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Found 4 results

  1. The mall is now entering public beta testing now =w= Download the mall testing version here: https://www.dropbox.com/s/ync97k6egljzwgf/Xonics Mega Mall.rar?dl=0 The building is finished, the parking lot is still under construction If you see anything (except the railing, there are coding issues in the editor and the fix is on the way) that you feel odd inside the mall building, just post to this topic =w= And thank cardenaglo for contribute to this mall project. --------------------------------------------------------------------------------------------------------------------------------------------- This topic is continuing updating, just check the new progress in the posts. My second building. A lore friendly mall (no custom tiles) with over 70 stores. Operated by the same company which built the mall at Valley Station. This mall could be located at Louisville. It contains almost all the existed brands in the game, includes a massive furniture store with showrooms, a cinema with 11 halls, a department store, a Giga Mart, an E.P Tools mega center, a gym with sauna, an arcade, a massive food court and independent restaurants like Spiffo's, Pile-o-Crepe, Yummmess Bar and Grill, Rust Rifle Steak House, The Drake Bar, Seahorse Coffee, and so on. There is also a playground on the roof. cardenaglo is currently making the parking lot for the mall. Overview Below are the high res pics provided by cardenaglo , click to check them out in full size. The first level Second level Third level Fourth level
  2. bonjelaboy

    Understanding Sprites and Tiles

    Hello everyone, I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below: 1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer. 2) If I place furniture objects in tile-mode rather than using the furniture tool will they still behave the same? E.G if i place a 2 tile wide cupboard using tilemode will it still appear in world as two lootable sections and spawn loot normally. 3) I cannot find some tiles/sprites in the building editor despite them clearly appearing in the zomboid map. Some notable examples are the mannequins found in the mall at http://pzmap.crash-override.net/#0.8355907133538171,0.19491794658321468,1255.3734309738713 and the elevator also found there http://pzmap.crash-override.net/#0.8331898134094702,0.19476161261440364,1506.4481171686452 4) Some people are creating awesome custom sprites and posting them on the forums (http://theindiestone.com/forums/index.php/topic/7280-where-do-i-post-sprites-maybe-here/?hl=+sprites Credit DoubleBrain) How does one go adding these to the building editor and if someone wants to use a map with these objects in will they have to be downloaded seperately beforehand (Like a mod) or are they automatically added by downloading the map. Lots of questions some of which I'm sure have obvious answers but I woul appreciate some help Thanks in advance
  3. MadDan2013

    More Last Stand locations.

    Simple suggestion really. It just gets a little boring holding off in Last Stand in the cabin after a while, what about having multiple choices? Just like, in the mall/theater (empty) and the dead coming from the outside would be pretty neat. Spiffos, warehouses etc...
  4. Japer

    Mega Mall

    Mall Features Download v.1.2 Download contains install instructions, last stand and sandbox versions, a map and some notes, please give them a read. You are free to use this on MP and videos etc just note that this is merely a test build and doesn't look pretty enough yet, it needs a lot more detailing done.