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Found 2 results

  1. Hello Tried searching but I may not be using the correct terms. I have a PZ server running in a docker container. I have edited the world.ini file to include the mods I want to use, the following section have been edited Mods=tsarslib;amclub;AquatsarYachtClub;ATA_Jeep;isoContainers;RainCleansBlood;Super Bulldozer;Chestown;Fort Knox;lakeivytownship;KingsmouthKY Map=Kingsmouth;li_township;Fort Knox, KY by Woldren;Chestown;Muldraugh, KY WorkshopItems=2392709985;2778576730;2392987599;2636100523;2625625421;2956146279;2713275891;2840889213;1414568604;2252982049;2434339338 I have not adjusted my SpawnRegions.lua file, so it remains with having the default 4 regions. I am facing the issue of the game not allowing me to choose my spawn region, whenever I join it drops me into Char creation. I then spawn in Kingsmouth. This is a new world. I installed the container, it auto started. I stopped it, removed the world.db file, as well as the Saves/Multiplayer/world/ directory. I then took the local world.ini file and uploaded it to the location that the docker container reads from. Then restarted the docker container. The game spins up but drops me in like described above.
  2. Hello everyone! I've been working on making a (will be) large standalone map (not connected to Muldraugh). I was wondering how I could effectively add more spawn regions to it (ones for each 'town'), currently it just bugs out and adds another world which isn't what I want. I was also curious how one might efficiently create multiple spawnpoints regions in Worlded as it currently seems I can create one and then would have to go and manually add the spawnpoints to all the other regions as it doesn't differentiate them. I imagine I could do this by creating multiple maps and merging them together, but I want to avoid splitting the .lots and such between multiple folders. Appreciate any and all help! Here are a couple map teasers for those curious, will be posting in WIP fairly soon.
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