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Found 2 results

  1. Hello all. First of all, sorry if this thread is being discussed somewhere else. It surely isn't the most original idea, I know; but I think, as the title says, that it would be really awesome if the game had this classic rpg styled inventory, when you could drag items and see their shapes in a lot of sizes (tiny sized items like rings or sugar, I don't know, or bigger items like a shotgun). It would be very fantastic. Please Devs make this thing real. The actual inventory is pretty dull.
  2. (!Warning English is not my main language, sorry if I made any mistakes!) Hey Ladies and Gentlemen, first a quick presentation. This is Royal Tea Time Studio, a one man game dev team created about 4 months ago. 3 days ago I participated in a GameJam and I was now looking for places to show my game, to get some feedback about my work. I'm not sure if this is really the place for this since many users here seems to have "big" games like greenlit or long projects. But I'm giving it a shot, if it's not the place for it, I will delete my post. I plan on continuing working on this project, at least for a little while, I already got some great reviews on what to upgrade. Next version will have: -Starting menu -Difficulty selector ( Easy - Medium - Hard) -Better help window ( game better explained and in more details) -Maybe a tutorial Download and Screenshots (choose your favorite): LudumDare Itch.io RoastMyGame Below follows the description I wrote for the GameJam ------------------------------------------------------------------------------------ MizzleBury is mostly a strategy game. Having a really old classic feel to it. It was made for the Mini LudumDare69 GameJam. Requirement- a screen resolution of at least 800x800. Controls - mouse click. I really suggest reading the help window in the bottom left to help understanding the game. If you got any question or something you don't understand feel free to email me or leave a comment. A bit of game story : MizzleBury take place in the year 927 in a parallel universe of magical steampunk. You live as a drone commander who need to colonize the MizzleBury region with the help of your fellow soldiers. The region of MizzleBury is consisted of many different flying islands. Each holding different dangers and treasures. A bit about How it was done: MizzleBury is a gameJam game, it was made in 3 days. I rushed that project, but I'm really proud of the results. To make this game I used Unity for the engine, and Piskel for my sprites. Everything in the game was made by me except for the music that was made by one of my friend and I did not used any old assets I had already made. A bit about me : I'm an inspiring game dev, mostly focusing on learning programming skills. I've been doing game dev for less than a year so I'm still really new to this. But I got a lot experience as a player. This is my second game jam, the first one being LD35. I absolutely LOVE gamejams, so this is why even if I became aware of this one pretty late, I decided to participate anyway. Contacts: email : royalteatimestudio@gmail.com Twitter my a bit out of date website SoundTrack Made By NINE - https://soundcloud.com/ninon-aud Thanks for trying my game, please leave a comment!
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