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Found 10 results

  1. Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I
  2. Just finished putting together my first proper mod for Project Zomboid (The first one I made was just a minor edit to some vanilla code for some XP values). Trait Training Books http://steamcommunity.com/sharedfiles/filedetails/?id=606059733 What does it do? Trait Training Books adds a series of books to the game that can be used to learn traits in a ladder like system of progress. Currently the mod is only in initial release so at the moment there are only books in the game to handle the reading line of traits. An example of how it works in game If your character has the "illiterate"
  3. Wouldn't it be nice if you actually sat down in a chair to reduce fatigue instead of a bar hovering over your head? Wouldn't it also be nice if you could lay down to help alleviate some nausea or illness so you could recover faster? That's the idea! I'm a stickler for the details, and the fact I can't actually sit or lay down bothers me. I got a major burn wound once, and I thought to myself the whole time I should be laying down and babying my leg for this! Something else that I'd love to see, is if you are sitting down - why not let people read books or do other activities while sitt
  4. What if we could re-read books? Right now, books disappear when you read them. What if we could read a book again, but each time you read the book, your boredom moodle gets refilled less? It would still reduce stress, but at a certain point you don't get a boredom moodle boost. There's only so many times you can read Jurassic Park before it's really boring (but hey, then you just toss it in the fire to give you a few minutes of cooking or warmth!).
  5. Typical situation in game now: it's 10pm, too dark to go outside, probably too early to sleep. Player doesn't have anything to do so he/she read some skill book to gain exp boost / kill time but wait there is one problem with reading, there is no light source (in most cases, after power is off). So i suggest that if player want to read he need a light source near character or he simply can't read books/magazines etc. This of course will require placeable candles/flashlights and maybe some recipe with flashlight so it will work as lamp. I think it is simple, realistic idea which will make game
  6. I was reading at a thread about generators the other day and as I though as was said in the OP of that thread that generators doesn't seem to be worth the effort of using atm. I started thinking about how it would probably be in realistic zombie apocalypse for the average Joe and the reason he/she would want to get a generator working. Alright some might think of maintaining their food fresh, some of warming themselves, but for a lot of people having electricity in ones home would be just a huge moral boost, and it would probably be because of them being able to see notably better at nights an
  7. Hi everyone Got this idea reading Hrot post on light and reading : http://theindiestone.com/forums/index.php/topic/13528-reading-light-and-realism/ Got me thinking that other factors then lighting can impair reading, slowing it down or even degressing the progression slowly (think utterly shit faced trying to understand complex mathematical stuff). The most obvious ones that could probably have the greatest impact are : drunk and sleepy status. Others that could affect in a more limited way, all of them affecting slightly the ability to concentrate : hunger, thirst, pain, unhapiness
  8. !! THIS MOD IS NO LONGER MAINTAINED/AVAILABLE !! Hello there, just wanted to show off the first mod I'm working on: The Bookshop Adds various books to PZ, some with learning skills. In the WIP version you can press "B" to spawn all books in your inventory. Available books: The Hitchhikers Guide to the Galaxy: The Hitchhikers Guide to the Galaxy The Restaurant at the End of the Universe Life the Universe and Everything So Long and Thanks for All the Fish Mostly Harmless And Another Thing...Various: Programming in Lua Second Edition Brave New World Roadside Picnic Cunninghams
  9. Been on the hunt for skillbooks now that I've updated and getting water is tough again, I'd like to find carpentry skill books, but I'm struggling for them, the places I thought might have lots of books, the school and the adult learning centre have nothing, not even one bookshelf between the two as far as I could see. Where is your go-to place for skillbooks in Muldraugh, and PS. If anyone reading who regularly reports to the devs, plead with them to at least have a bookshelf in the adult learning centre, maybe a cookbook at least, it actually totally broke my immersion in the game having n
  10. So, to be hones, It's not like i have survived for weeks or so but I've had my share of levelled skills. mostly weapons and cooking/crafting skills but I never managed to level one of the agility skills. what would one have to do to level the agility skills? (Sprinting, Nimble, Lightfooted, Sneaking) and for how long would I need to do that? PLUS: Is there a way to increase levelling for other skills than cooking, crafting and farming?
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