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Showing results for tags 'railroads'.
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( UPDATED ) Started implementing, mod branch here => https://theindiestone.com/forums/index.php?/topic/31797-rounded-roads-circle-crossroads/ (OLD) The game needs more rounding. Hope this will be add to the game soon. You can try make roads in isometric constructor here => https://icograms.com
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For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area. The Red line indicates the area without rails, while the Blue one indicates the patch of forest. So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map. Hopefully it ain't too hard to patch up.