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Found 3 results

  1. So I want to suggest some ideas I've been thinking of. Let's start with this one and see how it goes. Follow a quest chain to tune in to the radio and make communications with the Sadistic (AI) Controller. I will refer to from here on out as "SC" for short. Like the banker in tv show Deal or No Deal, we never discover the identity of this 'antagonist'. Just radio communication and directives and any consequences from action/inaction which sways the mood of the SC. Find out that the helicopter events are the controller's way of attempting to make contact and determining your strength of character. Hide away and the Sadistic Controller will become angry or frustrated, and frustrate your attempts at survival using various tools at their disposal. Go outside while the helicopter patrols, and this might please the SC. Maybe they will reward you with a special air drop care package, or send you a wave of paramilitary zombies armed to the teeth. Perhaps you could even be able to partake in a special set of objectives. Just leaving the idea here.
  2. One thing I've noticed since I started playing is that once you setup base it's pretty much completely safe after clearing the surrounding area and doubly so for isolated or rural bases. I think to spice things up that the Sadistic AI Director should enforce the old school Walking Dead's "no where is safe" rule. There should always be the potential for your home to be entirely overrun to really hammer home that the player is the underdog of this world, and that regardless of how many zombies you kill you will eventually die. How it could work: After several months if not a year there will be a small chance of a migrating super horde to come plowing through your region even if you're living in an isolated area. For those prepared and with the proper knowledge you can use noise makers or other means to steer the horde in another direction, split them up, or power down and lay low with hopes that they don't hear you as the undead tsunami passes through. To account for the top down view restricting how far out you can see, I think that the super horde should have a very distinct but constant sound as it draws near to alert player of what is coming instead of suddenly placing players into an unwinnable situation of 1 vs 2000 with no chance to act. Maybe it could sound like a low rumble, or the collective groans of hundreds upon hundreds of zombies merge into one "chorus". Technical Limitations: I've no idea how many zombies the game can handle having on screen at once, but I figured I'd pitch this anyway in case it was some how possible, or even just to shelve the idea until new technology comes along where it would become possible. Thoughts?
  3. I had this in the back of my mind for a long time but never decided to suggest it, until I posted on another suggestion today which sparked it up. I hate making TWD suggestions but I do think this should be added one way or another. The suggestion: It's basically to add more stuff looking like people rushed away from the place, maybe knocking down chairs, maybe someones oven was still on, plates could be broken on the floors of some houses. Stuff like that would add a lot to the game and make it feel more realistic in the sense no one cares anymore. Tables could be overturned, some cupboards could be open (seen-in game) canned food could be found on the floor, broken plates and knives could be on counter-tops. As far as the game can handle, is as far as I would hope you guys could go. I know that there is plans for abandoned buildings to be implemented but sheets and barricades is very little in terms of making it feel like an apocalypse and it starting to show. It could be randomly generated per building. Maybe the Sadistic AI director could make it slowly happen the longer you survive. Currently in the game every interior looks intact and is untouched, which shouldn't be the case when surviving long-term. I'm pretty sure the game starts straight after the apocalypse begins, so at that point there shouldn't be too many houses looking run-down but after a while it would begin to show. I know that you are considering implementing something like the erosion mod in the vanilla game so I think this would be a welcome part of it. Every building should have it, except the ones that are used more, they should look a bit more intact but with a mess here and there. Here's a few pics of something I'd like them to look like, eventually getting really bad if they were completely abandoned. (Had to link them) Just examples, individual rooms' look and stuff could be taken from these examples. This would look like some of the early houses you'd encounter: http://gyazo.com/2b871a403b395c30e766416eedb298e0 This would be further in maybe a few months: http://gyazo.com/7bb7299e875d0273c2086ee49568f758 And this could be in to almost the year long mark, which would eventually start combining the above: http://gyazo.com/1e78dbbc19b990767f99694b5a6db764 It could be activated when virtual AI's are near the houses and aren't setting up any bases. There could be 40 or 50 presets (or more considering the map size) for every house type so it wouldn't get very repetitive. It could also be hazardous to your character if he/she were living in conditions like those. Thanks for your time and I hope this is a welcome suggestion and can be implemented. I would be severely disappointed honestly. Bug squashing first, this is way down the line. Thanks.
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