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Found 25 results

  1. The newest edition of Survivor Radio brings you MUSIC! Coming soon, Voice Acting! Catch it on TVM, 93.4 and ... on a secret channel only available on walkie talkies! [PLAYLIST] Come As You Are -- Nirvana 40 oz to Freedom -- Sublime Enter Sandman -- Metallica Gimme the Loot -- Biggie Smalls Radar Love -- Golden Earring The Pot -- Tool Paranoid -- Black Sabbath Don't Worry, Be Happy -- Bobby McFerrin Carry On My Wayward Son -- Kansas Personal Jesus -- Depeche Mode Mama Said Knock You Out -- LL Cool J Alive -- Pearl Jam Man In The Box -- Alice in Chain
  2. It would be great if the radio and TV texts with a voice.
  3. I've just about clocked my 24th hour on the current IWBUMS build, with 100+ prior plus a handful more from the Kate + Baldspot versions. I'm really enjoying the new mechanics and features so far; the following is a bunch of things I hope to see changed/added. Beyond the list of commonly suggested suggestions (Some of which I will be reiterating), I'm somewhat ignorant of currently planned features and content, so I apologise if any of this already is. Likewise I'm going to ignore developmental constraints and engine limitations for the time being and present everything as I'd like to see it. W
  4. Now only support and locked to 2 channels, and no way to expand to more channels. If it can support up to 8 channels or more it would be super great!
  5. Hi, this is not a real problem and shouldnt be on the priority list, its just something that i noticed and wanted to share. (english is not my main language so sorry if its hard to read ) So, i noticed that the Thunder Soundtrack was recorded inside of a building or something like that because you can hear water dripping on the ground right after a thunder if you listen carefuly. (imagine a broken pipe from where water drops down on the concrete inside a building, while you listen to the rain with a open window) Its not that big of a deal, but if you are walking outside of a buil
  6. This is weird, sometimes sound playing and sometimes not... it's a cooldown feature or bug? i remember builds ago sound playing ever when select another itemcontainer. This happen on SP, not tested in MP.
  7. Hi! Is there a way to change the alert Sound? You know, the sound that is played when you see a Zomboid. I would like to have the MGS Sound. I found something here: https://www.reddit.com/r/projectzomboid/comments/3afu7p/how_do_i_disable_this_specific_frustrating_sound/ But that didn´t work. I don´t have any OGG files. Only BANK files. Don´t know how to replace something :-S
  8. Recipes: Butcher Small Animal Butcher Rabbit Butcher Bird They have PZ_FoodSwoosh sound... needs to be changed to SliceMeat.
  9. I really like the addition of the Hot Beverage evolved recipe, as now you don't need sugar to make a tea or coffee and you can also mix it with milk, honey and even more possibilities for future additions/mods. You can also add poison or rename it as any other recipe, which is a nice addition as well. However, what I currently don't know is the purpose of the older Hot Cuppa and the relatively newly added Cold Cuppa recipes, at least that couldn't be replicated with the evolved recipe? Generally the old recipes got removed by the time evolved recipes replaced them (boring soups etc
  10. It seems that the carpentry (sawing) sound cue plays instead of the welding one (the one that's used for barricading with metal sheet for example) when dismantling metal items. It's similar to the cutting sound cue playing while preparing hot drink I mentioned in this bug report: https://theindiestone.com/forums/index.php?/topic/24212-issues-with-hot-drink-recipes/
  11. xphylum

    In-Game Music

    Hello, I had a great idea to import(or)replace some new music into my Project Zomboid game, does anybody have any clue how to do this or if it is even possible? If it is, I would really appreciate a guide or tutorial as I have not even tried making my own mods for Project Zomboid so you can understand why I would need some help.
  12. I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any s
  13. Hello! I drove on new cars, tested the update and crushed the zombies. I wanted to see the possibilities of the car. I opened the windows, moved to another seat, looked at the amount of gasoline, and then came to the radio. I turn it on and I understand that there is no sound, but instead of a sound, the text line is running. Of course i know that this is a game style «project zomboid»! But! But! But you can't imagine a huge desire to destroy the dead along with quality atmospheric music content! The one who watched the series called "walking dead" probably wi
  14. Hi, Your work on this game is awesome. i search on other suggestions before, but found nothing, sorry if i talk about a thing an other time. I post electricity and plumbing separated to not to shuffle discuss. Openable mailbox (type container/bag) Implemented(plant on a crossroad with letter to be find by survivors or for "village" communication) Record and play sound (Mic) with tape player or phone. add to transmitter radio to diffuse audio message. infos/menu on other players, already discussed but : "visible items" on mouse over (
  15. Hi, I love the atmosphere and immersion in this game, but eating sounds are completely unbearable for me (I have misophonia, google it) So my problem: How to play this fantastic game, but avoid the eating sounds? (I'm not interesting in trying the "deaf"-trait just yet.) My first thought: Mod the sound away! Replace the sound file! After researching a fair bit on how to mod sounds, I realize that there is now no (simple) way to find the sound file I'm going to replace, due to the FMOD/.bank file system. I'm not even sure single sounds can be r
  16. Hey all, just thought about this. I did a search and this suggestion was spoken only like 1-3 times BEFORE October 2014. Anyways, I think there should be a new Scream mechanic that intertwines with traits and health. Similar to being sick, when a character is in pain or is wounded (or better yet at an agony level, making painkillers more important), there should be an RNG that every x unit of time or pressure, the character will either emit the following sounds: Death Scream - Upon death, the player's scream (that plays during death already) will attract more zombies, m
  17. In the /media/sound/banks/Desktop there are several .bank files. Typically when confronted with unknown files, I try to open then with 7zip, but this didn't work out for those files. What's the format of the files and how to properly alter their contents?
  18. In real life we would be able to tell where the sound is coming from. Some kind of simple animation at the edge of the screen to give the user a general idea of what direction the thumping, gunshots ect sounds are coming from. thank you for your consideration.
  19. Zombie skins/textures replaced with that of clowns-- big red noses and bright and colorful wigs and makeupProbably also clown-related clothingClown blood is a colorful rainbow gradient!All zombie noise files are changed from eerie groans to hilarious honking noises, infectious clown laughter and other comedic sound effects such as party blowers or dolphin noises. And other zombie related sound effects, like banging on doors could be made humorous. In particular when a house alarm goes off I'm thinking it will play this I will make this mod myself if I have to, so if anybody has any idea
  20. I have 2 problem as the topic title suggests. One of them being the problem that I dont know how to create a timer in lua. On a other project I was used to a sleep(float) function. The other thing that I tried was with os.time but that didn't work out as well.(crashed upon using it) The second problem is that I can't find a method to let me play a sound and set the radius for it.(like a weapon that was fired) I have found the playsound() method but I dont think it will be the same as a used gun, but more as a sound effect. sorry for the code in the spoilers it doesnt seem to like me .
  21. When I entered this house, http://pzmap.crash-override.net/#0.4396624535258031,0.08202034692124474,224.70568278201867 The helicopter overhead noise started,but then it looped over and over for 10 minutes until I stop playing This is on build 26. If anyone wants to go out there and see if it happens to you that would be awesome
  22. I'm on Ubuntu and I used "arecord -f cd -t raw -d 2 | oggenc - -r -o chainsaw.ogg" to record a file. oggenc crashed, but I can still play the file with ogg123, however, PZ won't play the file. Answer: (I can't seem to reply to my own post: the reply merges into the original) When I did ogginfo on a PZ sound ogg file that would play and my file I noticed that ogginfo pointed out that my file didn't have an EOF (which makes sense since oggenc crashed). I switched to record a wav file with arecord (-t wav) and then encoded the wav file with oggenc; after that PZ would play my (silly place
  23. Hello all, So I thought it would be a good idea to allow for sound proofing of windows, walls, and doors in the future of PZ considering the fact that generators will make quite a bit of noise and having several survivors in one room talking and what not would make quite the racket as well. It would be make-shift proofing of course, made of egg crates and what not pinned to the walls (doors or barricaded windows) via nails. Grant it, the proofing will not block out all the noise made inside but it could help. I figure it also could be somewhat of a double edged sword as well, reducing soun
  24. Jose420

    Tv Idea

    If you play Twd did you remember the part when Sam Lee Break a glass in a shop of tv? And the zombies run to go to that shop and the distracted for a time. Okay that I recommend is to put the tv that you can turn them on until the electricity shut down. Whit that form we can create a decoy that can distract the zombies for a time but be alert the zombies can smell you or see you when you are trying to escape from that place.But you can turn them off too They can put a image that the tv no have signal and a sound of it. In multiplayer , coop and single player can be a option before you
  25. Adds a few tags for food and drinks to add sound effects while eating. This sound effect with start as soon the item is started to be eaten or drunk. If it is looped it will continue until the food item is depleted, this will allow for looping sounds such as chewing, crunching, gulping etc.. One time sounds like the pop top will only play once. The primary sound plays at the start of eating or drinking and the secondary sound plays right after that and loops until the food or drink is depleted, this loop can be made to run once by setting the loop tag to "FALSE". To make it so it only does
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