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Found 3 results

  1. I see a lot of posts in this forum that are referencing specific places on the map, which is obviously enormous. Finding it by searching for "House in Muldraugh" or "Fire Station" is probably pretty tough. I can't imagine how much time would be spent (if it's bothered with at all), to track all these things down. Here's what I propose. Create a mod-- an official mod-- that adds a device to the player's inventory (0 weight). When the player encounters an issue like this, they can right click the item, which will pause the game, take a screenshot, give them a text box to fill in any details, and then it will drop a player-visible marker on the floor (so the player doesn't report it again in the future). Then, it sends the player's note, along with the exact coordinates, directly to the devs. Possible expansions: 1) When a player makes a report, it is broadcast to everyone else with the mod, so the other players see that something has already been reported, along with what was in the note. This will cut down on duplicate reports, but not prevent subsequent players from doing another report if they want to add more information. 2) Bind it to a key, and actually capture the local gamestate, if the report isn't simply a map/tile issue, but might actually be an unexpected behavior. Heck, bind it to a key, anyway. 3) Bounties or something. Why I suggest this is that I've seen a few games implement a similar tool (Subnautica comes to mind)-- you can just hit a key and report a big, in situ (with a screenshot). I also used to run the tech side of a bio-medical device startup, and our user feedback was filtered through 9 layers of people who were bad at communicating, and rarely made it back to me (acting product manager). I added a "Feedback" link, tiny, in the top right corner, of every single page of our product's internal website-- anyone clicking that link could write whatever they wanted, and it was emailed directly to me. They didn't have to remember it for later or worry about whether it would get to the right person. I think something like this would help you immmmmmmensely.
  2. I found this map was last updated in 2013 but i was wondering any way to get some of the items added to pz. The black table, glass, table, double sink, laundry cart, blue laundry basket, different grill, hot tub, the little desk computers, the details rugs, the different carpets, ping pong table, other gaming table, coat rack, the lounge chairs and different planters, small glass tables, the different plants, wall hangings, coffee pot, fridge with ice maker, the different couches on this map... There are soo many amazing detailed items i would love to see in the game. http://map.projectzomboid.com/?desc=VacationIslandPreAlpha1L0#0.375388860928,0.15610279684060346,12.72492889750587
  3. Large Rock: Used to destroy areas. Damages targeted point the most with a radius of damage around. Can be found during foraging. Extremely heavy. Chemical Spray Bottles: Used to store liquids that can be sprayed. Can be filled with bleach to finally clean blood off of things (or spray in someone's face in MP. I wonder how the medic would treat that...). Can be found under sinks. Lightweight, varying as it is filled and used, drainable. Animal Skins/Fur: Used in conjunction with needle/thread to create blankets (whenever warmth becomes necessary), bedding, or by themselves for drying off. Obtained by chance when "cut animal" is used on uncooked mammalian animals. Perhaps even feathers gathered from birds for crafting pillows. Chance of obtaining of skin/fur increases as Trapping skill rises. Lightweight. Herb Seeds/Plants: Used in farming to produce low nutrition plants that are able to be dried* or canned to be added to foods like salt pepper are. Once dried/canned, herbs have many uses (like salt/pepper) and add happiness and boredom reduction to food. Perhaps salt/pepper containers could be drained and leave the container behind to house such herbs. Found in crates and other places farming equipment can be found. Light, 50 seeds per pouch, regular watering needed, plant renewable like strawberries. Metal Baseball Bats: Common aluminum baseball bats (why are there none already?). Slightly more damage and a moderate amount added to durability vs. wood bat. Unable to spike or repair. Can be found in sporting stores (are there any sports stores?), wardrobes, and very rarely on z's. Slightly lighter than a wooden bat. Slightly faster swing time in two hands, or same swing time and damage as wooden bat in one hand. Fiberglass Axes: Axes made with fiberglass handles. Same damage, huge amount added to durability vs. wood axe. Unable to repair. Found in fire stations (are there any firestations? there should be, there are firemen!), police stations, occasionally in farms, construction sites, logging areas, occasionally in sheds, very rarely on z's. X2 the weight of a regular axe, slightly slower swing time negated by strength or axe man trait, two hands required regardless of traits. Umbrella: An umbrella. Equipped either primary or secondary. Keeps you dry in rain. Slows character slightly. Found in wardrobes. Can be swung like a weapon to deal pitifully low amounts of damage. Lightweight. Butterfly Bandages: Used to close bleeding wounds that would otherwise require a stitch. Found with other medical supplies. Consumable, sterile, lightweight. Handheld Fishing Net: Used to catch small bait fish at low Fishing skill levels, and small fish at higher levels. Chance to catch bait and regular fish rises as Fishing skill rises. Fish size and weight capped. Found with other fishing gear. Lightweight. * Why don't we have meat/vegetable drying? Shouldn't that be part of the cooking tree? Now I should start a new thread...
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