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Name: Sol-Ark Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in. Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration A few of Sol-Ark's Features: Crew morale systemOne of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space. Random eventsThe game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space. Sandbox Style ConstructionYou'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots. Last video: Approximate release date: middle/end of 2016 Technology: ActionScript 3.0 with AGAL, API - FlashDevelop. Platform: Multisystem Language: English, Russian Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects. Project's beginning: May, 2014 Status of project: pre-alpha version, preparation for Steam Greenlight campaign Sol-Ark's official website Press-kit Official blog (devlogs) Page on Steam Community Page on IndieDB Pages in social networks: Facebook Twitter Instagram Music: The game has its own OST (examples here). Composer - Eugene Guliugin. Team: Main core of the teamAlex Sayenko (Ukraine) - game-designer, producerJustin Hellstrom (USA) - second game-designer, writer/scenaristDmitrii Demenkov (Ukraine) - lead programmerEugene Guliugin (Russia) - composer, sound-designerEugene Usmanov (Russia) - lead 2D artist, concept-artistOlga Petrovskaya (Ukraine) - web-designer These guys helped us in their free time Tomas Seniunas (Lithuania) - second programmerLuke Bourne (UK) - third programmerAlexander Horiakov (Ukraine) - community-manager More info about the project you can find on the Sol-Ark's website and on the Sol-Ark's blog with devlogs. Special thanks (indie helps indie): 1. HASTE project's team for their assistance and consultations.2. Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship3. EmpiresInRuins project and its team leader - Emiliano Pastorelli4. UMOGA platform for team searching and its creator Maxime Lutin