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Showing results for tags 'instruments'.
There's already instruments in Zomboid that haven't got much use other than as a weapon or a collectible, but wouldn't it be cool to have them be playable? Examples of their application could be: A way to stave off unhappiness or insanity. Social use in multiplayer for fun. Being the Post Apocalyptic Pied-Piper of Muldraugh. I think the two ways of implementing this would be a form where you have access to a keyboard and can play the keys in sequence (not very fun) and through the ABC system (very fun), similar to how it was done in Lord of the Ring
Hola mi nombre es Oliver Guerrero soy de Venezuela había añadido previamente la idea de querer proyectar instrumentos Zomboid con el fin de dar el toque musical, artículos decorativos para dar más realismo. Hola mi nombre es Oliver Guerrero soy de Venezuela anteriormente Tuve la idea de querer agregar Instrumentos al Proyecto Zomboid Con El Fin de dar el toque musical, Objetos decorativos Que dieran mas realismo. Tengo aquí el enlace de la primera publicación. Tengo aqui el enlace de la Primera publicacion. http://theindiestone.com/forums/index.php/topic/7744-tienda-de-musica/ Momentánea
So! Had a thought today. I've always thought that there should be more craftable kit that a player can scatter about their safehouse/fortress. Barbecue pits, more furniture, tarp-covered stockpiles and so on. Things that make a barricaded house seem more like the last bastion of civilisation, and give the player more of an attachment to where they've set down their roots. To that end: Crafting instruments to measure the nuances of the local weather. There could be a background trait/skillset associated with their use (i.e: Weatherman) that helps the player crudely forecast the weather, or th