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This topic is continuing updating, just check the new progress in the posts. My second building. A lore friendly mall (no custom tiles). Operated by the same company which built the mall at Valley Station. This mall could be located at Louisville. It contains almost all the existed brands in the game, includes a massive furniture store with showrooms, a cinema with 11 halls, a department store, a Giga Mart, an E.P Tools mega center, a gym with sauna, an arcade, a massive food court and independent restaurants like Spiffo's, Pile-o-Crepe, Yummmess Steak House, Rust Rifle Bar and Grill, The Drake, Seahorse Coffee, and so on. There may also be a playground on the roof. Overview The first floor Second floor The first floor of the Seat Yourself Furniture store and its loading bay, Larry's Appliance store, and Packard's Computer and Electronic store in construction. Furniture store warehouse, office, change room and staff room. Forklifts operating, watch out. Furniture store showroom floor with a cafeteria features special meatball dishes from a Nordic country Showrooms contain living rooms, kitchens, dining rooms, home theaters, bedrooms, kids rooms, bathrooms, and two tiny home solutions Cafeteria Some details. Kitchen area and home theaters Living room area Bedroom area with studies and kids rooms Two tiny home solutions The gym, with sauna, yoga hall and two room for unknown ball game. There is a tattoo parlor next door. Cinema first floor. Staff room and change rooms are still under construction Cinema second floor, with a small VIP waiting area Seahorse Coffee Spiffo's first floor Spiffo's second floor with a party corner Food court, similar design with the one from Valley Station The Diner Giga Mart Giga Mart staff area E.P Tools, Trash Bay, mall staff change room and loading bay under construction Mall offices Mall mechanical room (Central AC, back-up generator, fuel storage, water storage, water pumper, and distribution panels) and control room Mechanical room air and exhaust system. Pump in and pump out Totally 10 entrance points. Because the mall is closed, so all the customer gates are all closed with security shutter down; the only way in and out are 6 fire escapes doors, 3 staff doors and 1 trash bay door. Just finished the department store Department store second floor The Yummmess Bar & Grill and The Hair-n-More saloon The Farming & Rural Supply store with gun shop
Hello everyone, I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below: 1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer. 2) If I place furniture objects in tile-mode rather than using the furniture tool will they still behave the same? E.G if i place a 2 tile wide cupboard using tilemode will it still appear in world as two lootable sections and spawn loot normally. 3) I cannot find some tiles/sprites in the building editor despite them clearly appearing in the zomboid map. Some notable examples are the mannequins found in the mall at http://pzmap.crash-override.net/#0.8355907133538171,0.19491794658321468,1255.3734309738713 and the elevator also found there http://pzmap.crash-override.net/#0.8331898134094702,0.19476161261440364,1506.4481171686452 4) Some people are creating awesome custom sprites and posting them on the forums (http://theindiestone.com/forums/index.php/topic/7280-where-do-i-post-sprites-maybe-here/?hl=+sprites Credit DoubleBrain) How does one go adding these to the building editor and if someone wants to use a map with these objects in will they have to be downloaded seperately beforehand (Like a mod) or are they automatically added by downloading the map. Lots of questions some of which I'm sure have obvious answers but I woul appreciate some help Thanks in advance
Simple suggestion really. It just gets a little boring holding off in Last Stand in the cabin after a while, what about having multiple choices? Just like, in the mall/theater (empty) and the dead coming from the outside would be pretty neat. Spiffos, warehouses etc...
Mall Features Download v.1.2 Download contains install instructions, last stand and sandbox versions, a map and some notes, please give them a read. You are free to use this on MP and videos etc just note that this is merely a test build and doesn't look pretty enough yet, it needs a lot more detailing done.