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Showing results for tags 'start spawns'.
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Posting this as a new topic to separate it from other questions... As noted in another thread, the new map selector system (Muldraugh or West Point) has broken my previous 'start spawn' mods. Understandable. My question is, what is the method to create new start spawns now? Previously, one did this: require "NPCs/MainCreationMethods"SpawnPointsFarmvilleBanjo = {}SpawnPointsFarmvilleBanjo.DoSpawnPoint = function() local spawnPoint = { {worldX=3, worldY=3, posX=154, posY=129}, -- Pony Roam-o Ranch {worldX=3, worldY=4, posX=214, posY=130}, -- Farm #2 (farmhouse) {worldX=3, worldY=3, posX=24, posY=124}, -- Farm Community House #1 {worldX=3, worldY=3, posX=173, posY=201}, -- Farm Community House #2 {worldX=3, worldY=3, posX=152, posY=256}, -- Farm Community House #4 {worldX=3, worldY=3, posX=68, posY=244}, -- Farm Community House #6 }; BaseGameCharacterDetails.spawnPoint.constructionworker = spawnPoint; BaseGameCharacterDetails.spawnPoint.fireofficer = spawnPoint; BaseGameCharacterDetails.spawnPoint.securityguard = spawnPoint; BaseGameCharacterDetails.spawnPoint.parkranger = spawnPoint; BaseGameCharacterDetails.spawnPoint.policeofficer = spawnPoint; BaseGameCharacterDetails.spawnPoint.unemployed = spawnPoint;endEvents.OnGameBoot.Add(SpawnPointsFarmvilleBanjo.DoSpawnPoint);... but now that won't work, because we need spawns dependent on Muldraugh or West Point start choices, right? I've tried tweaking it to add 'MuldraughKY', but can't get it working. Do we now need to just re-create the whole code chunk from MainCreationMethods as an 'overwrite', or is there a new form of the above that would work? Obviously, the BEST way to do a mod like this now would be to add a custom 'map' choice alongside Muldraugh and West Point (for example: "Dixie Mobile Park") that uses it's own custom spawn list without needing to override the normal one for one or both default maps, but I don't know if that's possible at all or not yet. If it is, does anybody know how? If not, what would be the new way to code/mod/change the spawn points for, say, West Point for ANY existing profession choice while a mod is activated?