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I've been attempting to get a basic server running for about 5 hours now. I've tried using the in game hosting option and inviting another player to join me (I've also had the player in question try to click on my username and join me that way). However, they are unable to do so even after I send an invitation. The server, among other things, kicked her out due to "files not matching the server's [settings/files/something]" So there's that faint glimmer of hope right before being kicked in the balls. So here's my question guys. Can you guys end my nightmare? Can you show me how to use the Project Zomboid game through the Host option to actually start a server where other players can join. The Host option in game, I would imagine, was put there to make things easier and not horribly frustrating. To add insult to injury, the player trying to join my server is connected to my Wi-Fi which should in theory make the process easier as we're on the exact same network. If I had hair to pull out, I would have been pulling it out the past 4 hours. No tutorials or guides have worked and most content I find is from 2014 or 2015 which does not help me in 2016 running version 34.28 I've tried making it public, removing passwords, everything. My firewall indicates that the 16261 port is in fact open. While my Xfinity account is actually preventing me from opening that port because... screw my life I guess. So can anyone, please, please, please, tell me how to simply Host a server using the Project Zomboid game's Host option. I imagine it was put there to make things easy but it's been nothing but four hour headache and a waste of money for the other player who purchased the game exclusively to play with me Co-Op/Server. Thank you so much in advance. I love this game and it kills me that I can't enjoy it with my friends. Warmest Regards Sean / Flaros
Hi, there's an actual problem in the current way to implement containers: What we need: A way to register or add custom containers (new API function?) that don't need to be equipped on the back or hands (as a quick implementation), or several different body slots so we can fit specific equipment there (like the actual back slot, but for every part of the body). For example: Leg slot -> knife holster, Head -> helmet, waist-> waist pack. Current container detection in source code: In the function: "function ISInventoryPage:refreshBackpacks()" you can see the condition: if item:getCategory() == "Container" and getSpecificPlayer(self.player):isEquipped(item) or item:getType() == "KeyRing" then....Problem: Lots of mods MUST modify this function to add custom containers categories. This cause conflicts between mods because of OVERRIDING the same function/condition to achieve this goal. For example, the mods http://theindiestone.com/forums/index.php/topic/18016-united-states-military-gear-v12-3320/ and http://theindiestone.com/forums/index.php/topic/15092-zomboidxbow-update-fix-for-3230/ are incompatible because they override the same ISInventoryPage:refreshBackpacks() function, breaking their containers each other.
I'm trying to set up a server, but I can't get the ports to forward correctly. I've followed the instructions to a tee, but it still isn't working. I've also tried Hamachi, but that didn't work either. Can anyone take some time to walk me through the process?