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  1. So, another short suggestion on my part : Since it's easy nowadays to cook stuff in Project Zomboid that can feed you beyond "Very Well Fed", I suggest a punishment for eating too much and an additional thing to look for if you don't want your character to feel unwell : What I propose is - each additional point of hunger reduction that the game adds that is beyond "Very Well Fed" mark will also add up to the "Queasy-ness" moodle, and the more you eat after "Very Well Fed" the worse you will get.
  2. How to cure this moodle Sick The character has contracted some sort of illness through consuming raw or bad food or having been bitten or scratched by a zombie. Selecting the hypochondriac trait means that your character will "feel" the effects of illnesses without actually having them, eventually returning to normal when they have gotten through the worst of it, but if they really did have an illness... Queasy "Take things easy" The character is beginning to feel ill. Nauseous "Strength and healing reduced" The severity of the character's illness is increasing. Sick "Strength and healing severely reduced" The character is feeling strong effects from the illness they have contracted. From this point on, healing is almost non-existent unless the character is well fed. Fever "Increasing danger of death." The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage of the zombie virus before complete, irreversible zombification. If a character has an illness for a cause other than getting bitten by a zombie- like eating rotten/burnt/raw food, the character can still die but this death can be delayed or even avoided by being well-fed and getting enough sleep.
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