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  1. I would humbly like to suggest the one thing every single zombie movie has in it. falling down. thaats right, I would like to suggest some kind of mechanic where the player will have a chance of falling over, this could be caused by countless things such as that clumsy trait, panic, running on rough terrain, moving through rubbish piles, corpses, darkness. now you all have seen it, person gets chased by zombies and while not paying attention, stumbles and falls down and becomes zombie food. I would love this to be in the game, not a hugely common occurance but. for example. if a player is running up some stairs in the pitch dark.... they should fall over. its going to happen to anyone who isnt a complete ninja. a rough idea of how it might work: we have a value: 100 which i will call "stability", this value is affected by all the various things that might affect it such as. lack of shoes raining on stairs on a body injured leg light level traits tiredness each of these would subtract from the value of stability (some would add to it). once the value reaches a set threshold we have the survivor fall over, assuming the survivor survived any subsequent zombie attacks we add some points to the value to represent the survivor taking a little more care... for a small amount of time that is > yeah thats prettymuch it. something to make survivors have the possibility of falling over and being clumsily eated. Thanks for reading.
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