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Showing results for tags 'jump'.
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Ever accidentally vaulted out a window above the first floor or walked off a roof? I was thinking to prevent that from happening when a character vaults out a window above the first floor they could hang off of it rather than just go all the way through and let go. Similar principle with walking off a roof, your character could just hang off instead. What the player could do next is either press any of the directional keys (wasd by default) to pull themselves back up/in or they can hold "E" to follow through with the dangerous jump/fall. They could also use a drop down menu to either pull themselves back in or drop themselves.
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Hello everyone I started using carpentry to improve my chosen residence, the NE warehouse in Muldraugh. While doing so, I noticed that the game has a problem with allowing railings to be jumped over. On the first floor of the warehouse, there are railings that prevent the player from falling off. When I build wood floors outwards beyond those railings, I can only jump over to stand on them if I do so with a context menu, pick up or building command. For example when I build the first tile I can do so from behind the railing, but when I try to build a tile further away from the railing I can't manually (by pressing "E" as usual) jump the railing. If however I just give the command to build the tile, the character jumps the railing on his own and builds the tile as instructed. To get back though I have to command the character to pick up a TV I placed next to the desk on that floor, or to open the curtains I installed on the windows in the area that is accessible regularly. Since there is a way to work around the problem, this does not appear to be an urgent issue. I still wanted to mention it, though. My game version is 39.66.3 and the issue is reproducable.