Jump to content

Search the Community

Showing results for tags 'sounds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 9 results

  1. It would be cool if you could spinkle gravel or broken glass on the ground, so it makes an audible 'crunch' when stepped on. I would use it to give me an alarm if i'm out farming at night or in the fog. Or put it around the entrance & exit of a building you are camping in. Twigs/sticks could work also. A louder alarm could be a string of empty tin cans that you attach to a doorway, so they clatter of anyone (or anything) pushes past them. Neither of these ideas is new ; the tin-cans were in Fallout 4, and the glass-on-the-ground was in Thief
  2. Hello everyone! Project Zomboid is one of the most atmospheric games I know. The 41st build has become even more atmospheric, beautiful and realistic, it is being refined and this can not but please. The other day I was playing The Long Dark and OMG! These sounds of inventory, when you have something behind you clanking or gurgling, very much immerse you in the game! Or take another game, DayZ, in which you can hear a rifle dangling from your belt, behind you. This also immerses you in the game. Would PZ be prevented from doing something like this? It seems to me that to hear t
  3. Wolf Sounds If you are searching for the perfect wolf ringtones, then we have to offer you Wolf Sounds app. Here you will find great wolf howling sounds and amazing wolf growling ringtones. All the sounds are fantastic and totally realistic. You will have the feeling that you hear a real wolf howling. Download this free app and you will see that.Hello, all you fans and lovers of wolves. We have the honor to present to you the most beautiful wolf ringtones in the world. With Wolf Sounds app you will have a fantastic collection of wolf howling sounds and wolf growling ringtones. So,
  4. Sup boys, finally after 150h+ without any problem i have to report bug I don't have gun shoot sound, without problem with reload noise. I tried change audio settings but all sounds are set loud. I can too test missing sound in advanced options. I find more player with this same issues. Have a nice evening Edit: I try some way to repair this by myself and i find this: before i start game in advance sound options i have normal sounds category. After trigger missing sound (like shoot by 9mm pistol) in advance sound options are created new category AUTO wit
  5. I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any s
  6. Does anyone know how to stop a sound once it has been started? function saber_func() local player = getPlayer(); if player:getPrimaryHandItem():getType() == "lightsaber" and player:getPrimaryHandItem() ~= nil then timeDown = timeDown - 1; if timeDown <= 0 then timeDown = 25; end if timeDown == 24 then local idleSound = ZombRand(2); if idleSound == 1 then getSoundManager():PlayWorldSoundWav('saber_idle_1', false, getPlayer():getSquare(), 0, 4, 1, false); else getSoundManager():PlayWorldSoundWav('saber_idle_2', false, getPlayer():getSquare(), 0, 4, 1, fals
  7. 1. I suggest adding noise when stepping on twigs to give a better emotion in having to dodge even in stealth mode, also to warn us of possible zombies. 2. Dig a hole funeral to bury dead zombies or players inside. 3. Construct wormwood to discard spoiled food and make earthworm humus. 4. I would also like to hunt my friends or enemies in multiplayer mode after death (controlling the zombie), it would be exciting.
  8. I started work on a mod to create a constructable moonshine still a little while ago and never finished it. It's been languishing in my "unfinished works" folder for quite a while and I don't really feel like messing with it at this point. I hate the idea of throwing away perfectly usable custom resources and others might be able to utilize these files to include and improve upon their own projects. That said, here is what I had finished (minus the lua portion of the wip. It was early in development and badly flawed anyway.) available for public use: I'd be tickled pink if someone wan
  9. Hello fellow Survivors! I really like the game. I don't survive a lot but thats because I play it too fast and want too much... but thats not why I'm writing this... So, the META ingame is really nice and gives the zombies something to run at and move the hordes from time to time. The helicopters or gunshots etc... What I would like to see, are some dead survivors that took the suicide road. For example, you hear a gunshot. no news there, you heard them before. but what a coincidence, you find the house where this gunshot came from. there is a dead zombie and a dead survivor who killed him
×
×
  • Create New...