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Found 67 results

  1. I think it would be interesting to see our weapons behind our back when it is unequip. It makes it feel more like a real survival especially if we can craft bows for hunting or killing zombies
  2. It would be dope if you could add supressors both handguns & rifles and more attachemnts such as red dot and more scopes.
  3. Hi everyone! My name is Yan, i am from Siberia, Russia. I was playing Project Zomboid for a quite long time. Every time i started new game, i always saw racoon with tips for survival. As a junior UI/UX designer, i came up with a task to make a cool design for Project Zomboid Spiffo. What do you think about this artwork? Sry for my english, for grammar and so on, i am not native speaker:( If i ll see replies and critique, i ll continue artworks like this. You can follow me on instagram for more ui/ux: https://www.instagram.com/yan_kulumbegov/
  4. My friend and I are playing on P2P server that I'm hosting (build 40.43). He has been bitten by a zombie and it has been 10 in-game days and the wound still hasn't healed. It doesn't say 'Bitten' anymore but the bleeding effect is still there and won't go away, the bandage on it goes dirty on regular basis, but even when he leaves it on for longer, he still doesn't develop infection there.
  5. Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won’t result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 72.224.138.151:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
  6. I have been playing this game since the very first demo ... which must have been 8 years ago or more now.. almost a decade. And I played the hell out of it at first thinking it would only get better, thinking they would be improving on that little charming map and world they first showed us.. But since the game has not added almost any of the features that it said it would have that got me excited like NPCs, Quests, Dynamic wounds like cauterizing and amputations, Human enemies, Diseases, Sanity. It was shaping up to be an amazing little girl but i feel like the game has only gotten uglier since the old days of wife smothering... The graphics have been downgraded from the charming pixel art it had, the wordl feels empty and unchanging and prone to glitching or exploitation. Every year that crawls by i see almost no changes in the development.. No closer to the game they promised. It feels like the game has been abandoned. It just gets uglier and buggier with every year with no end in sight. Why they didnt build on that initial framework i do not know. But can somebody please tell me what the state of this game is.
  7. How do i make custom hairs for project zomboid? i already have a model made that i wanted to add to the game as a mod. ive been looking threw the forums here but i can't tell which one i should be using because ive heard some of them are out dated. does anyone know how i can do this? please help ♥
  8. Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
  9. Hi survivors, on 27 genuary 2017 borns "The walking dead" project, a mod package containing all the main locations and not only, of the famous tv show. This locations will be reunited in just one mod that will side the server "The walking dead Project" season after season. Our intent is to live Project zomboid as a more immersive experience thanks to these exclusive locations. For every info visit the server's presentation thread. Thank you. CDM -Centre Disease Prevention- (WORK IN PROGRESS) Comparasion Hershel Ggreen's Family Farm Parking Parking Underground Atlanta City Control Room, final seasion one TWD Final Version? Hershel Green's Family Farm (WORK IN PROGRESS) Final Version? To be continued......
  10. -EXCLUSIVE FOR THE WALKING DEAD PROJECT SERVER- ***ANTEPRIMA / PREVIEW*** The Walking Dead Prison 100% NO BUG (No crashes. Tested it myself, opening every single door, every window, checking every wall and net! Powered by:
  11. Hi, as you know forage areas are very limited. once I started a very long and tough journey to a lake far west of muldraugh and OMG there was nowhere to forage no matter where i went, so i decided to make a map of foraging zones and share it with others so no one lost in the woods with nowhere to forage. Foraging Map Red Highlighted areas are Forage zones. I used "PZCarto_v1" that i found in this forum for drawing map. Map is 1:1 scale, means the coordinates on the map is the same of the real world in the game (you can use Photoshop or Paint to find the coordinates) and the empty space in the top left corner is because of correcting the coordinates. please tell me if there was any mistake. Enjoy Edit: Unfortunately "imgur" changes the scale of the map, so i uploaded it somewhere else. now scale is correct.
  12. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  13. So yeah, I've been trying to do it for 3 days and I don't want this time to get wasted. Here is a guide that will let you set up a private server for your friends within 1-2 hours. INSTRUCTIONS FOR HOST: INSTRUCTIONS FOR CLIENTS: EXTREMELY IMPORTANT: I hope, that I'll help at least one group of friends to play this game. To admins: I will not answer to this thread. I registered just to write this one post and disappear forever. So feel free to edit it. I waive the rights to what I've written above. Peace
  14. Hello, everyone! I have been trying to start a LAN server to play the game with my wife. We've got it working, we're both able to play on the server. Method used is files downloaded from SteamCMD and I have ports 16261-16270 TCP/UDP open on my router. Just in case that's relevant. I know there's PZServerSettings.exe in the Steam files for Project Zomboid that you use to change some of the settings. I copied that and a file that was associated with it to my server folder, started it there and saved the settings into the same folder. Is that all that needs done to change the settings? How can I confirm that what I set is being used? I'm also curious about how to change other server settings, such as password. I've tried to search for the answers to some of the questions here and haven't been able to find anything that really helps. Maybe I'm using weird terms or something for my searches or just looking for the wrong thing. So, I figured I'd just ask the other questions I hadn't searched for yet in here if I'm already asking for help. Thanks a lot for your answers!
  15. We need an in game Map Editor as ONE program instead of files everywhere. We also need more maps. Add in game Custom Map importer. The game seems too messy with custom files and server files like Projectzomboidserver.bat I understand the game is in alpha but this would really make it easy to make our own home towns and not get sick of the same map and play with all of our friends online. Searching in files to run my server or make a map or import a map deters and turns me away from playing the game. Also maybe some sort of sizing chart for tiles compared to sidewalks in real life, a way to correctly size things according to characters in map editor.
  16. So, I was curious about this and I guess I should start by giving you my own personal experiences. The first time I ever heard about PZ was from Google I believe about I don't know, back in the days of the old graphics, story mode and baldspot back when NPC's were crazy gun toting lunatics in stores waiting for you to step in. I did some research and knew right away *this* was the zombie survival game I had been waiting for. However, what I didn't anticipate was the amount of time that would consume me anxiously anticipating and waiting for NPC's to be released. At that time I didn't realize the passion and heart going into this game and would have never perceived this type of excitement. Now, I admit my opinion on multiplayer was less that flattered at best. However, now that I've had time to grow accustomed to roleplaying servers and the varying degrees of character building that this game allows you to obtain I'm starting to *love* Project Zomboid even more. Also, I hope one day there will be a pure survival version with mods without zombies (as that was originally what I was looking for.) More of a society builder which to be fair PZ kind of is. That leads me to my next point and this one is important. How do *you* view PZ? Is it *just* an amazing zombie game? Because if that's your aspiration then you're seriously missing out. I see *so* much more. I don't even care about the zombies. I care about the humans, how people react in catastrophes. Zombies are just a background and I'll likely lessen them when NPC's come out to get the full entertainment out of the story telling elements. It's a society builder, where NPC's struggle from ashes to grow small settlements and keep them safe using teamwork, dedication and determination. I'm expecting (although, not entitled to.) see NPC's treat me as I'm just another person. To communicate directly and indirectly. To scare and ignore me to varying degrees depending on the situation. Now, all of this leads me to my other point which is this. I expect to be bombarded with moral decisions that don't necessarily have morality in them. For example, when I'm running on a food run and see a group pinned down by a horde of zombies (or hostile faction) the ability to intervene and save those people should bare down on you conscious. But more importantly to make you feel like you *do* have a say in the matter. "Do I want to potentially die saving these poor people." Or "Do I want to play it safe and just pass by unnoticed and not tussle with these here outlaws." (Who talks like that?) At the end of the day I want a meaningful play through that's unique each and every single time I fire up PZ. Anyway, sorry that was longer than you probably expected. Tell me what your opinion is and how you found PZ and what your initial thoughts on it were. If you want tell us what you plan for in the future !
  17. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
  18. How is this possible, after IP banning, kicking, closing the server open option to false for a few hours, and banning at least 60 times and trapping him in a brick box (Shoutout to Extended Buildings mod ), killing him over and over again, I log on to see this from a player named "Alice". It's a lot worse around the map, but this is just an example around West Point of what I just woke up to. I'm super stumped on what to do. How are people able to mod stuff this serious for results like this? Is there a lua checker/cheater system? Is it really that easy? I'd like to know some information about it and how they are able to do this because maybe it will help in combating it. Is there a way to clean the map of items or a specific item so I don't have to pick up every item? Or a server reboot option? I'm at a lost. He's also spamming constantly and I can't mute him via chat(?).. Is there a way to disable someone from moving? Like, locking them in a sense? Because then I could just do that and they wouldn't be able to do anything.. Need suggestions from the community. (I know I can just whitelist the server, but I rather not do that, so I'm looking for any other suggestions anyone has on dealing with this kind of issue) *This has been an ongoing battle with this one guy for a few days and I'm so exhausted from dealing with a 6 year old modder who hasn't developed common sense and respect. I need suggestions before I go crazy. Haha. *Someone said I could VAC ban him? Is this game protected by VAC? If so, how do I take the steps to do that?
  19. Two must-have additions, but we can start off with a mod. Is there anyone who would be able to script a pop-up MOTD instead of the standard one in the chat log? No one reads that upon logging in or they skim it for vital information that they typically miss. It'd be neat to have a pop-up message that's either the size of a pop-up when note taking. The only work-around I could feasibly see is adding a note as a starting item with the server rules, pvp rules, etc. for every new person. Or it can work like it does in CSGO, TF2, etc. and pop ups a web browser so it can just show the forums. That would be amazing. Another thing I know we need is a summon command. We already have teleport, so I was scratching my head as to why there wasn't a summon. This would work wonders for events/fixing people who get stuck (this is a common problem with the game on the server I'm on), or simply because it'd be nice to have that feature. Hopefully someone was already thinking something like this. Hope to hear from the community!
  20. I think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
  21. I think new weapons should be introduced to the Project Zomboid universe! (I'm sure I'm not the first to say this) I think Antize Weapons and bags Mod is a good start if you guys weren't already working on one, or is there a way to upvote/vote for a mod to be implemented into the core game? I've tested it and it seems fine, and you can tweak the balance of the weapons easily too.
  22. As the title suggests, I would like to know if anyone has made an npc mod. If not, then maybe someone would be interested in creating one? Even a simple mod, one that adds npcs that just run around and get killed would make the game much more chaotic and fun. I understand that actual npcs are under development, but it would be nice to play the game with some kind of makeshift npc survivers in the meantime. (Even if they ARE lackluster compared to the eventual release of the official npcs.) Any replies would be great, thanks.
  23. Detailed stat building Each Attribute breaks down into multiple skills. Then, each Skill breaks down into multiple Techniques. And then, each Technique reveals the Endurance and Stamina of the body parts it directly uses. But, you should only be allowed to level up Techniques by choice. Beyond that, everything should really be leveled up through your bare actions. Attributes. The attributes should be simple, Intelligence and Physique, that's it. Since inherently, we are just a Brain and a Body. Skills. Intelligence and Physique influences ALL skills. This just makes it easier to categorize the Techniques. Techniques. Each Skill should have two Techniques. One, will be the Intellectual part of the skill, and the other will be the Physical part. Basically, the Techniques are the parts of the Skills that the Attributes directly influence. And like I said, Techniques should be the only things you have a choice in building. They still build up through your bare actions though, but only because the choice still needs bare action to reveal itself. Endurance & Stamina. Based on your Techniques, each part of your Body (in your own prefence of detail of course) should have an Indicator. Just like in my last Suggestion in, "Fixing, Mr. Fixit," we should have an Indication of when the Body Parts are Healthy and when they're Infected. AND, Indicators for each Body Parts Endurance and Stamina. Your most used Body Parts will fair the best against your obstacles. And I'm talking about the Brain, and the other Organs as well. So besides building up your Endurance & Stamina for say, your Arms or Legs, you could. . . develop your reading skills, or build up a drinking tolerance, that sort of thing. Specialities. Each and every Item and Body Part we are able to use, should give you a temporary buff to the Techniques they use, but only while you're using them. So, whatever it is that you use the most, will give you the biggest Bonus. And I'm still talking about the Brain, and the other Organs as well. Plus, if you've ever played "Borderlands," you might have an idea of what I mean (Minus the Body Parts). Karma & Luck. I'm a firm believer in "What Goes Around, Comes Around." You do good things; good things happen to you, and the opposite. Professions. Detailed Attributes, Skills, Techniques, Endurance, Stamina, and Specialities that you start off with. Because that's what you got paid for before the outbreak. Traits. Traits should involve everything on this list. So we can have very detailed starting points. And I personally would love a long character creation. Gaining & Losing XP. Don't Shame your Pain, because if you don't Use it, you Lose it. (To an extent.) Detailed Details Attributes. Intelligence and Physique Skills & Techniques. ex. Skill (Meaning)= Techniques (Usage). Learning (Rate at which you absorb experiences.)= Brain Memory (Rate at which the Intelligence Attribute increases.) and Body Memory (Rate at which the Physique Attribute increases.). Willpower (Ability to stay Conscious and Calm)= Adrenal Glands (Brain Juice) and Heart & Lungs (Blood & Air Flow). (Survivalist) Foraging (General Searching & Finding), Fishing (Water Foraging), Trapping (Animal Foraging), Reading (Word Foraging)= Comprehension (Quantity Understanded) and Strength (Limit at a Time). (Crafts) Farming (Grow Food), Cooking (Prepare Food), First Aid (Exterior Healing), Living Anatomy B & R (Interior Healing), Carpentry (Wood Work), Stonework (Stone Work), Metalsmithing (Metal Work), Engineering (Work with Moving Parts), Chemistry (Chemical Work), Electronics B & R (Metal & Electricity Work)= Coordination (Quality Work) and Strength (Speed). (Movement) Running (Fast & Loud), Sneaking (Slow & Quiet), Swimming (Horizontal Quad-Strength), and Climbing (Vertical Quad-Strength)= Coordination (Gracefulness) and Strength (Speed). (Combat) Unarmed (Bare Bodied Weapons), Edged Weapons (Stabbing and/or Cutting Objects), Bashing Weapons (Blunt Objects), Combustion Weapons (Explosive Momentum Projectiles), Sling Weapons (String Momentum Projectiles), and Throwing Weapons (Hand Momentum Projectiles)= Perception (Gracefulness and Critical Hits) and Strength (Speed and Weapon Handling). (AND, with both Perception and Strength, Ranged gets more Accuracy. PLUS, Melee and Throwing get more Accuracy and Damage.) Other Stuff Punching. With the Mental and Physical Abilities we have access to, Punching would give us the Capability to knock out Living People. Done just like weapon attacks, but not as damaging though. And significently faster, especially if you're Punching with Both Hands. Plus, it might be cool to have a means of using some Brass/Spiked Nuckles or something. No Profession. Instead of picking one job to focus on in life, you bounced around a lot. So instead of having a certain build that you focused on from the biginning, in your Attributes, Skills, Techniques, Endurance, Stamina, and Specialities. . . you instead, start off with a tiny bit in everything. But, no matter how much of my opinions you don't agree with, that's okay. Because I know you all have Brilliant Ideas of you own that I didn't think of. And I know you're doing everything you can to continue to make this game awesome. And that's kind of why I love you all, peace.
  24. Getting My Fix I'm back with more hyper-real ideas. But, I don't feel like fucking around with an intro today. So let's just get into it. Complicated Healing There should be more to it than just, slapping on some bandages, and choking on some chicken. Bandages. I feel, different body parts, should have different healing requirements. Like Bandages. . . for example, maybe you'll only need around 2-3 bandages for your arms, but for your body, you could need anywhere around 5-10 bandages (depending on the specific locations and your size of course). But, if you don't have any tape, or safety pins, etc., then you should have to tie the bandages together. But, no matter how you apply the bandages, you should always be able to add more tape. For more durability (that, we'll get in to later). Health & Infections. Food's healing ability should also differ on different parts. And as a matter of fact, we should have health indicators on each and every body part (that you are willing to do). Full health meaning: Healthy, and No health meaning: Infected. However, if it's a Zombie infection, or just simply, a Bad Wound infection, both will kill us the same way. By spreading to our heart, lungs, and/or brain, but the Zombie infection always does it faster, plus, it can't even be treated, it only gets worse (that's how we'll know). So, even if it's just ONE, of your hand's (or even finger's (depending on how far you go)) health indicators that has completely depleted, that, will start depleting the next connecting indicators, and so on and so forth. So, if the infection is in your arms or legs, you're savable with proper amputation. But, if the infection is in your body, neck, or head, you're fucked. More Complicated Healing Now, unlike the Zombie infection, Bad Wound infections are obviously treatable. So let's dig into that. Step 1. Wound Cleaning. Rivers, streams, pools, baths, showers, sinks, and even toilets, should all be able to be used to clean your wounds at least, assuming they are all clean of course. But if not, you can boil it. That is, if you can't find any alcohol, good enough for sterilizing. Application would involve, pouring the water or booze all over the wound, and/or pouring it on to a rag, bandage, or whatever, then wiping down your wound. Step 2. Stop Bleeding. If you're Bleeding BAD, and you have a belt or something, you can just strap on the pressure, easy peasy. But, if you have nothing that can handle wound applying pressure, then there should be two options. One, put a bandage in one, or each of your hands, as in, put a bandage in either the the Primary and/or Secondary slots. Then allow us to apply one, or both hands with pressure on to one or two wounds, max. Only what's doable obviously, I wouldn't ask to be able to apply that kind of pressure with my left hand onto your left arm or whatever, wouldn't make sense. But when it comes to option two, it's the same as one, exept it's just your bare hands instead. But, with your bare hands, it can be more unsanitary. Step 1 & 2. Cauterize. Got a fire? Got a sturdy piece of metal? Good, then you can go ahead skip Steps 1 & 2. No need to clean it and squeeze it, just sear it shut. Which means you'll save time, but you better have something to bite down on, because it's gonna suck. Plus, if your character screams a lot, you are definitly gonna wanna smoosh you face into a pillow or something. Step 3. Rebandage Periodically. Through time, the bandage will get dirty. So you'll need to change it from time to time until it's healed. And allowing us to change our bandages, can force us into a situation like, you simply bandage it when you're on the go. Then clean it when we can get to water or booze and safety, and then rebandage, stuff like that. Other Stuff Wear & Tear. I think more than just your weapons should have a durability. Like, your clothes, your bags, and your bandages. Whether we get badly hurt, or not at all, each injury can be taxing on our clothes, bags, and bandages. So we'll probably need to get good at Sewing and stuff. Solid Wood. If you break a solid piece of wood, like a 2x4, a branch, or a baseball bat. You should be able to use the broken end you're holding as a quick stabbing weapon, but then still have to find, or make a whole new one. Except for the bat, bats always break in that way that allows you to screw, nail, and bolt the other piece back on. But first, you have to make sure you don't use the handle end as a stabbing weapon too much, even though it would make a much stronger stabbing weapon than the 2x4 or the branch. And second, you'll need to grab the other end of the bat, and then get a hammer and some nails, or a screw driver and some screws, or for the sturdiest repair, a drill (or a hand drill) and a wrench and some bolts. But, once the baseball bat has been repaired, the next break, is permanent. B & R. We should be able to take the good parts out of other guns, and put them in the place of the shitty parts in our guns. And with the proper tools, materials, and skills, maybe we could even make our own guns and ammo. And same idea for all the different types of melee weapons. I feel, every Role Playing Game, should thrive off detail. Especially when Graphics, are not what they're maxing out. But, that's all I got so far, I love you all, peace. P.S. Are you planning on adding surgery to the game?
  25. The animation for the window smashing, got me thinking. Add a running tackle. Efficiency You NEED to wind up your hits to get the max efficiency. So you should also have to build up speed to knock them down as well. You won't aim with the mouse. But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something. Zombies/People. You shouldn't have to stop your forward momentum every time you're trying to escape another pinch. Just hit and run. Doors. Door ramming should be a thing. It should be quicker to do, but more taxing on the body than a standard door kick would (but I'll get into that later). Windows. This, does not pertain to the big windows in the city, that go from the ceiling, down to the floor. Just the windows above the floor. Now, if you add the Running Tackle, you have GOT to add the Window Dive. Just like everything else we could tackle, you would initiate it the same way. But only with the windows, the tackle sprite can be attempted, in the hopes to see it turn into a lunge sprite right through the window. But ONLY if the attempt succeeded. Otherwise, the window stops you at the tackle, and you'll look silly. Big Wooden Fences & Big Windows. Maybe you are strong enough to climb that big wooden fence, but your friend isn't. Are you just gonna leave him there? Or are you gonna risk your life to save him, and bust through that fence? That would be a cool option. And that would require a health bar for the Big ass-Wooden Fences (if it's not already existent). And you should be able to bust through those Big Windows as well. Runner Zombies. The runner apocalypse would become much more manageable. Insufficiency Obviously, we can't do ANYTHING, without suffering the negative consequences that follow. Windows, Doors, & Big Wooden Fences. More, obvious causes of bleeding and bruising, because of tackle and dive attempts that don't succeed. And even the ettempts that DO succeed as well. Clumsiness. Improper timing of your tackles however, may have a chance of causing you to trip and fall over. Depending more on your Clumsiness, and less on your Luck. But still, ultimately, Clumsiness & Luck. But, you should be able to get better at it as well. Extras Door Kicking. If you don't like the door ramming idea, get this. It could be done almost exactly like my running Window Dive idea. But do a running Door Kick. And the exact same ways we normally can choose to smash windows, let us use that for more door kicking. BAM! Running Weapon Swing. Just like the running tackle, we hold sprint, and left mouse click. But maybe we could also hold the attack stance at the same time, and then left mouse click while a weapon is in hand. Complicated I know. But all people would have to do, is change the attack stance to the space bar, easy peasy. But if not, maybe we could just hold the left click down for a bit, and then release while running. Endurance. More things through out the day should cause more physical pain, strain, and/or damage over time, of constant usage. Like, Foraging, Farming, Capentry, Stoneworking, Metalsmithing, Engineering, Cooking, Tending a Fire, Shooting, Swinging, Hitting, Kicking, Pushing, Ramming, Diving, Landing, Climbing, Swimming, Running, Walking, Sneaking, Standing, and even just Sitting can cause more pain. Some of it can be helped. For example, rapping a lace or some tape around the handle of a weapon, can help to cause less pain and strain in your hands (and maybe even help with the weapon's durability). Or, simply picking the couch over the floor, will cause less pain in you ass and back. But, all of it can be built up to tolerance and calluses over time. So while you're leveling up the skills and attributes for the actions you take most often. You are literaly building thresholds for the body parts you've been using and abusing the most. Allowing those parts to tolerate more pain and withstand more damage. To a reasonable extent of course. And, same thing goes for Mental Endurance. Like, you panic enough times, you start panicking less. You kill enough living people, and you'll eventually stop feeling so nauseous every time you do it. And instead of panicking, you'll eventually get used to it. Then there's only two ways to go from there, you either learn to fear it, and/or you learn to love it. No wrong way. But I am so fucked up right now. And I love you all, PEACE!
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