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Hi, I wanna introduce our new game which we were working on for the past 1,5 year. This is Tormentum, surreal adventure game for PC, Mac, Linux, Android and iOS, developed with Adobe Air and Flash. Indiegogo campaign: https://www.indiegogo.com/projects/tormentum-dark-sorrow/x/7378278 Greenlight campaign: http://steamcommunity.com/sharedfiles/filedetails/?id=262150511 The action of the game is set in a dark world, veering between dreams and nightmare. The main protagonist, that the player takes control over, doesn't remember his name nor the place where he came from. Visiting new lands, he slowly starts to uncover the truth about himself. The dreamlike atmosphere featured in the game was inspired by the works of a Polish painter, Zdzislaw Beksinski, and a recently deceased Swiss painter, H.R.Giger, among others. Unfortunately, bigger problems seem to arise. The flying ship lands in a big castle and the main hero is soon imprisoned in it. This is how this surreal story from the border of dream and reality begins... Traversing different areas the hero learns the dark world in which he was imprisoned. Visiting new lands, he slowly starts to uncover the truth about himself. Any criticism or feedback is super welcome Ps. As soon as possible I will add some gameplay Screenshots, videos, and more informations: http://ohnoo.com/presspack/tormentum_indiegogo/ Trailer: https://www.youtube.com/watch?v=pA2s-7DwoP4
Hey everyone! I just released an indiegogo campaign for a website I'm working on called Offset Games. This website will mainly be a place to put all the games I make and have you guys be able to look through the source code. However, in the future I would like it to become a tool that allows other indie developers to post their game and get revenue/exposure on their product. The upload would be completely free (no upload/hosting fees). So, please check out the campaign and tell your friends, thanks! http://www.igg.me/at/offsetgames
Hello ! We are a pair of newbie game makers in need of feedback on our half-baked game. After prototyping a lot, we settled for a combination of puzzler, platformer / maze, shoot-em-up and sci-fi adventure. Gameplay is much about interacting with blocks: Some can be moved, some are easily destroyed, some gets destroyed only by laser, some can be toggled on and off, and some sits in the background until you "create" them. There are spikes, acidic liquids and blocks that emit beams which bounces against 45 degree angles. Besides the different blocks, there are keys, locks, crystals, spheres and hearts for health. And there are buttons in the level for shooting laser and bombs at various enemies and blocks. At first sight, this might seem a bit messy with many ingredients, but we hope that this mix of problem-solving and action is entertaining and challenging. The game will be released for PC/Mac/iOS but is in beta stage now, with a three-level, playable demo ready. Feedback and funding is what's missing now, so we are grateful for any comments on gameplay or anything! There's a video at our webpage presenting story and gameplay: http://pollopuzzler.com