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Found 3 results

  1. Hi, so recently there has been a topic regarding permanent scars on your health panel, which was quite interesting to watch and read, lot of people liked the idea, myself included and it got me thinking a little, why not take it a little bit further, now there is way more ways about doing this, but here is the core idea. So, as a long time survivalist and an absolute idiot at times I tend to break my face over a lot of objects (jumping out of windows on a second floor and shattering my legs into million pieces is my absolute favourite or setting my rear end on fire while cooking that one's good too) and honestly, if you were to break your leg in a zombie apocalypse, thats a pretty heavy injury to sustain and without a doctor around, even splinted there is real possibility you would suffer some sort of permanent damage or psychological impact of some sort. So, the idea is to have a character after such a heavy injury gain some sort of a "stat penalty" or affection to them say you break your leg and there would be a chance your character would not recover to 100% movement speed after that, rather maybe 80% max, not so much to make it a pain moving about, but still enough for you to notice and to not consider these kind of injuries just like any other scratch. But physical injuries also often incur some psychological impact as well, someone who has had pretty heavy burn happen to them probably isnt going to be all that comfortable around a fire, or someone who slit their arm open and bled all over the floor when crawling through a broken window would be more conscious about it the next time. As far as the cosmetic side of things the most obvious things would be the scars or slightly "missaligned" limbs from having a bone grow back a bit crooked, maybe a limp and stuff like that, it would add a little bit of flavour and more realism, it would also encourage the player to again be more wary about heavy injuries. Another thing was that not only bad things would come from this say, which is another thing I want to mention, over-time perks. We all know there are traits at the start when you create your character, but when you begin you are still just your regular Joe who just found out there are a lot of deaders roaming outside, the only thing to you is just your natural talents. These perks I had in mind would be more alongside the experience through surviving. Say you use the fire axe to chop of zombie bits all over the place, after a few hundred kills(or levels in blade profficiency) you would learn where and how to cut them better and with a little bit less effort, making you tire slightly less when swinging your weapon of choice. Or say you like to keep your distance and shoot them suckers from a far, after some time you would have enough guns gone through your hands you would learn to understand them a bit better, increasing the maximum and decreasing the minimum range or maybe learning how to stuff a few extra bullets into a mag for maximum efficiency. Now you could argue that these improvements is what the levels are there for, however I mean them as lets call them milestones in your progression, since experience right now is a steady line, it would be nice to have a little bonus for reaching the higher levels, by making them a little bit more impactful that way. All in all I would imagine some people would find permanent penalties for such things annoying so probably have this be an option/feature that could be checked in a sandbox or the options menu (similar to reloading) would probably be required. Anyway I'm sure this was suggested before in bits and pieces, so I just had thrown it all together in my brain and if not an official feature, it would make a cool mod at least.
  2. I didn't know what to title this topic. If the mods have a better title then you can feel free to change it. Anyway, basically make it so that instead of how you choose your beard at the start, your beard grows out as you play. The longer you live the bigger your beard. Now don't take customization away entirely but have styled beards or goatees that eventually grow into scruffy face scruff if you let it go for too long. Also allow for razors to cut your beard (since they're useless right now) same with hair. What do you think? I always wanted a kind of status symbol if I survived for a few months.
  3. Hello, I didn't see a thread like this beforehand, but I'm sorry if I there is one already and I missed it My idea was that I feel that the player character should be able to improve more over time when it comes to skills. Things like the coward/brave and weak/strong skills should work like the stats in-game such as sprinting. It would make sense that a person who's survived for a month or two and has killed hundreds of zombies should be able to control themselves more over time so they don't get to extreme panic when they sneak up to 2-3 zombies to bludgeon them with a bat. Same goes for characters being able to improve their carry weight or capacity to swing a bat/run before getting to high exertion. Constantly carrying stuff near their limit, killing zombies with melee and building structures like walls and fences could give exp for a strength stat. Those that pick the stout or strong perks at the beginning could start with having a few levels of it unlocked or have exp boosts for the stat while those with weak or feeble could start with either none or a debuff/negative exp or reduced exp gain. The skills chosen at the beginning could still affect your character long term such as a coward character still becoming higher levels of panic easier than others or strong characters still having a bonus to knockdown chance.
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