How does one map the buttons on a Controller through coding?
Would it be something like
A = {}
function A.Pressed(_keyPressed)
if _keyPressed == DPadDown then
--Code
end
end
--Or
function A.Pressed(_keyPressed)
if _keyPressed == "DPadDown" then
--Code
end
end
--Or is it a number?
Events.OnKeyPressed.Add(A.Pressed)
Edit-------
Looked at PZ/media/lua/shared/JoyPad/JoyPadSertup.lua