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Found 6 results

  1. I'm thinking about it because now there is an option to wash yourself with soap.
  2. What if the zed threat of PZ adapted to player tactics over the course of the game? Once you clear out a little niche for yourself somewhere on the map, zomboid becomes very easy to play- to the point where playing that save file becomes tedious. You clear out the initial zeds in your space, you routinely patrol around your base to keep the respawns under control, and all the while you are growing food and fortifying your base to withstand the zombie horde that never comes. But what if it did come? What if zeds from other cells were instinctively drawn towards you, not just because they were filling the cell that you routinely empty but because they actively knew that you were there? Based on my search of the forums, zeds' sense of smell started out as the idea that bleeding characters should attract more zeds. This is cool, but has minimal impact once you learn not to cut yourself (and indeed I think it's completely unused in the current builds). As has been suggested in comment threads on other topics, what if zeds were periodically drawn to your cell and your tile based on your mere presence, or your "smell?" For example, at the poorest smell level, zeds within your cell might be periodically drawn to your tile. At the next level up, zeds from up to one cell away would be drawn to you. And so on. This could be similar to a soundless and imprecise noise effect that is emitted from the player at a random time every 24 hrs, the effect being that the longer you spend in an area, the more zombies from elsewhere accumulate around you. This would encourage to you keep moving, or to build fortifications that you will one day actually use. I've seen people suggest that if the game is too easy, you have to set your own challenges. That's true to an extent, but when the challenge forces you to abandon your resources for no thematic reason (such as leaving your base only to move to a more zed-heavy area), something needs to be fixed. Instead, a smell system like this would help to constantly adapt the zombie threat to the player, creating encounters with cell block-sized hordes rather than only the one or two zeds that respawned in. What do you think? PS- "Smell" is maybe not quite the right name for the effect I've described. I think of it more as a supernatural drawing of the undead towards the living, but smell seems sufficient to providing a more physiological explanation for the phenomenon. PPS- Are you thinking "this sounds like all helicopter, all the time!" Well, yes. I want that same effect; however, I want it to play out slowly over the course of a month, rather than begin and end in a single day. PPPS- The sooner the helicopter itself is turfed or given a thematic explanation, the better.
  3. What would a zombie apocalypse smell like? It probably wont be a very pleasant sensation to be honest, but I think a game like Project Zomboid could use a bit of realism like this! I feel as though the incorporating of a smelling mechanic would be pretty interesting to experience within the game. When I was thinking it through, it would be included as a moodlet that the player has. When in close proximity to rotten food in containers or on the floor, this example of a moodlet would appear: Stench: "smells terrible here" It could have varying amounts of severity depending on the level of rot: "smells a bit bad" "smells terrible here" "smells absolutely disgusting" These are just ideas of of what they could display. Being around something that stinks could also prompt the already existing "queasy moodlet" when staying in that area for a while. Of course, a very useful way to find out if food could be going bad. Another small and maybe a far out suggestion for food items to have an option to be smelled. This could also help in a way with the new nutrition system. Though this could be a bit primitive, zomboid is all about realism and when surviving in apocalypse, we will use all of our thinking ability, power and sensing to stay alive. Which leads me to another very important aspect that can add to the zomboid experince. Smelling zombies. You know that feeling when your raiding a house with your fire axe in hand, opening each door of this seemingly quiet empty house very carefully, and suddenly a zombie comes at you from a sharp corner without any sort or warning? Well what if you were alerted to its presence before hand with that beautiful thing between your nose? This could possibly take away from that absolute shock when raiding, but it will add much much more to the experience. In addition, as another suggestion, each zombie will probably emit a varied "stench zone". Perhaps the decomposition of a zombie will stink more as a fresh zombie will not. I was just thinking about how the recent addition to 3d sound to the game could also work as 3d smell. (which in retrospect sounds silly) Hordes, as you can imagine, will also smell terrible and probably emit a larger "stench zone", alerting you to their presence even if you can see them straight away. Imagine your on the first floor of a quaint home and you've cleared it pretty well, but you "smell something absolutely disgusting". this will give you an indication of something waiting upstairs, which in my opinion would make this game just a tad bit more immersive. In addition, this will give more insensitive to clean out home bases or general spaces that you need clean. In conclusion, smell will help overall with the zomboid experience in my opinion. Not sure though.
  4. ((( I had submitted this topic on the general discussion forum because it wouldn't allow me to create it here for some reason. It seems more fitting in suggestions. A PZ Dev actually confirmed that smell might probably be added which is pretty awesome haha. Original post on general discussion: What would a zombie apocalypse smell like? It probably wont be a very pleasant sensation to be honest, but I think a game like Project Zomboid could use a bit of realism like this! I feel as though the incorporating of a smelling mechanic would be pretty interesting to experience within the game. When I was thinking it through, it would be included as a moodlet that the player has. When in close proximity to rotten food in containers or on the floor, this example of a moodlet would appear: Stench: "smells terrible here" It could have varying amounts of severity depending on the level of rot: "smells a bit bad" "smells terrible here" "smells absolutely disgusting" These are just ideas of of what they could display. Being around something that stinks could also prompt the already existing "queasy moodlet" when staying in that area for a while. Of course, a very useful way to find out if food could be going bad. Another small and maybe a far out suggestion for food items to have an option to be smelled. This could also help in a way with the new nutrition system. Though this could be a bit primitive, zomboid is all about realism and when surviving in apocalypse, we will use all of our thinking ability, power and sensing to stay alive. Which leads me to another very important aspect that can add to the zomboid experince. Smelling zombies. You know that feeling when your raiding a house with your fire axe in hand, opening each door of this seemingly quiet empty house very carefully, and suddenly a zombie comes at you from a sharp corner without any sort or warning? Well what if you were alerted to its presence before hand with that beautiful thing between your nose? This could possibly take away from that absolute shock when raiding, but it will add much much more to the experience. In addition, as another suggestion, each zombie will probably emit a varied "stench zone". Perhaps the decomposition of a zombie will stink more as a fresh zombie will not. I was just thinking about how the recent addition to 3d sound to the game could also work as 3d smell. (which in retrospect sounds silly) Hordes, as you can imagine, will also smell terrible and probably emit a larger "stench zone", alerting you to their presence even if you can see them straight away. Imagine your on the first floor of a quaint home and you've cleared it pretty well, but you "smell something absolutely disgusting". this will give you an indication of something waiting upstairs, which in my opinion would make this game just a tad bit more immersive. In addition, this will give more insensitive to clean out home bases or general spaces that you need clean. In conclusion, smell will help overall with the zomboid experience in my opinion. Not sure though.
  5. In its current state the sandbox options are a bit lacking. When you want to change the hearing of a zombie, you either get a zombie that for all intents and purposes is deaf, your normal average zombie, or a zombie that can hear you breath from 100 yards. (exaggeration (duh)) It would be cool if instead of three options, you had a slider bar that you could move left or right and get more variable senses in zombies. Would be cool if this was done for walk speed too.
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