So! Had a thought today. I've always thought that there should be more craftable kit that a player can scatter about their safehouse/fortress. Barbecue pits, more furniture, tarp-covered stockpiles and so on. Things that make a barricaded house seem more like the last bastion of civilisation, and give the player more of an attachment to where they've set down their roots. To that end: Crafting instruments to measure the nuances of the local weather. There could be a background trait/skillset associated with their use (i.e: Weatherman) that helps the player crudely forecast the weather, or th