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Hi everyone, I want to introduce you my first serious project, which is also my first serious video game, and my first game made with the framework LibGDX ! But whatever... ladies & gentlemen here's Shine ! General InformationsName : ShinePlateforms : Android & iOSShort description : Shine is a free puzzle game based on light and colors which is going to triturate your meninges ! A one-of-a-kind puzzle game that will take you for an unforgettable travel in space !Progress : AlphaEstimated Time of Arrival : Q1 2015But before going further, let me introduce myself. About me Who are you ? My name is Mickael and I'm 23 years old. I passed my Higher National Diploma last year, and I just passed my last exam this year, in June. I discovered programming in August of 2011, just before starting my HND. Why a video game ? Everything has started when I discovered libGDX. I played a bit with the framework itself, with Box2D, then with OpenGL, shaders etc. Gradually I started using tools related to video games, althought I was not attracted by this kind of programming at first. Eventually, all this gave me the will to make a video game for mobile phones, a domain I was familiar with cause I had already published 2 Android applications at this time. Game's core concepts In parallel with my studies, I thus tried to find an idea for a video game with an innovative concept. Because I wanted to be able to finish it, I wanted something that I could do without much difficulties with my current knowledge. So forget about 3D So the idea was born of a 2D puzzle game containing 2 basic element types :Emitters : Elements that send light (represented by a ray going in one of the 4 directions)Receivers : Elements that need light for the level to be completedEach one of these elements has its own color. It means that a red emitter will send a red ray. Similarly, a blue receiver will need to receive a blue ray for the level to be completed. Each level is displayed as a grid, with several elements dispatched on it. You can move emitters, but you can't turn them. Receivers can't be moved nor turned. All the elements needed to resolve the level are on the grid. You can't add any element by yourself. But because images are way better than words, here's a nice infographic made by our awesome graphic designer that sums everything up The game will contain 10 worlds, each one of them containing 30 levels with a growing difficulty. This means that, at the end, there'll be 300 levels, which is not bad Throughout your progression in the game, new game concepts and new elements will be introduced to help you cope against the growing difficulty, so that you won't get bored The universe Given the fact that the game is partially based on the operation of some "natural" phenomena (light propagation, color mixing...), I wanted graphic and sound environnements that would enhance these elements. As you would have probably guessed, I thought about something in space, like an interstellar travel. Each of the 10 worlds would then be a planet. These planets could be made only of the natural elements that are familiar to us (crystals, volcanoes...) or mixed with some fictitious elements. Something very sci-fi actually So here's what the 1st world will probably look like (no elements) ! Where it gets interesting for the player is that it means different graphics, sounds and musics for each world, in addition to the new elements. Thus an almost completely new experience each time ! I'm not looking to tell a story through this travel. The only goal being to offer a unique and rousing experience. Like if it could be a way to espace from the daily life, which is sometimes a bit monotonous. The team We are currently 3 to work on the game on our free time :Flawyte : DeveloperChak : Graphic DesignerBenjamin : Sound DesignerProgress You can like us on Facebook if you want to be regularly informed about the progress. The mechanics part is now done, and a few people occasionally play the game to spot bugs and give us feedback. I "only" have to reproduce what the graphics designer has drawed (elements, environnements...) in the game once we're almost sure it won't changed further. We haven't planned to take addional testers for the moment, but if you're interested in being part of the adventure feel free to get in touch Apart from all the progress of the game itself, we will definitely need translators once closer to the release date. So if you speak a foreign language (other than french), feel free to send me a message ! Every person that will have been involved in the game's making will be thanked in the game's credits Let me know if you have remarks, suggestions, questions or whatever else ! Updates12/22/2014 : Planet 1 'Crystal' with some elements01/03/2015 : Title music (30 sec)01/12/2015 : iOS version03/21/2015 : Planet/Level selection v14.12.15
Hi! Red Green Blue is our first android game! Fly around, don't run in to your tail and be the best in leaderbords! It's simple to learn but hard to master! Let us know if you have any ideas in our aesthetic, we would like to update game frequently so feedback will be very appreciated. Download from Google Play: Red Green Blue. Best Regards, Luke and Michael
Friends, I have recently released my second Android game - Battle of Tanks 3D War Game You can get it from Play Store: https://play.google.com/store/apps/details?id=com.thoughtshastra.battletank.android A short description: Strike fear in the heart of your enemy by destroying their tanks and capturing their headquarters. Destroy enemy’s communication tower, ammunition center, and cripple their supplies by capturing the connecting bridge. Climb the rank in your army by unlocking achievements and compete with your friends for high scores. Tools / frameworks used: Blender: For 3D Modeling Libgdx game engine: 3D APIs, Bullet Physics APIs and 3D Particles GIMP: For 2D image editing Google Game Play Services and Android SDK Game Trailer: https://www.youtube.com/watch?v=FjgRL2kLof0 Looking forward for your invaluable feedback.