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Found 2 results

  1. I noticed today that a M16 can't use .223 rounds. I do not find this surprising, but it is factually inaccurate. Most 5.56x45 weapons can safely fire .223 rounds. You don't even need a different magazine. Not quite as good at longer ranges though. A .223 firearm *can* fire a 5.56 round as well, but it is potentially unsafe since a 5.56 round produces more pressure that could in best case wear out the gun faster, get jammed up inside the mechanism, or worst case make it explode in your face.
  2. I know there are no grenades. But it seemed like a cheeky title. I've been enjoying the game so far (though I've been unable to get the online beta to work so it's very lonely) and have manages to survive for a maximum of ten whole days! After burning down my first home base after a botched attempt to cook a salmon, I ended up in another house surrounded by zombies. I had a ton of 9mm rounds and no pistol, so I turned the oven on and stuffed it full of ammo, then ran upstairs. And... I don't know what I expected to happen, but nothing did. I ended up jumping out the window, busting a leg, and limping away. The house probably eventually burned down. But it got me thinking about the ways you could use some of the stuff already in-game to spice up home defense. What if the stoves (some) were gas? You could turn on the gas, grab a lighter, and go out on a bigger blaze of glory than bleach allows. You could (if there were grenades or gas cans) pop those in the oven and turn the house into an unpredictable time bomb. Adding a junction box or sockets and some wire could allow you to electrify doorknobs to keep other players out. A junction box could also allow a way to turn off a foe's electricity before you raid their base. Or disable those pesky alarms before you trip them. That being said, it'd be great to have wind-up alarm clocks or some other way to purposefully create a zombie distraction. I guess what I'm saying is... traps. Yeah.
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