп: не запланирован. Скорее всего произойдет после выхода следующего обновления Project Zomboid, точная дата неизвестна. Зомбификации нет Распространения огня нет PvP свободный (кроме безопасных зон, список ниже) Приваты Чтобы занять дом нужно прожить 5 игровых дней Занять можно только уже существующее жилое здание Расширить размер привата нельзя (но можно надстроить этажи) Приват спадет если ни один из его членов не посетит его в течении 10 реальных дней 2 персонажа на 1 стим аккаунт Игровой день длится 1 час реального времени Лут обновляется каждые 24 часа в пустых контейнерах Заброшенные локации, которые никто не посещал в течении 21 реального дня, сбрасываются Нежилые здания (магазины, склады, итд) могут быть сброшены без предупреждения Глобальный чат включен и интегрирован с дискордом: сообщения из чата игры транслируются в дискорд и наоборот Голосовой чат также включен Safezones (where PvP disabled) / Безопасные (нейтральные) зоны March Ridge (10360x12620) Safezones inteded to be a place where you can set up a meeting with other players to trade and communicate safely. Нейтральные зоны задуманы как место, где можно встретиться с другими игроками, чтобы поторговать и пообщаться в безопасности.
  5. I own the gog.com version, would be cool if proof of that purchase could get me the steam version at a good price. not free, just charge me enough to cover overhead and such for a one-time purchase. this allows me to download the workshop steam mods, access the steam player-base of the community and play with them, and gives me access to more frequent updates. GOG owners have to wait until we're caught up with steam before we can play with those players, some of them won't play with us because they can't tell if we're VAC Banned or something, and even with third party programs we can't always download the steam workshop mods when the mod authors don't upload a gog.com friendly version. (which doesn't require tweaking of the authors mod, but awareness that gog players can and would want to use their mods) to reiterate: i'm not saying "give me it free" just "i already paid money for the game, let me pay a small fee to have it on another platform instead of paying full price" sure it cost them money to have it on steam and to get this idea going, which is why i'd be find with like, paying 5$ for the steam copy.
  6. Hi all, I thought I would make a new thread on here to post any updates to the server that I am making. These include things like mod installs, mod updates, PZ updates etc. It can also be a place for any suggestions to how the server can be improved. The details for the server are; Server Name - M700N UK Server [PVE] IP Address - 86.17.179.178 Port - 16261 The mods that I currently have installed to the latest update are; Cremation, Hydrocraft, Movable Fridges and Electric Lights. M700N
  7. It looks like the dedicated server (https://steamdb.info/app/380870/)is set to the wrong branch (IWBUMS). I'm on Ubuntu Server 16.04 and there is a client server mismatch when a steam version client attempts to connect to this dedicated server. I am using steamcmd to keep the server up to date. Steam version client is running 39.66.3. (ran integrity check already) Steam version server is running 37.67.3 (IWBUMS??). I am on the normal branch and am using `./steamcmd.sh +login anonymous +app_update 380870 validate +quit` as my update command. Thanks in advance.
  8. hi, im hosting a stable branch server for a few friends. two days ageo steam updated the stable branch of teh client, but not the steam dedicated server. i cant upgrade the server nor can we downgrade our clients, what am i supposed to do now?
  9. So what's the procedure switching from Steam to a dedicated server? I set the dedicated server up, copied the sandbox and config files, then I copied the server map files and etc. Is there anything else I need to do? I explained to my friends how to copy their map_p file for the player character but it seems extremely buggy and laggy after switching. Like the map isn't loading properly for them, and for one person in particular, there was a delay of about 3 minutes for any text to display in chat, actions were slow, etc. Not sure if I missed a step or need to start a new server.
  10. Scyoni

    Nerd Culture

    Nerd Culture acknowledges the people who would never own a golf club or baseball bat, and who loathe landlines, by adding geeky / nerdy / techy items to your apocalypse. Includes a series of comic books and manga, wooden/decorative swords, a host of new electronics and a full set of rollable dice. Now you and your fellow survivors can while the night away by roleplaying... inside of a videogame. ------------------------------------------------------------------------------------------- Full item list: ------------------------------------------------------------------------------------------- Get it on Steam! Get it from pz-mods.net Supports Necroforge.
  11. I have just finished my first zomboid mod, yay! I am attempting to upload it to steam workshop, but once i select it from the list in workshop (where ModTemplate is), I receive several errors. Steam cannot see required mod.info file or the thumbnail.png I am very confused where to put my mod (if I want to upload it, not install), so I have a copy in C:/User/ProjZomboid and steamapps/common/ProjZomboid. I believe the mod needs to be in the Workshop Folder, and I have my mod in a folder named "Napalm". My folder structure looks like this: /Napalm/ Contains = "Contents" Folder Required by steam, mod.info and thumbnail.png for steam workshop, and a workshop.txt (copied from template) which seems like a duplicate of mod.info. /Napalm/Contents/ contains a folder called "mods" because steam said I had to call it that. If I place anything else in this folder I get an error. /Napalm/Contents/mods/ contains a copy of the mod.info, thumbnail, and workshop.txt. I can't tell where they go, so I put them in both places. It also has my "media" folder, /Napalm/Contents/mods/media/ has my lua scripts and textures folders. Could someone share how they layout steam files and the directories within a mod?
  12. I'll show a few screenies of very alpha development i'm working on. It is an isometric survival post-apoc type using Unity: Feel free to post your thoughts -Winter
  13. Hi all i just come back to the game as me and some friends like to play and test the newest version 34.15 IWBUMS. So we all got that version of the game. But when i try to setup a steam dedicated server, using the server tool from steam its only version 33.20 i think. So how do i update it to the newest IWBUMS version?
  14. So yeah, I've been trying to do it for 3 days and I don't want this time to get wasted. Here is a guide that will let you set up a private server for your friends within 1-2 hours. INSTRUCTIONS FOR HOST: INSTRUCTIONS FOR CLIENTS: EXTREMELY IMPORTANT: I hope, that I'll help at least one group of friends to play this game. To admins: I will not answer to this thread. I registered just to write this one post and disappear forever. So feel free to edit it. I waive the rights to what I've written above. Peace
  15. This is something that's been on my mind for a while now, specially after I saw its success on Starbound. The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such. This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
  16. Hello everyone, I have a very important question that it's affecting our players. When we start the PZ Server as Steam, automatically my IP is assigned to the server. That is what we saw in the Public List of servers. So users when joining will save the server as IP and his character local files will be created using this IP Address. But sometimes my IP changes and players have to manually change the local files to reflect the new IP. I already have a hostname assigned to my server but I can't make the Public Server list reflect the hostname instead of IP. Is there a way to do that? Thanks in advance,
  17. Hi! Currently I'm trying to set up a server on our Debian box, downloaded the dedicated server package (with appid 380870) but when I try to run it the server fails with this error: pzexe: Steam is not running[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.pzexe: SteamAPI_Init() failedMessage: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).I recognized this error, having seen it in a TF2 dedicated server, which could be fixed by making a symbolic link to the steamclient.so file from steamCMD in the folder ~/.steam/sdk32 but this is already there, so that didn't help. Does anyone know how to fix this? Thanks!
  18. Need Help, what make i wrong? I have correct installed, steamclient.so is there and another Games like CS-GO, CSS, CS16 and Starbound running on the Server. Linux Debian 8.1 Jessie 64-Bit. 64-bit java detected[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.Message: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).'
  19. A one minute six second guide to set up a PZ Steam Server! https://www.youtube.com/watch?v=Nx5cFgnQrzQ (not sure how to make it visible here.) Don't forget to PORT FORWARD!
  20. After trying multiple methods. Resetting everything. And going again. No one is giving clear instructions on how to run and connect to the server. I am running windows. Downloaded and successfully ran the SteamCMD and its app update for the dedicated server. Now what. Every port on my router is open, so port forwarding is irrelevant. I do have workshop items as well, hydrocraft ect. I saw them update uwhen i ran app_update from steam cmd so until i can check the server that seems to be in order. How do I run the server. How do i configure it. How do i connect to it. How do others connect to it. I have Hamachi if it helps at all. Keep in mind i have NEVER had any sort of server running. Assume if it i didnt say it in the post, I havent done it. *EDIT To clarify, I want to run a server, that anyone can join, including myself on the same computer.
  21. I am trying to run a steam server and I got the steam CMD and I am running the steam server, but it will not download the TCP port thing. I have my ports open, and my firewall off. I'm not sure what else I can do to get this to work. http://imgur.com/TOTJoH9
  22. Ive checked the %userprofile%/Zomboid directory, and there is nothing in either "Workshop" or "mods". Also checked in the mods directory in the Game directory, and i cant seem to find them anywhere. Where are they installing to? wrong forum whoops move please
  23. "Valve has implemented a new "Game Ban" policy on Steam, allowing game developers to permanently ban Steam users from individual games, the company announced recently. Through the game ban initiative, Valve is allowing developers to run their own systems to "detect and permanently ban any disruptive players, such as those using cheats," according to a Steam Community page that explains what a game ban is. This is separate from Valve Anti-Cheat, the technology that is already built into Steam. If a developer discovers a player who is cheating, the company notifies Valve, which issues the game ban on the player's Steam account for that particular game. Until now, only Valve has been able to root out cheaters and ban them. "The game developer is solely responsible for the decision to apply a game ban," Valve noted. "Valve only enforces the game ban as instructed by the game developer." via Polygon. Thoughts? Will this help PZ at all?
  24. Walther

    Banished

    So peeps, I recently found out about Banished... it's a city building strategy game where you do not farm ressources rather than build your population and city so smart, that your population grows which will then give you more ressources (people for your work) clickety-click-click
  25. Hi, I wanna introduce our new game which we were working on for the past 1,5 year. This is Tormentum, surreal adventure game for PC, Mac, Linux, Android and iOS, developed with Adobe Air and Flash. Indiegogo campaign: https://www.indiegogo.com/projects/tormentum-dark-sorrow/x/7378278 Greenlight campaign: http://steamcommunity.com/sharedfiles/filedetails/?id=262150511 The action of the game is set in a dark world, veering between dreams and nightmare. The main protagonist, that the player takes control over, doesn't remember his name nor the place where he came from. Visiting new lands, he slowly starts to uncover the truth about himself. The dreamlike atmosphere featured in the game was inspired by the works of a Polish painter, Zdzislaw Beksinski, and a recently deceased Swiss painter, H.R.Giger, among others. Unfortunately, bigger problems seem to arise. The flying ship lands in a big castle and the main hero is soon imprisoned in it. This is how this surreal story from the border of dream and reality begins... Traversing different areas the hero learns the dark world in which he was imprisoned. Visiting new lands, he slowly starts to uncover the truth about himself. Any criticism or feedback is super welcome Ps. As soon as possible I will add some gameplay Screenshots, videos, and more informations: http://ohnoo.com/presspack/tormentum_indiegogo/ Trailer: https://www.youtube.com/watch?v=pA2s-7DwoP4
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