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Found 2 results

  1. Hey all! Aren't our characters waaaaay too agile from start, in the new Build 41? The new vaulting anims are great, but I think we should need a couple levels in Nimble skill to unlock them or speed them up. Practicing and teaching Parkour in real life showed me that most "regular people" can hardly pass waist-high fences without first sitting on, then swinging their legs over them. Climbing a 2 meters-high fence without a rope or something to hang up onto? Almost IMPOSSIBLE to newbies And then in game, our characters do perfect Speed Vaults while running, and pass high fences in a couple seconds, without any training... 0_0 So yeah, would make the game more realistic, challenging and rewarding if those expert vaults had to be unlocked with the Nimble skill (which is almost useless right now anyways). Would also be nice to add landing rolls when falling, at Master levels. Further note: If I had to choose, I would reorganize the Agility skills entirely by bringing back Strength and Fitness into the main tab, merging Lightfooted into Sneaking, and renaming Nimble -> Agility So you would have: - Strength (carry weight, melee damage + pushback, rope climbing) - Fitness (stamina, (resistance to damage and illness?)) - Sprinting (running acceleration and max speed) - Sneaking (walking noise + speed + concealment when sneaking) - Agility (vaulting speed + abilities, (chances to evade zombies' grasp and attacks?)) So those are my ideas. What do you think?
  2. One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.] A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs. So my proposal is one of these, or something akin to it: 1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max.
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