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Found 9 results

  1. Good evening. I am experiencing an odd situation on a custom Map. Now, one might say to oneself, "this is a Mod issue, take it there", but it isn't. The original author of the Map has confirmed the same bug in a game on his map without Mods. In the pictures attached, you will see the issue. In these specific classes of shelving furniture, the game is incapable of spawning anything except books. I searched in rooms marked "TOOLSTORE", "ELECTRONICSSTORE", "MEDCLINIC", "STORAGE", "GROCERYSTORAGE", "JEWELRYSTORE", and various other rare specilizations. Every single one of them spawn books. Only books. Every time. Despite this, I have seen other loot tableswork properly. In a room marked "STORAGEUNIT", I found a Baseball Bat and various tools inside both a filing cabinet and a desk. In those same kinds of places, the types of shelves pictured continue to spawn books, and only books. In the few instances where there are no books, I find empty shelves full of Plaster Powder and Concrete Powder, and five nails. I have never seen a Display Case producing anything but nails and Plaster Powder. It seems, based on what the makers of the Map I played on, that some classes of shelving are hard-coded to spawn ONLY books unless they are in one specific class of room. Some store shelves seem to spawn ONLY books UNLESS they are in an area marked as "GROCERY" or "GROCERYSTORAGE". Am I doing something wrong? Should I restart and run a custom Map, and only the Map, for testing? What governs loot spawning in shelves? Is it tied to the room, or to the shelf? I'm sick of books in my tool stores and electronic stores. Thank you for any assistance you may render. Warm regards and warm bodies, -TURTLESHROOM
  2. Good afternoon. I want to create a Recipe that allows you, if you have the required goods, to craft your own Sledgehammer (among other things). However, I am unable to find any of the Items, Recipes, or documentation of all the Vanilla rendition things you can gather in the game. Where, in the Steam Launcher Program's PZ folder, can I find what I need. Thank you for any assistance you may render. Warm regards and warm bodies, -TURTLESHROOM
  3. Good afternoon. I was surprised to learn that the most recent stable update (Build Forty) and the current IWBUMS version (Build Forty-One) added a mechanic where any form of backing up into zombies caused significant damage to an automobile's trunk, no matter how slow or meticulous. I find this both odd and unrealistic, as the only thing running over something at a very, very slow speed could do was burst the tires or significantly damage the suspension. As I search for a Mod or setting to change this, I should indicate what I do not want: I do not want to strengthen any part of the vehicle but the trunk. I do not want to affect crashing into the environment, into trees, into buildings or signs, or other such objects. I do not want to affect running into zombies at a high speed. What setting would adjust the damage to a vehicle's trunk when it collides with a zombie in slow motion? Does the setting for hitting zombies differ from the setting for hitting the environment? Thank you for any assistance you may render. Warm regards and bodies, -TURTLESHROOM
  4. Good evening. In my most recent "Zomboid" game, I accidentally jumped out of my running vehicle by pressing the "E" key and was unable to get back in, despite pressing it again and despite the green square being highlighted. I popped out of the car by pressing "D". Consequently, the zombies that I mowed over devoured me, and I committed an act of Save Scumming because of the accident. Restarting the game at my last back up, I showed up back in my base and walked to where the vehicle was. It was there, but the key I had left in the ignition was not present. It vanished. I am using the latest "I Will Back Up My Save" branch on Build Forty-One. Thank you for any assistance you may render in future updates. Warm regards and bodies, -TURTLESHROOM
  5. Zombies that jump over small fences, burnt walls/windows, and anything that has furniture next to it will get pushed instead of kicked when they get on the ground. Some burnt walls dont dissapear when you are near them, kinda like the tall fences b4 the last update.
  6. So, I understand, that it takes time to fix everything, but it glad to know how yours deals are going on. And it possible to update a current build with bug fixed, that you already done? People could play more comfortable and test result of your fixex (fix can provide a new bug)
  7. yesterday i could play for a few minutes the build 41, a bit laggy but still okay with low specs, today i going to play but game crashes loading the game, i tried to reinstal, delete saves and nothing seems to work to me specs Win 10 64 bits i3 3120m Intel hd 4000 8Gb ram, 470 reserved for hw Thanks for any help Paste bin log
  8. Had a crash while driving a white van and another crash while driving a pickup i was using custom sandbox difficulty and if you need it i also got a twitch highlight of the first incident. Thanks for the fun update. despite it being experimental it's already a lot of fun.
  9. On the beta, there seems to be an issue with interacting with surroundings like the sinks and cabinets, my character faces the opposite direction. Click boxes for cars and lights are a little finicky aswell.
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