Jump to content

Search the Community

Showing results for tags 'key'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 8 results

  1. 41.64 Multiplayer Host No. Reproduction steps: Just driving a car, I don't really exactly know, but while driving the character will sometimes just remove the key and refuse to start the car (I think it happens most often after motor dies) I've seen this happen a couple of times in my multiplayer server with my friends where the car will not start moving. Sometimes it's just due to engine failure, but I've noticed that when you try to start the car again, they key disappears from the keyhole and even when you put it in, the character doesn't rotate it and the car just can't start until you step out and in or after a couple tries of rotating the key.
  2. Good evening. In my most recent "Zomboid" game, I accidentally jumped out of my running vehicle by pressing the "E" key and was unable to get back in, despite pressing it again and despite the green square being highlighted. I popped out of the car by pressing "D". Consequently, the zombies that I mowed over devoured me, and I committed an act of Save Scumming because of the accident. Restarting the game at my last back up, I showed up back in my base and walked to where the vehicle was. It was there, but the key I had left in the ignition was not present. It vanished. I am using the latest "I Will Back Up My Save" branch on Build Forty-One. Thank you for any assistance you may render in future updates. Warm regards and bodies, -TURTLESHROOM
  3. After stumbling over this thread http://theindiestone.com/forums/index.php/topic/13649-serious-problem-with-the-new-keys-and-lockable-doorknobs/ I realized that I actually do have that implemented already. What's this mod do? It shows you a short info in a doorknobs tooltip if you have a key for this specific knob in your keyring. Also, when you right-click on doors, you get an option to drop one key for this door to the ground. Where do I get this mod? On github: https://github.com/blind-coder/pz-dihakft/releases How do I install it? Like any other mod, download and extract to Zomboid/mods, then enable it in the Mods section. Does this mod have tiny_avc support? Yes! What is the license of this mod? It's Free For All!
  4. When my friend use the car and leave it with the key, and me take out the key, the key just disappear
  5. Pretty much what it says on the tin. A while ago, I read on the wiki that your character has a chance to spawn with their home's key(40% IIRC), but after making several new characters it seems that that rarely if ever happens. I'm wondering then if it is at all possible to increase the chance of, or guarantee, that you spawn with your housekey? If there's an option for such deep inside the game's files. I'vwe looked but I didn't find anything of the like, so I thought to ask here. Any help would be appreciated.
  6. Hi everyone, just realized 90% of my deaths come from this damn key, wanted to push back a zombie, and my character hit an other zombie on the floor (using space key for melee). I think it could be a good idea to have the possibility to chose the keys for melee and stomping.
  7. nolanri

    Lock Crafting Mod

    Description: Adds two recipies to the game. With level 8 Carpentry and a Screwdriver, you can take a door knob and alter it to match any key so it can be locked and unlocked with the key. Or you can do the opposite and alter a key to match a doorknob that already has a lock. Which means you can make multiple keys for one door knob and or multiple door knobs for one key. http://undeniable.info/pz/LockCraftingMod.php
  8. i have been trying to find/figure out what keys are assigned to what number values, is there a list that shows all the keys and their number values? or can one be provided? because i really need one right now to help assign a new key for a command in my mod, but i don't know the number value of it. So please if somebody who knows could provide me with a table listing the, it would be greatly appreciated.
×
×
  • Create New...