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Found 3 results

  1. Hello Devs and Community! I'd like to request you to add / discuss these features: "Take All" "Transfer All" Hotkey Binding It is already possible to batch transfer items between storages and inventory. Kudos for that, devs. But the implementation of this feature is very cumbersome. In my case it's very tiring for the wrist to aim for the buttons often. It's also mentally uncomfortable. It somehow "mentally feels" very wrong. Instead, I would prefer to press a key to "take all" or "transfer all" to empty or fill the selected inventory. It should also easily be able to implemented, because the essential functions are already present. Auto-Sort Feature I could not find an similar request for this. So there should be a button / key, to auto sort inventory items into surrounding containers. Yes, there is the "transfer all" button present - but that's more or less a quick'n'dirty way to solve storage affairs. A good storage currently involves much mouse movement and micromanagement. But in my case, I get rather bored by having to manually sort in each item over and over again. I don't want to bother with this kind of micromanagement. I'd rather like to focus on other aspects of this game. "Auto-Sort Feature" should be like: Oh, okay. So there are currently 6 containers present (including ground), within the accessible range of the player. Let's take a look, whats inside of these containers. Container1: Oh there is a bunch of nails present. Do we have nails inside the inventory? Oh great, we have 21 of them! So lets put them all into the container. There is also a nice, cuddly spiffo. Do we have a spiffos inside the inventory? Oh dang, no spiffos today. [...] Nothing more. Next container! Container2: Seems to be empty. Mkey - skip that. Neeext! Container3: Oh look! What a nice, beautiful shotgun. [...] etc. Just to clarify / TL;DR: I am trying to suggest a feature (macro?) that empties out the player's inventory into nearby containers. But not like the "transfer all" button - more like a "sort in" feature. It should transfer items to nearby containers 360° around the player, which already contain identical items.
  2. This is simultaneously a straightforwards yet somewhat complex suggestion; The ability to have re-usable items (any tool required to perform a contextual action eg. medical, carpentry, mechanics) returned automatically its container after use. For example, I keep a tin opener stored alongside all my canned foods - but I'll often open a tin, eat the food and forget to place the can opener back into the container. As another example, medkits are currently very inconvenient to use for this same reason, especially considering you have to drop it to put stuff back in (If I'm not mistaken). I pluck glass out of a wound with tweezers, disinfect it with alcohol wipes, suture it with a suture needle, then bandage it - now my inventory is a mess, and I have to make considerable effort to clean it back up. As an aside, the weight/weight reduction of the First Aid kit and its default contents make it way too inefficient despite how much it could help in keeping things organised. For a third, I use a couple backpacks for specific purposes; A mechanic kit containing a screwdriver, wrench, lug wrench, jack and tire pump; A carpentry kit containing a saw, wood-axe, hammer and nails. Again, I might end up using all those tools in disassembling a vehicle or building an object - along with my weapons and basic equipment it then becomes very easy to overlook one tool or another. The question is how and whether this could be implemented in an intuitive fashion. The idea I have in that regard is either making it default behaviour (meaning the player has to manually transfer tools between parts of their inventory and/or containers if they wish to rearrange), and/or giving the player toggles for both in-inventory containers (eg. First Aid kits) and between player inventory and object (furniture, floor, trunks etc) inventories. The other method I could think of is allowing the player to toggle this behaviour on each item, but that sounds like more of a pain than it's worth. Better ideas are of course welcome - "Just remember to put things back" isn't a better idea though; That might be how it works in reality where these objects are tangible, but that's not the case for PZ.
  3. It's probably already been suggested, but is it possible to have equipped clothes showing up in an expanded menu? Either that or as it's own 'bag slot'? I personally find that it's quite hard to navigate my inventory when I'm wearing every single bit of clothing I can find. I understand not everyone is as clumsy with inventory management as me, but I feel it would help massively. xXx
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