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Found 5 results

  1. In PvE, there's still a way for players to kill others... by turning into zeds after being infected. What I suggest is this... what about a button similar to the "PvP" button, that would allow YOU to be harmed, while you can't harm other players? Like say, for example, you get bitten by a zombie, but manage to return to base. The fever has already hit you, and you tell your friends, "You have to shoot me. I don't want to turn on you guys..." Having this as an option would allow some pretty interesting scenarios for people in the PvE side of things, without the risk of turning a server PvP JUST to allow "Mercy Kills". Heck, y'all could even use a "Target" icon since the skull's already been done. ^_^'
  2. I wanted to point out that it is too obvious to the player when you are infected from a zombie scratch or bite. When you are not infected from a scratch, you notice right away because: 1. You are not gradually losing health 2. Your character does not become anxious My suggestion is that a scratch or bite should be less immediately obvious and should be more of a mysterious outcome until one is sure that they are not infected. Whenever one gets scratched or bitten, they should become anxious regardless if they are infected or not.
  3. Hey, So I was reading a thread and I came across someone mentioning the old zombie hallucinations which used to happen in older builds, I was wondering if the developers plan on re-adding this? For those who don't know, basically when you were infected by a zombie, during the late stages of your sickness you would start seeing/hearing zombies that weren't there. It was a really scary feature, I remember I would be in my house in the dark, and walking down the corridor I'd just see movement in the room as I walked past, seeing the outline of a zombie shambling towards me (which vanished out of my field of vision as I was walking past), so of course I turned to fight it only to notice it wasn't really there. This was an amazing feature, and should be reimplemented maybe as a form of insanity? This could be great if you start seeing things that NPC's and other players can't see, it would really drive the mental implications of a zombie apocalypse as a game feature. Thanks, -GodWaffle
  4. To me it doesn't make sense that you can take the dirty, bloody, and most likely germ infested from being on a rotting corpse, clothes off a dead zombie, tear them up, and put them on an open wound and not be infected, sick, or something. An easy way to fix this problem as well as add another use to bleach, would be using bleach on each of the pieces of clothing to kill any diseases or germs. Each piece of clothing should use 15% of the bottle of bleach. If anyone has any ideas or wants to discuss this I'm open to criticism and this idea could be expanded on. Also I'm new to the PZ community and I must say it's one of the best fan-bases Ive ever been part of.
  5. Getting the ability to cut off flesh underneath bites or scratches. This would decrease the chances of becoming infected by half or more, at the cost of 5% of max health or so. Must need a kitchen knife and maybe even a blade skill of lvl(?). It would have to be done within so much time after the bite/scratch takes place or its noneffective. The wound from the knife would cause a lot of damage/bleeding and major pain. Hope one of you clever modders would give it try. Thanks hope you like it
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