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Found 4 results

  1. Not a huge addition but I would greatly appreciate the option of having LShift to toggle sprinting, rather than holding it down. I always seem to be contorting my hands weirdly while sprinting diagonally. Maybe because I'm left handed, I'm not sure. Obviously not a crucial addition but I'd love to see this in the game!
  2. Maybe instead of gaining experience for sprinting when your character reaches max speed/slows down from sprinting, make it so you get a very minute amount for each step (say around 10-25 steps=1 exp for sprinting). Any title with a colon after is an idea for a listed trait/job/skill. It was a bait. There were 12 ideas in the title, but 17 now that I recount. *sighs* hey, why do I only have 3 bullets for my 9mm pistol? +17 Ideas: Flowing Motion: Moving will gradually accelerate your speed (say +1% exponentially, up to a max of 110%-125%)Jogger: Removes your ability to sprint but, instead gain a movement speed bonus to your walk, that is the same volume (how loud the sound is) as walking normally would (great for sneaking around)[ maybe just make it so it gives you fitness +1 or something]Monkey Run: "Sprint" while sneaking (very tiring)Bum Knee: Sneaking is much slower and nimble has less of a benefit (between 10%-25% would be fine)Tunnel Runner: Moving in a straight line increases your speed significantly, but reduces your peripheral vision and turning speed (until you slow down)Explosive Acceleration: Reach max speed much quicker (15%-35%) when sprintingTrainable strength/fitness?Rename fitness to Cardio?Character sweating while exhaustedSweat Hog: You get much more sweaty than average, as a result, zombies can smell you when you reach any level of exertionEfficient Sweat: (dat name lel) while exerted, your sweat will cool you off much fasterStiff Leg(s): While sneaking, you are unable to move (this would have to give at least +12 trait points)Quiet Runner: Walking and sprinting have the same volumeRunning Start: Charge into zombies with a melee attack to almost guarantee to knock them down and have an increased chance to kill them (or maybe just more damageSoft Landing: Reduces the chance of injury when "falling" out of a windowLanding Roll: Falls from 1 floor will not result in injury, but slight damage to you directlyMantle Woman/Man: Automatically mantle any waist high object (or maybe just increase the speed of it
  3. I was able to max out aiming at level 5 and only gain one level of reloading. This was done though serious min/max reload after every shot of the pistol grinding. That can't be right. Reloading needs rebalanced to gain much faster so it's reasonable. A problem with this is reloading is already fast enough at the first skill level if you take away panic or any other factors. The entire skill needs looked at for rebalance. Sprinting is another strange skill. I can run from Knox to Muldraugh and back and only gain half a level or so. Even intentionally grinding it by running laps around an area would take months of work but I have not tested that thoroughly yet. It seems like this skill takes far too long to gain points in and needs adjusted. Skill books could address both these issues, a rebalance of the time it takes to gain a skill point or the amount of points gained, or another approach. As it stands, it's pretty silly.
  4. I was thinking about this the other day. Maybe they could add treadmills to the game (along with one or two gyms in the world - new building!) You could also find treadmills in some big houses. That way you could train sprinting faster than normal (not absurdly faster though), but a few things should be considered for this not to be overpowered. 1) You can only train a certain amount of time before you get fatigued which at this point would make the leveling rate decreases to the same rate as normal sprinting in the world (or maybe a tad lower). 2) At out of breath state you cannot use the treadmill anymore. 3) As you get higher sprinting levels, it takes longer for you to get fatigued. 3) If you insist on using the treadmill while fatigued you get a chance of injury, which also leads to pain. 4) At severe pain state you cannot use the treadmill anymore. 5) Treadmills stop working when the electricity is out. 6) Using treadmills will make noise (maybe the same scale as carpentry noises?) and attract nearby zombies. I did a quick search around the forum and aside from one post somewhere I couldn't find this suggestion being developed, so I thought about posting it. Tell me what you guys think. tl;dr: Treadmills for training sprinting pros: static training, faster rate. cons: bad moodlets, noises that attract zombies.
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