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Found 2 results

  1. This is something that's been floating in my mind for a while now. Why should we always get Bored when doing stuff inside of a building and not by doing THE SAME THINGS outside? There should be a Trait to change this, and this is where the ''Shut-in'' Trait comes. Name: Shut-In Type: Positive Opposite: Outdoorsman/Claustrophobic Points: -2/-3 Notes: ''Not affected by long periods of indoors inactivity'' (Could use a better description...) Effect: Boredom will not increase when inside of a building or when not doing anything. This way, we'll not have to read a book after a long period of cooking, crafting, sorting stuff around or base or any indoors activity in which you sink plenty of time.
  2. I had this in the back of my mind for a long time but never decided to suggest it, until I posted on another suggestion today which sparked it up. I hate making TWD suggestions but I do think this should be added one way or another. The suggestion: It's basically to add more stuff looking like people rushed away from the place, maybe knocking down chairs, maybe someones oven was still on, plates could be broken on the floors of some houses. Stuff like that would add a lot to the game and make it feel more realistic in the sense no one cares anymore. Tables could be overturned, some cupboards could be open (seen-in game) canned food could be found on the floor, broken plates and knives could be on counter-tops. As far as the game can handle, is as far as I would hope you guys could go. I know that there is plans for abandoned buildings to be implemented but sheets and barricades is very little in terms of making it feel like an apocalypse and it starting to show. It could be randomly generated per building. Maybe the Sadistic AI director could make it slowly happen the longer you survive. Currently in the game every interior looks intact and is untouched, which shouldn't be the case when surviving long-term. I'm pretty sure the game starts straight after the apocalypse begins, so at that point there shouldn't be too many houses looking run-down but after a while it would begin to show. I know that you are considering implementing something like the erosion mod in the vanilla game so I think this would be a welcome part of it. Every building should have it, except the ones that are used more, they should look a bit more intact but with a mess here and there. Here's a few pics of something I'd like them to look like, eventually getting really bad if they were completely abandoned. (Had to link them) Just examples, individual rooms' look and stuff could be taken from these examples. This would look like some of the early houses you'd encounter: http://gyazo.com/2b871a403b395c30e766416eedb298e0 This would be further in maybe a few months: http://gyazo.com/7bb7299e875d0273c2086ee49568f758 And this could be in to almost the year long mark, which would eventually start combining the above: http://gyazo.com/1e78dbbc19b990767f99694b5a6db764 It could be activated when virtual AI's are near the houses and aren't setting up any bases. There could be 40 or 50 presets (or more considering the map size) for every house type so it wouldn't get very repetitive. It could also be hazardous to your character if he/she were living in conditions like those. Thanks for your time and I hope this is a welcome suggestion and can be implemented. I would be severely disappointed honestly. Bug squashing first, this is way down the line. Thanks.
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