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Found 9 results

  1. Fenris_Wolf

    ORGM Rechambered

    As some of you know, ORMtnMan stopped development of the Real Guns Mod some time ago, but didn't want his work to go to waste. After much hammering away on the keyboard, and testing on poor defenseless zombies I feel its now safe to officially present the results. This brings a number of new features and fixes to ORGM. Current Version: 3.09.1 Stable Tested PZ Versions: 38.30, 39.67.5, 40.31 Current Compatibility: Necroforge & Survivors Mod: Compatible (built-in patch, as of v2.02-stable) Nolan's ORGM Silencer Mod: Compatible (built-in patch, as of v2.03-stable) Nolan's SuperSurvivors Mod: Partially Compatible (built-in patch, as of v3.04-stable) Any other mods/addons for the legacy ORGM version are not considered compatible. Expect errors if you use them. Changelog Frequently Asked Questions Discord ORGM Support Introductory ORGM Tutorial Video (By Ghul King) Downloads (Stable): Current Release 3.09.1 Stable: https://downloads.tekagis.ca/ProjectZomboidMods/ORGM.zip Steam Workshop 3.09.1 Stable: https://steamcommunity.com/sharedfiles/filedetails/?id=514618604 * steam version may not be up-to-date with latest release. Credit to Khaos & ORMntMan for maintaining the workshop page Downloads (Beta/Experimental): Latest Beta Release 3.09.2 Stable: https://downloads.tekagis.ca/ProjectZomboidMods/ORGM-Beta.zip * In the event the latest version is stable, the beta link above will point to the stable version. Github Development Version: https://github.com/FWolfe/RealGunsMod
  2. After almost 3 years now, Mind's World is back! I'd assume most of you have no idea what I'm talking about, some might still be around from back then. So maybe a little background info (just skip a couple paragraphs if you don't care) : Back in 2015 we ran a server called Mind's World PVE and had a pretty good run for a couple months. We were the #1 (in # of players) server for a couple of those months and most people seemed to enjoy it quite a lot (you can still find the original reddit thread on /r/pzservers). These were different times, though. We had no safehouse system back then, and griefing was a real issue. We couldn't ban steamids, only server accounts (characters) and IPs. I had custom scripts setup to backup certain areas of the world, and I would go around restoring people's bases, sometimes multiple times a day. I also had scripts that automatically monitored world destruction in certain areas and would ban dozens of people every day. Even then, it was almost a full-time job, but it kept people happy and the server running smooth. I also had quite a lot of fun doing it. Unfortunately, after some real-life stuff came up (new job in new city, had to move there in a rush) I wasn't able to invest as much time managing the server as I previously did. After being unable to find help with moderating the server (I did have a couple moderators I could count on, but after trying to show them how I was managing the server, their technical knowledge/linux knowledge/commitment proved insufficient) and griefers had destroyed most people's bases and towns in a matter of days (I'm telling you, it was crazy what we had to deal with back then) I decided to shut down the server with almost no prior warning. I didn't want "Mind's World" to become associated with "a dying server with no admins and a total mess" after the great run we had. So first, I'd like to apologize to anyone that used to play back then for the quick turn of events, it all happened so fast. Sorry for all that backstory, It felt like I owed an apology to anyone who had previously invested days, if not weeks of work into a server that shut down unexpectedly (if any of you are still around). I feel better now, thank you. Now ... I was a bit bored last weekend and after reading about all the new stuff in PZ (vehicles are awesome!) I decided to reinstall it and give it another go. It sucked me right back in, just like it did 3+ years ago. What an awesome game. I also heard they broke a new concurrent players record back in June with an amazing 130% increase in average players? Congrats! Great to hear that this game is still going strong after all those years. If I'm being honest, I was expecting to come back to an almost-dying game. So I logged back in, tried a couple different servers (more of an MP than SP player myself) and came to pretty much the same conclusion I did 3 years ago : a lack of well-run public servers. Most servers I joined just looked dead and barren. All the cars were long gone, couldn't find one for myself. In some cases I couldn't even find basic loot to get started. Now there are a couple of exceptions and I don't mean any disrespect to anyone running a public server, believe me I know it's not easy. The Good Old Dayz servers still run pretty good, I remember them from back in 2014-2015 when I played. They're still some of the best servers around IMHO, props to them for keeping them running since 2014. Unfortunately they are in the EU and the lag has been quite bad for me on them (being in North America) and fighting hordes can be a real PITA. I also wish they had a couple more mods, to keep the game interesting for the veterans like me who have already seen the end-game multiple times. So I figured we could use another NA public server and I've decided to bring back Mind's World. I've dusted off my old custom respawn/restore/etc scripts, and to my amazement, they still work pretty good! I've been updating them this week to deal with the new stuff (vehicule respawns, etc.) Server name : PVE NA East | Mind's World 2 IP : 192.95.17.141 Hostname : pz.mind.gg Lightly modded to keep the experience interesting, but nothing crazy. I did add ORGM and ORGM Silencers, because I think they really add to the gunplay, but have no intention of including Hydrocraft at the moment. It's just too much. I'm going for a more selective list of quality-of-life / small improvements mods, maybe some custom ones in there eventually. I'm still testing some mods that I might add in the next couple days, but I want to keep the experience somewhat close to vanilla, at least for now. Some ideas I'm strongly considering at the moment : Map extensions, More/Improved bags, Body Armor. More vehicles. We've got a few regulars already that show up every day (mostly evenings EST) and it seems we're off to a decent start. Now I'm not looking to repeat the mistakes I made years ago and so I'll obviously be needing some help soon with moderation, if all goes well and the population keeps increasing. The new safehouse system helps a lot, but still. Please don't join and ask about being a moderator/admin right away. Play with us for a bit, help the new players, and when you naturally become a trusted member of the community, I'll extend you an offer soon enough. At the moment, my mind is pretty set on running a Public (non-whitelisted) PVE-only dedicated server as I think this is where this game really shines. I'm open to launching other PVP/Whitelisted servers, eventually, if enough people would like that. But my understanding is that there are already some good whitelisted servers (havn't tried any myself, yet). The hardware can more than handle a couple more servers, so that's a possibility. This public PVE server is not going away anytime soon though (unless EVERYONE prefers PVP/Whitelisted and the server ends up empty). Server specs : Xeon E5-1270v6 64GB DDR4-2400MHz ECC Intel Enterprise NVMe Drives 1gbps link Join us on discord @ http://discord.mind.gg Good luck and have fun!
  3. Welcome to Redboid! One of the longest running servers with a dedicated admin team and ever-growing community. Our focus is to provide an experience you will not forget! Ranging from events, factions, PvE, PvP and a touch of role-play. Let us not forget the hordes of the undead that plague the lands! The possibilities are endless. What will the zombie apocalypse turn you into?! A leader of a glorious faction? A ruler of ruthless bandits? Or just your general survivor, trying to get by in this wretched world Here you will be challenged both mentally and physically, dealing with a constant onslaught of zombies amongst other desperate survivors and mother nature herself. Whom can you trust? Will your best friend betray you? Will someone trip you to save their life from the horde? Or would they sacrifice their own, so you can live another day? As Project Zomboid has just unleashed its newest update that now includes weather functions we have slightly tweaked the server’s settings, map layout and mods amongst other things to compensate for this new gameplay addition. We listen to all feedback and suggestions, changing the server based on them, providing a different and fun experience for all who want to join in. Basic Information: [PVP/PVE] [Dedicated PvE Area] [24/7] IP: 198.27.67.210 Maps: Vanilla, Over the River Mods: Beard-Pak Blind Trait Mod Corpse Study Desperate Crafting Food Expiration Date and Bar Garbage Disposal Hair Style Item Tweaker API King's New Recipes MewArmy Organized Item Names Missing weapon models More Build More Hair Colours Nocturnal Zombies ORGM Rename Weapon Server Props Upgraded Hiking Bags Wedge's Hydrocraft Tweaks Wedge's Item Name Fixes Wilhelm's Wilderness Improvements Zombie Loot Extended Server settings: 3 alternate characters per player 3x character XP gain Reddit: https://www.reddit.com/r/Redboid Discord: https://discordapp.com/invite/2abTaWY Joining the Server: If you are a new player you can join our server through the Join servers menu, named “[PVP/PVE] [ORGM] [Hydrocraft] [Fresh since 30th Oct] Redboid". If you cannot find it, the IP address is: 198.27.67.210 You can then choose your desired Account Name and Account Password (Please refrain from choosing offensive names as you will be asked to change it) Clicking “Save” will add the server to your favorite tabs, to ensure a quicker join and prevent forgetting your credentials. You can have up to 3 alternate characters, but you are not required to if you so wish. Please make sure to write down each username/password combination upon account creation. Remember: Losing a password means losing a character, ask for admin assistance if that happens. If you have an error saying “Player does not appear to have been created on this server”, you might need to delete your character save file located in My Computer/C:/Users/(account name)/Zomboid/Saves/Multiplayer/198.27.67.210_16261_Yourname
  4. IP:64.94.95.82 Port:26515 Server description: Brand new project zomboid server 24hours online,perfect conection,no drops,no lag,hard role play mode with whitelist,send the applicantion in the discord server. Discord: https://discord.gg/b83uREg Steam version: 39.67.5
  5. Redboid [PVP/PVE] [Dedicated SafeZone] [24/7] [Hydrocraft] IP: 198.27.67.210 To all PZ Survivors! Come join us on one of the longest running servers to date! We have just reset out server with a new map and new possibilities! We have a thriving community, along with friendly active Admins that are willing to answer any questions/problems that you may have. Maps: Vanilla, Over The River Mods: Hydrocraft, ORGM, ORGM Extreme, MoreBuild, CorpseStudy, RenameWeapon, BookCollection, Beard-Pak, POS, MoreHairColours, Hairstyle, Desperate Crafting, Immersive Overlays, Blind Trait, Kings New Recipes, Food Expiration, Wilderness Improvements Server settings: 3 alternate characters per player 3x character XP gain Links: Reddit: https://www.reddit.com/r/Redboid/ Discord: https://discord.gg/MSVhKKf Please feel free to join our discord! Here you will have full access to the servers’ information and designated areas for questions, suggestions, direct contact with the admins and more. We shall look forward to seeing you there As always Have Fun & Be Safe! -The Redboid Admin Team
  6. Server has been shut down.
  7. While the zombies may be a tad slower, global chat is turned off. We rely on radio comms to communicate with those who arent steam friends. With mods like Hydrocraft, OGRM, OGRM Suppressors, Zombie Loot, and several more, we are surviving the best we can but it seems that we have people who play regularly in different timezones, so we are seeking more interaction. Roleplay is not forced but you cant help but feel immersed when you're in a tight spot on a supply run and you're using the radio to find any nearby help or safehouses. IP: 107.181.173.66 Port: 16261
  8. The_Daily_Herp

    Need some help with some gun modding

    I've been playing for quite a while now with both ORGM's Gun Mod, Hydrocraft, and a few other mods. I started to dig around in the base game's lua files, because I want to add a new point to which gun parts can be placed onto. Specifically, I want to create a new place that parts can be added (like how there is the canon point, scope point, and the sling point) so I can use more than just 3 attachments. Any help would be greatly appreciated. I'm running PZ on a Mac if that makes any difference.
  9. Hello everyone, I just wondered if there is a mod out there making Hydrocraft and ORGM compatible ? I just can't seem to find anything on Google... Some Hydrocraft recipes require a vanilla gun/shotgun/hunting rifle, but if you play with ORGM, you can't find those... Regards, Evan.