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Hey all, been playing a bit more recently. After some goofing around with nothing equipped, I cringe at the animation while running empty-handed. It looks like your character is trying to keep in a doopie, or like they're doing a penguin run. Meanwhile, running with weapons equipped looks pretty kickass. I know an animation update is coming soon, but I hope this is seen and may be added.
Maybe instead of gaining experience for sprinting when your character reaches max speed/slows down from sprinting, make it so you get a very minute amount for each step (say around 10-25 steps=1 exp for sprinting). Any title with a colon after is an idea for a listed trait/job/skill. It was a bait. There were 12 ideas in the title, but 17 now that I recount. *sighs* hey, why do I only have 3 bullets for my 9mm pistol? +17 Ideas: Flowing Motion: Moving will gradually accelerate your speed (say +1% exponentially, up to a max of 110%-125%)Jogger: Removes your ability to sprint but, instead gain a movement speed bonus to your walk, that is the same volume (how loud the sound is) as walking normally would (great for sneaking around)[ maybe just make it so it gives you fitness +1 or something]Monkey Run: "Sprint" while sneaking (very tiring)Bum Knee: Sneaking is much slower and nimble has less of a benefit (between 10%-25% would be fine)Tunnel Runner: Moving in a straight line increases your speed significantly, but reduces your peripheral vision and turning speed (until you slow down)Explosive Acceleration: Reach max speed much quicker (15%-35%) when sprintingTrainable strength/fitness?Rename fitness to Cardio?Character sweating while exhaustedSweat Hog: You get much more sweaty than average, as a result, zombies can smell you when you reach any level of exertionEfficient Sweat: (dat name lel) while exerted, your sweat will cool you off much fasterStiff Leg(s): While sneaking, you are unable to move (this would have to give at least +12 trait points)Quiet Runner: Walking and sprinting have the same volumeRunning Start: Charge into zombies with a melee attack to almost guarantee to knock them down and have an increased chance to kill them (or maybe just more damageSoft Landing: Reduces the chance of injury when "falling" out of a windowLanding Roll: Falls from 1 floor will not result in injury, but slight damage to you directlyMantle Woman/Man: Automatically mantle any waist high object (or maybe just increase the speed of it