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  1. Vehicle Cutaways: A Solution to the Camper Conundrum Hi everyone, I've been giving some thought to the vehicle interior issue. There have been suggestions in the past of having interiors on large vehicles like RVs/Campervans, but it seems the discussion always ends at something along the lines of "you'd need the car to convert to a structure when you stop, which is not possible on the Project Zomboid engine." What's different about my proposal is that I suggest that we utilize a feature that is presumably on the way to Zomboid already. Let's look back at a teased feature from an older Thursdoid: Lowdown August 15, 2019 As you can see, Easy Pickins has managed to add an interior to this car. Sure, you can't move inside it like you're in the game world, but its a fine addition to the game. Now I suggest that we use the same system, and give the illusion of an interior in the campervan. Here is a concept I've produced in Photoshop: I'm not the greatest editor, so obviously the scaling and quality will be off, but I think it gets the idea across. (The camper van here is courtesy of Filibuster Rhymes' mod) There should be an option to seamlessly toggle the view of the cutaways on and off while in the game, but bear in mind that these interiors would not be an actual part of the game world, but rather just a look inside the car in the same way Easy Pickins' interior was. As a passenger when you press V I think should get the option to click on an appliance in the RV and then depending on what is feasible for the developers to do, the game will A: play an animation of you walking in the van to the fridge and opening it, or B: teleport you to the fridge. Tangentially, I imagine that having system in place will also permit the addition of interiors for more ambitious vehicles in mods, in case someone wants to make a boat, plane, or a train with an interior. I think it would also be nice for characters to have idle animations while sitting in the vehicles. Please leave your thoughts below, and thanks for reading!
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