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Found 6 results

  1. Another video for my horror survival game One Wicked Night. Survive the monsters and save your friends in a procedurally generated mansion, now with... toilets?
  2. Hi there, theindiestone! Greetings from Whale Rock Games! It’s been a long time since we first decided to start a devlog. Finally this idea came to live and we’re so excited to share our concepts with you guys. Our first title We Are The Dwarves came out in 2016 and we were super excited to share our work with the community. However, we still had a lack of ways to communicate with players. So now we decided to become even closer and make a community-driven development. So… Introducing our newest project - Deployment! The game is a multiplayer online Top Down Shooter with unique Area Control Mechanics. Deployment is set in an abstract highly technological future, where powerful fractions fight for the only remaining resource - power. We’ve made a short video so you could understand better the whole concept: Click to watch video! You can see the game has quite a competitive focus. Although the core mechanic is dominating the areas by controlling remote level mechanics, which we call Systems. Player takes control over System by capturing the generator. We’ve made a small gif to show you how sweet this thing works: The next cool thing about the game is a Class System. The game has a variable Class System. Classes are designed with different play styles in mind. Player can expand class even more with the Upgrades System, Ability System and Weapon System, which were also designed with variety in mind. We won’t be telling much about Classes, because we plan to launch a special post about them later. But, just to get a picture By the way, here we made some screenshots of the game so you could take a closer look: Forgot to mention. Each level of the game is Procedurally Generated. So the battle experience would be quite unique every time which really cool. More of that, you can Save your favourite map, “Like” it or even make your own with Level Editor to play with friends. This all for now. But... FOLLOW THE GAME ON STEAM: http://store.steampowered.com/app/755980/Deployment/ ...And on social medias: VK FB Twitter Indie DB Mod DB Game Jolt Youtube Reddit Instagram So, TIME TO DEPLOY your comments, guys.
  3. Hello.We're a two-member team and I'd like to introduce you our game - Feudal Alloy. It's a metroidvania-style action RPG with fishbowl-powered medieval robots. We've been working on the project for a few months. I'd be happy for any feedback. teaserhomepage twitter facebook Our Steam page is public now: steam link
  4. My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community, for a community. Here are some of the game’s features: · Worldwide duelling tournaments · Co-operative skilling system · Player owned houses in the game world · No grinding · Unique combat system · Thousands of weapon combinations · A diverse and unique looking world which is created by the community I am currently running a kickstarter campaign to gain the necessary funds needed for serves and you can check out the campaign here: https://www.kickstarter.com/projects/1465468930/socuwan-the-community-driven-indie-mmorpg?ref=nav_search The whole development process of the Socuwan has been documented in over one hundred development log videos on YouTube. If you want to have a look at them, click here. Thanks so much for reading this and supporting Socuwan! Have a look at the Socuwan website, if you would like to find out more about the game. ThinMatrix
  5. My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community, for a community. Here are some of the game’s features: · Worldwide duelling tournaments · Co-operative skilling system · Player owned houses in the game world · No grinding · Unique combat system · Thousands of weapon combinations · A diverse and unique looking world which is created by the community I am currently running a kickstarter campaign to gain the necessary funds needed for serves and you can check out the campaign here: https://www.kickstarter.com/projects/1465468930/socuwan-the-community-driven-indie-mmorpg?ref=nav_search The whole development process of the Socuwan has been documented in over one hundred development log videos on YouTube. If you want to have a look at them, click here. Thanks so much for reading this and supporting Socuwan! Have a look at the Socuwan website, if you would like to find out more about the game. ThinMatrix
  6. TAKING COWS TO A WHOLE NEW LEVEL Click Here to Download for FREE! MooFO is a new indie game, in its final stages of development. An addictive arcade game that is purposely built to bring the child out in everyone. MooFO revolves around an exciting adventure of a cow named ‘Daisy’. It is a fast paced game that depicts Daisy in a space ship, controlled by the player. The aim of the player is to save Daisy from in-coming obstacles by dodging them, simply by tapping. The game is set on planet earth and the obstacles vary from cow-driven tractors to fancy planes. The more distance covered, the higher the score. Check out the Trailer!
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