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  1. Hello reader and or devs! I am just going to make a straightforward suggestions (bullet point form) mainly to do with guns. (the other part is to do with gun modding, guns and vehicles and bullets) First in civilian bullet cases, then military. Guns: Assault rifle(s) (varying calibers like .308, .300, .273, .223, or 7.62, 6.8, 5.56 in military terms. some are to be single, full auto, burst and or interchangeable firing typesHigh powered sniper rifle(s) (.338 LUPAU, 12.7 BMG etc)Explosives (grenades [frag, concussive, flash bang, incendiary etc, molitov cocktail [zombie game must], grenade launchers?, rocket launchers [RPG, LAW etc], mines etcShotgun types (magazine fed one, auto shotgun)Handguns (revolvers [.22,.357, 44] .45 auto handguns, etc]\Weapon jamming (based on condition) Gun "modding": How do you do it? I consulted the wiki and tried my best to modify guns in game, but it didn't really do anything.Extended magazines for magazine fed weapons"Strip" clips (bullets attached together) for rifles (significantly reduces reloading time, but have to be manually reloaded into the strip clip)Removing the "reloading difficulty" (I find it that you should have to manually feed rounds into the magazine where applicable then insert the magazinePerhaps increase reloading exp? I find reloading is the longest skill to actually level (maybe farming, I have not looked it up or farmed yet so I do not know)Being able to "sight in" a gun with a screwdriver, which lightly (5%-15% based on your aiming skill) repairs it and makes it slightly more (2%-5%) more accurate/further rangedGun parts (allows the player to use it to repair guns, instead of having the gun. even maybe having modification parts like a match grade trigger for higher rate of fire etc)Weapon cleaning kits (a clean weapon is less likely to jam and the condition deteriorates slower the cleaner it is, while a dirty weapon does the inverse effect)(as mentioned before) Match grade trigger (increases fire rate of non-automatic/burst fire weaponsCustom bolt increases the fire rate for any bolt action weaponCustom pump increase the fire rate of any pump (shotgun) based weaponBolt polish temporarily increases the fire rate of a bolt action weapon (based on your aiming skill, use of the weapon and weapon condition should last between 5-100 shots Gun related things (items, traits, skills etc) Ammo boxes! (yes i am aware of ammo boxes, but they often take 2-4 drops of ammunition. what i mean here is a larger version of that, one that holds many ammo types. maybe make it so you can equip it or keep it for storage purposesVaried amounts of ammunition (instead of finding the exact same number of rounds, make it vary! it can be effected by the lucky skill. make it so you can find anywhere between 1-15 rounds of ammunition for 9mm, 1-12 rounds for shotguns. because of this change, the chance of you finding ammunition should be increased. say if it is 10% chance without lucky, increase it to 15-20%. (with lucky between 20-25%) makes the game much more immersive in my opinionAmmo magnet: increases the minimum (if applicable) and maximum (if applicable) amount of ammunition you find (i'll let you guys figure out the percentage)I'm out!: reduces the amount of ammunition you find Unrelated idea Have professions with a starting item(s)! (would cost a lot of trait points though. examples, veteran could have a sawn-off shotgun, police officer with a handgun, night security with a flashlight etc.)
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