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Found 8 results

  1. My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community, for a community. Here are some of the game’s features: · Worldwide duelling tournaments · Co-operative skilling system · Player owned houses in the game world · No grinding · Unique combat system · Thousands of weapon combinations · A diverse and unique looking world which is created by the community I am currently running a kickstarter campaign to gain the necessary funds needed for serves and you can check out the campaign here: https://www.kickstarter.com/projects/1465468930/socuwan-the-community-driven-indie-mmorpg?ref=nav_search The whole development process of the Socuwan has been documented in over one hundred development log videos on YouTube. If you want to have a look at them, click here. Thanks so much for reading this and supporting Socuwan! Have a look at the Socuwan website, if you would like to find out more about the game. ThinMatrix
  2. My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community, for a community. Here are some of the game’s features: · Worldwide duelling tournaments · Co-operative skilling system · Player owned houses in the game world · No grinding · Unique combat system · Thousands of weapon combinations · A diverse and unique looking world which is created by the community I am currently running a kickstarter campaign to gain the necessary funds needed for serves and you can check out the campaign here: https://www.kickstarter.com/projects/1465468930/socuwan-the-community-driven-indie-mmorpg?ref=nav_search The whole development process of the Socuwan has been documented in over one hundred development log videos on YouTube. If you want to have a look at them, click here. Thanks so much for reading this and supporting Socuwan! Have a look at the Socuwan website, if you would like to find out more about the game. ThinMatrix
  3. http://www.monstermmorpg.com Hello everyone. This is Furkan Gözükara from Turkey. I am the only developer & owner of browser based mmorpg game Monster MMORPG. I am a Master of Science (M.Sc.) Computer Engineer. Currently studying Doctor of Philosophy (Ph.D.) in Cukurova University. I am using ASP.net & C# to develop my game. At this thread I will share information about my game and also continuously post the official updates. Monster MMORPG was started as a browser based Pokémon MMORPG game. It was me and my 2 other friends graduation project from our Bachelor of Science. My other 2 friends gave up working on the game after we graduated in 2009. PokemonCraft became quite popular. Alexa rank top 100k, about 20k visitors per day with more than 3 million page views per day. In 2011 Nintendo lawyer send DMCA to shut down game. I still don't know why since there are like 30 other Pokémon MMORPG game. Anyway i didn't let my game get wasted so decided to convert it into a full scale Monster MMORPG game similar to Pokémon games. If you know how to play generation 3 Pokémon games, you will find this game very easy to play. I am collecting monsters from DeviantArt artists. Asking their permission to use at my game. So i have very mixed style of monsters. I have private software to automatically compose features of new monsters, assign them on maps. Each week i am able to re-assign all monsters, NPC trainers on maps and add countless new monsters. If you consider about composing a Pokémon move list, you can understand how hard task is this. I will post screenshots at the bottom of this thread. Currently (22.07.2013) we have 1,751 pets (Monster, Fake Pokémon, Fakemon) from 45 different artists. You can see all of them on our MonsterDex page. MonsterDex : http://www.monstermmorpg.com/MonsterDex Here several different style monsters from each class: Ancient, Legendary, Zenith, Emissary, Starter, Superior, Regular We have 7 class of Monsters. Stats changes between 213-999. Our monsters gets their moves by a special software that i designed from over 3,000 unique moves pool. Currently our experienced players are working on a new assignment mechanic and processing each moves manually to reduce move number and improve assignment process. Here our 1080p game-play tutorial video. It is totally in game footage. Only the entrance has special effects. You will not get bored while watching the tutorial video since I used pretty good musics. We have 18 elemental types. You can see type chart here. Game is composed by 19 different zones. Including every elemental type and 1 extra mixed type. Game zones can be seen here. Each zone has a 1 monster arena and you can gain 1 badge from those arenas. Also in order to navigate between zones, you have to defeat zone guard. Game has over 1,000 NPC trainers. You can battle only 1 time per day with these NPC trainers. NPC trainers gives items as reward and extra Gold and EXP. Game has total 520 unique maps. All professionally designed. Game maps can be seen here. Here several different elemental types of game maps. Since we are similar to Pokemon we have ability system. But in our system each captured pet can have 3 abilities from their ability pool. These abilities are assigned each time when a monster captured and they are permanent. At each monster details page you can see ability pools. Also our ability list can be seen here. All fully working. We also have natures like in Pokemon. But our natures affects all 6 stats and we have over 100 different natures. Natures list can be seen here. How to play tutorial with images and text can be seen here. We also provide a fully working stat calculator tool. You can load your captured monsters and play around with the values. As can be seen there we have UV and TP values. If we compare with Pokemon UV values are like IV values and TP values are like EV values. But of course still different to not violate any copyrights. Click here to play with stat calculator. What makes our game pretty different than most of the other games, we keep individual data of each captured monster. This provides us great features such as you can name your captured pet, your captured can have individual values, held item, and different characteristics. Our Monster characteristics can be seen here. Each captured monster get 3 traits. All of our monsters can be seen as 120 pixel thumbnails on this page. Page contains a lot of filtering features. We have a fully working advanced market system. Our market supports buy, sell items both from NPC and other players. Buy, sell monsters among players. Trade monsters among players. Once again our market system has a lot of filtering features which makes it pretty useful for players. Also game has over 180 items and the move items. Move items are called as MTs like TMs in Pokemon. Items are AI Item, Battle Item, Health Item, Held Item, Main Item, Monster Box, MT Item, Transformation Item. Itemdex is not available yet. Game banners and logos can be seen here. Game profile avatars can be seen at here. Registration process is really easy to game. You need to provide a valid email address, select a starting monster, select your over-world sprite, type your password and username then you are ready to play after clicking activation link that is sent to your inbox (check spam-box if you don't receive email). You can also request multiple activation emails if it didn't arrive. You can register the game here. We also have a dedicated MYBB forum for the game. I am also fan of a preventing cheating. I rather prevent it than banning cheaters. Banning cheaters only leads some cheaters to get away. For this reason, we have special game mechanics that requires very advanced special software for cheating also in-game coded Captcha question that doesn't bother real player but kill cheating. We also have a special coded chat screen integrated to the game. Chat screen has multiple language channels so you can chat in your own language. Game also has a perfectly working live PvP battle system. You can battle with your friends only and live. So what future plans do i have ? * Complete redesign of the game that will run faster, smoother and look a lot better. * Guild/Clan system: A pretty advanced one with lots of great futures * Live PvP tournaments: Private player composed tournaments may also be possible with special conditions * Live PvP maps * PvP points and ranking system Game is hosted on a special deal dedicated server. So we are the only one that uses this server. Server features are as follows: 32 GB Ram memory Intel Xeon E3-1270 2x sata 3 - 256 GB SSD as raid 1 - for security reasons 1x 500 gb sata 2 for storage I have a special software that updates all users ranks and statistics everyday, also optimize database and takes full backup. Game is listed, reviewed on the following authority game related sites. But most of them are outdated unfortunately. http://www.gamespot.com/monstermmorpg/ http://www.ign.com/wikis/monster-mmorpg http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/ http://www.mmorpg.com/gamelist.cfm/game/731/MonsterMMORPG.html http://www.mmorpg.com/blogs/MonsterMMORPG http://www.indiedb.com/games/monstermmorpg/ http://monster-mmorpg.browsergamez.com http://mmohuts.com/browser-games/monster-mmorpg http://www.onrpg.com/games/monstermmorpg/ http://www.whatmmorpg.com/review/monster-mmorpg.php http://www.crunchbase.com/company/monstermmorpg http://freewebgame360.blogspot.com/2013/06/monster-mmorpg-review.html Our biggest problem right now is the HTML structure of the website and the UI. I started this project as a total rookie programmer and it grew and grew. So now i need a whole recode. I am in a search of web designer to get him/her design site beautifully in Photoshop. So i can recode whole site. I am always looking for volunteer artists, contributors. Our credits page has now 75 different contributors. Majority of them are volunteer Deviantart Monster, Fake Pokemon, Fakemon, pet artists. Check our credits page here: http://www.monstermmorpg.com/Credits And finally here the recent screenshots of the game. Thank you very much for reading. Feel free to ask any questions.
  4. Hi everyone (especially Will!), As the first thread in this new forum it's my honor to introduce the game I've been working on with my friend Peter Nicholls, Legends of Firestorm, it's an action based MMO supporting hundreds of players per server fighting thousands monsters in a giant open world. We've also just launched a kickstarter over here : Legends of Firestorm Really looking forward to hear what you think!
  5. Grouroux

    Gangs of Space - 4X MMO Shmup

    Hello and thanks to The Indie Stone for this space I'am Grouroux, the game designer of Gangs of Space, and I would like to present our indie space game. Feel free to ask all the questions you want (I'am not very well skilled in english, but I hope you will understand). Description Gangs of Space is a massively-multiplayer space online game of the 4X genre (eXplore, eXpand, eXploit, eXterminate), using a shmup / hack'n'slash gameplay. Gangs of ambitious players compete against each other to conquer the most territories in hostile planetary systems, using ships and items looted from destroyed enemies, or designed and built in player-owned space bases. The Gang which accumulates the most territorial, economical, technological and political influence is awarded the rank of Quadrant Administrator, and is allowed to write the laws of the universe. Features Action gameplay, hack'n'shash shmup with permanent death.Multiple ship classes, each with a very distinct gameplay.No XP, no levelling. The skill of the player himself is paramount.One universe (no sharding) to discover and conquer.Space structures to build & then protect in order to exploit the conquered territories.Economy, technology, industry, geopolitics are all completely player-driven.Governing players can set laws and taxes in their governed planetary systems.Innovative crafting system, which gives players complete freedom in designing their own item variations.API that let anyone create applications (PC/Mac, web, mobile…) that can interact with the game.AndThe Official websiteThe game is playable now in AlphaYou can help us and vote on greenlightScreenshots and video
  6. ToastMobile

    Endeavor - A Voxel-Based MMO

    Hey guys! We at Toast Mobile have been working on a game called Endeavor. It's a voxel-based MMO that's been in development for the past few months. Check out our development blog for further updates on the game! http://endeavorgame.blogspot.com/
  7. Server Info: (IP: pzo1.no-ip.biz) Welcome to Project Zomboid: Online! ProjectZomboidOnline.com is the first multiplayer PZ community, aiming to host a selection of quality servers and maintain an enjoyable and structured environment. PZ:O recognizes the amazing MMO-esque potential this game has and hopes to gather like-minded individuals to enjoy the same aspects (as well as let the PZ team know that such interest exists)! PZ:O will host a handful of servers of varying types (with different PVE/PVP types, reset times, etc.), as well as providing community tools to introduce players to each other and keep them engaged (forums, chatroom, twitter, facebook). Feel free to spread the word about PZ:O and bring your friends along! Server Info: (Alpha - IP: pzo1.no-ip.biz) Project Zomboid: Online currently hosts one server (named "Alpha"). Alpha is accessible via the following IP address: pzo1.no-ip.biz. The server allows PVP but is intended to be more cooperative than not (obviously this aspect is up to the players, but just as in a "real" zombie apocalypse it's in everybody's favor to collaborate and trade with other individuals/clans). The Alpha server will "soft reset" (refill containers) once per week (next on 3/17/2014). The server will "hard reset" (everything gone) once per month (next on 4/10/2014). We recommend everyone follow us on Twitter to get instant news about the server (including exciting "clan"/in-game news, server notices, etc.). http://twitter.com/ProjectZOnline
  8. MrZombifiedGamer

    Warframe

    Hey, so there's this game out on steam called "Warframe" it's an indie FTP game and it's okay. I mean kind of reminds me of mass effect a little bit but overall in my opinion it's not too impressive right yet. Multiplayer works great when you have a team that actually works together, some bugs here and there, there's a single player but it might as well be multiplayer seeing as how nothing changes. I found it a bit odd when I started playing as a noob they decided to dump a load of mobs on me from all directions when I had nothing worthy of fighting them with. In the end I'm going to give it a 8 out of 10 as far as ratings go, I rated it pretty highly because it doesn't seem like they're done with it yet? I mean they're still updating and changing things dramatically, trying to balance things I guess. But other than some minor and a few major complaints it's really good, but like I said seeing as how it is still being worked on you kind of have to over look those major complaints for now. Anyways, if you'd like to check it out then you can find it on Steam market. It's free to play and there's some in game stuff you have to buy, but once again it's a free to play and they have to make money some how. Most of the in game things are cosmetic except for the frame slots which you can buy more of but it's not really necessary. Enjoy. Rating - 8/10