Search the Community

Showing results for tags 'medicine'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 5 results

  1. Maris

    Cure Zombie Virus

    Hello! Long story short we die A LOT because of bite or scratch. So I decided to make a mod with item which can cure the virus. Recipe: TOTALLY UNKNOWN until you research it in the game. It is uniqure recipe for each game session. Link to the mod: Documentation: P.S. Actually I'd like to make good medicine mod. But it must be well designed. So there won't be many useless items. And existing items will be logical connected, preferring to use game items.
  2. Burger_Time

    Some medical suggestions.

    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ). First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless. So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have. So, there's a another one suggestion — we need more ways to hurt ourselves. Here's the list of injures I want to see in game: Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash. Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted) To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist. So ummm. Not very painful fracture. Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot. Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?) To diagnose it, you/your teammate need to have a 3 first aid skill or higher. To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills. Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot. Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?). This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill. To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills. Bruises — I've already made a post about it. You can find it in the "Suggestions" thread. Contusion — an injure that can be gained if something exploded near to the character. Symtopms are: hard of hearing/Deafness, stress, insomnia. To heal it, you need to rest for Few days/Weeks depending on severity. Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses. Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?). To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity. Healing can be speedup by consuming hot food (?). If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD. More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection. You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more. Symptoms: sight/moderate pain, higher body temperature, wound purulence. The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage... Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics. Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion. Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow. P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow. Really need to think about it more... Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything. Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose. First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up. Eye injure is a very rare injure that will make your vision abilities worse. Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock. Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see. Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable. Next my suggestion is to add more infections and make them ableto to spread from person to person. Currently, we have only 3 illnes. It's the: Cold (even thoif it isn't a illness that cause smth. It just reduces your immunity), food poisoning and the "Zombie virus", and only the last is contiguous. First af all — flu. The simplest infection can ever suggested. The symptoms are: sneezing, coughing and other evident flu symptoms :). To treat, you need to stay in a warm place and eat hot food. It's also pretty contagious. If you stay close to sneezing and coughing person for, let's say, 20 minutes, your character have a chance to catch a flu (doesn't matter if your character have a outdoorsman or not). The other thing I want to suggest about infections is a complications. They can appear rarely and may cause serious problems. I.e — pneumonia. The symptoms is: fast extortion progression, long resting etc. If you won't heal it in time, your character starts feel lack of oxygen and will suffocate at one day. Pneumonia can be treated by taking Antibiotics for a week/month depending onon severity. Stay tuned! I can add more injures in any time. You can write an injures that you want to see in game too in comments. Bye! MEDIC!!!
  3. This mod adds a lot of medicaments and medicinal items. Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid. Translations: English / Russian Innovations System of blood types (ABO) Blood type is assigned to you randomly after game started. Each blood type have a unique features. To find out your blood group look into the console or apply a blood type test Blood types chances: System of blood transfusion System of blood transfusion allow you to do a blood donation. All you need is empty blood bag and refrigerator for storage. Also you can do a blood transfusion from blood bag to player. You need a I.V. Starter Kit. But remember that you need to know the compatibility of blood groups. Otherwise, you will die System of advanced meds properties Each pills also have a unique features. Aspirin like painkillers, activated charcoal help you from poisoning, fluoxetine is a powerful anti-depressant, tetracycline help you from sickness and poisoning, nitroglycerine heals you a little. Overdose of drugs Each med. drug is very dangerous if you don't know measure. Be careful with your health. Otherwise, you will die Cautery Now you can cauterize your bleeding wounds with heated knives and gunpowder. Cautery stops your bleeding but it leaves burns. Pharmacology Now you can craft your own pills! You need to learn book of pharmacology for new recipies and find all required components. Ethnoscience Now you can make herbal tea! You need to have "Herbalist" or "Scout" traits (This traits give you a bonus to searching!) to find all required herbs for cooking. Also you can examine all ingame herbs. Basic information is avaliable for everyone. For advanced information you need "Herbalist" trait. v. 2.0: Here is the list of included meds SPECIAL THANKS DOWNLOADS
  4. There are a lot of things in the game that are not realistic, mostly that they disallow something that we would usually do in real-life, and on top of that some are inconsistent with others. If you cannot think of any examples right now, I do have a few which I will post below. Wine as disinfectant Why can't we use wine as disinfectant? Wine usually contains higher amounts of alcohol than regular alcoholic drinks and that makes it a better disinfectant than most. Cologne or aftershave with alcohol make a disinfectant I've noticed that in the game there is cologne, and I tried to use it as a disinfectant but simply couldn't. So I would assume that was an alcohol-free cologne, however most colognes contain alcohol and could be used as a disinfectant for smaller wounds. Same goes for aftershave, which I don't think is even in the game. A dirty and a bloody rag are a world apart Dirty rag is not the same as a bloody rag. Bloody rag, given that blood is your own, will not heighten the risk of wound infection and/or slowdown healing process. On the other hand, dirty rag does heighten the risk of infection and may slowdown the process of self-healing. Dirty rag would be created by particles not from our own body and bacteria found on foreign objects. Also, as a side not, I do believe that the rag gets dirty a bit too quickly, even when you're just standing and not doing anything. Zombies break glass in vacuum As the title suggest, seems like when a player breaks glass, it actually creates enough noise that it alerts nearby zombies, however, when a zombie does that, it seems like no one cares. This is also easily abused, due to AI, if you are trying to get somewhere, out or in, you can easily get a zombie to break that for you, since seems like when zombie breaks glass it creates vacuum around the particles so sound doesn't travel. Well, jokes aside, you get the point. Kitchen knife is made of plastic To put it simply; kitchen knife really breaks annoyingly fast. It has a metal blade, and anything metal won't break so easily just buy cutting into flesh, especially not by cutting into something; a kitchen knife is made to cut through meat and even bone. A golf club would break faster than a knife, for many reasons, such as the fact that knife has a blade and golf club doesn't. Unable to cross/jump over sofa, table, TV tablet, small cupboard, etc. More often than not some windows of the house are completely blocked by sofas, TV tables, tables or some other furniture. When realistically we should be able to squeeze in between or cross/jump over it, we can't. A lot of times I'd find myself jumping through the window and being completely blocked from accessing the rest of the house by 2 sofas or a sofa and a table. Zombies couldn't get me either. It is annoying, especially when that window is the only one that can open. Door windows should be windows Some doors have windows on them, the annoying thing is that those windows are only windows on the texture of the model; we cannot see through them. Nor can we close/open or remove curtains on said door windows. Window blinds are only decorative We cannot close/open window blinds on windows that have them, they just seem to be cosmetic part of the world. Closing window blinds would require you to peek to see through them and vision would be limited, but vision would be limited both ways and outer blinds would need to be broken first before the window if closed, or if inner blinds, then they would serve as additional protection after the window is broken. Immovable garage doors As the title suggests, garage doors are simply immovable. I believe that they should be movable, not simply because it's logical, but also because they can make many spaces less open and give additional protection, as it should be. There's probably a lot more that I could think of, but this is just what I got on top of my head.
  5. There are some strange restrictions in PZ recipes. I can sterilize rags with whisky which has just 40-50% of alcohol in it, but I cant do the same with cologne (>70% alcohol). I'd be glad, if my scratched body smell better, while treating wouds with sterilized rags.