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Found 19 results

  1. I got this idea from my personal experience with the game. See, when I'm playing with my first created survivor, and he dies, I forgive that initial immersion in the world, because the second survivor is still inside his home, even though the apocalypse in his city has started more than 1 month ago! This is not immersive, nor does it make sense. After all, this game is a simulation of an apocalypse. The second survivor must, as the name he describes suggests, be surviving! Whoever reads this agrees with me? Because of this surreal reason, I came here to propose that you, devel
  2. This is a spinoff idea from two threads which have popped up regarding elements of the HUD (Help Guides for Simple Info-Trombonaught, and Unified world item picking- Faalagorn). The big idea in both of these: What if the HUD elements could be made even less visible by weaving them more seamlessly into the gameplay? Small ideas: Eliminate: Move Furniture This essentially duplicates the context-menu and inventory-menu ability to move around items, but is specific to world objects and includes the ability to rotate items. The proposal is to weave together furniture
  3. Dear Developers, DISCLAIMER: I've written this letter with a certain degree of humor, but please understand this is a very, very serious issue. You've created a lovely game, and you've done a great job of adding in realism for the sake of immersion. I'm really proud of how far you've come & what you've been able to accomplish thus far. However, today I'm sad to report I've discovered an immersion breaking bug that threatens to unravel the entire game, and invalidate all the hard work you've invested. Your game is set in Kentucky, and you have liquor bottles name
  4. Hi, As you know, Project Zomboid is a exacting game, challenging, but when you have HQ, game is a little more easy, and the fire is not a real danger when you know how that works. So why not implement thunder and a chance to be hit by thunder, you or your base. (1/200, something like this, a little chance) Imagine that you run on a football ground or on a wide grass ground and be followed by many zombies. Suddenly, a zombie (or you) get electrocute, this starts a fire, burning the soil and everything around. There'll be realistic conditions, you
  5. This mod adds a lot of medicaments and medicinal items. Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid. Translations: English / Russian Innovations System of blood types (ABO) Blood type is assigned to you randomly after game started. Each blood type have a unique features. To find out your blood group look into the console or apply a blood type test Blood types chances: System of blood transfusion System of blood transfusion allow you to do a blood donat
  6. tl;dr - weather effects currently present in the game also affect road quality, road safety, & the ability of a player to operate a vehicle safely; not only impaired vision from fog / thunderstorms, but also mucking up the operation of the vehicle itself (as tires/brakes can't handle mud/ice/snow well). Merging weather & vehicles / road safety would be awesome! Examples of hazards would be: Ice on concrete roads in late fall / early spring, when rainfall starts to freeze overnight & snow that's melted during the day freezes at night. Skid
  7. Hi, I think adding more corpse positions may make the game more realistic. When you kill dozens of zombies (making a field, litterally), it's a little bit frustrating when they all have the same position (on the back, hand on the chest). I think this will had more immersion. What do you think about ?
  8. ---------------------------------------------------------Let Me Speak!-------------------------------------------------------- Note: Svarog and Aricane (owner of PZ-Mods) both had an unaltered copy of V1.2, the latest version before I had a PC failure that effectively erased this mod. If you like this mod, you have them to thank for its continued existence. This mod has something for just about everybody. Whether it be roleplay, immersion, Lua, singleplayer admin, etc, this mod has it all. What stemmed from a suggestion from here has become much, much more. Press T to open up the
  9. Good evening. I have thoroughly enjoyed Ethanwdp's "Let Me Speak Mod", which is a coding masterpiece in and of itself. My one problem is that the Mod's Conditional Speech causes your character to curse like a sailor and constantly take the Lord's Name In Vain. I can't have this in my "Project Zomboid", so I made an alternate to the conditional speech in the default. This requires the full "Let Me Speak" Mod to function. To install this Mod, you must go into the Steam Workshop folders and look for: "(STEAM CONSOLE ROOT)\steanapps\workshop\content\108600\
  10. I know I've suggested this before but I don't think anyone understood my idea. Also I've expanded on it. Since the main point of single player on Zomboid is PvE, I was hoping you'd eventually add some more immersion by adding different types of weather and weather effects. For example, right now we have rain as a type of precipitation which adds other challenge of getting wet and adding those status effects, but it seems there's only two types of rain differentiated by sounds. I'd like more kinds of precipitation, such as: Hail: With the possibility of getti
  11. So, first, a scenario to illustrate my point: I started a new Sandbox game, and it spawned me in the middle of the woods. No big deal, right? So I walked in large concentric circles, expanding out as I went. After an hour (real-time) of finding nothing, not even a berry bush or a single zombie, it begins to rain. Fifteen minutes later, at this point I'm wet, hungry, and tired - I realize my strategy isn't working. I decide to pick a direction and just walk. I head Southeast. Another 1/2 hr later (with my actual fingers beginning to fatigue) I'm now starving, soaked, and exhausted. I'm about
  12. New Dawn - Powered by AGN New Dawn is the longest running role play server here for Project Zomboid. We aim to bring an atmosphere of quality role play and push heavily for in depth character creation as well as heavy immersion in the server. With the admins, players of Project Zomboid, and our development team we have created tons of features that you will be taken care of as a player on our server. Server info: Server status: ONLINE Server location: North America (Works globally) Player slots: 64 New Dawn Team Admins: Dovima, MrB, Greyfox,Mindgate,Bill,
  13. Looking for some peeps who have been wandering around trying to find people to play coop with, I have a brand new server that can hold up to 8 people, its private so the general public cant just pop in and grief everything that everyone has worked hard to build. Voice will be required so everyone can communicate easier and ill have a teamspeak setup for easy access. If anyone's interested in joining me for surviving the zombie apocalypse leave a message down below. The server is based in Atlantic,Ga, I also have a few mods installed eceryone should know Hydrocraft plus a few others that add
  14. Greetings fellow Project Zomboid enthusiasts! As I’m sure some of you will be glad to hear, we have founded a dedicated PZ roleplaying community. Project Zomboid is game which greatly caters to immersion and roleplaying. Yes, at first, to some less knowledgeable on the game - its graphical fidelity may put off. Yet, once you begin playing, it truly is an experience to be had by any apocalyptic survival fan. We believe, what we have created is the way Project Zomboid is meant to be played. The playstyle that will bring the most potential authentic entertainment. We, as a group of frie
  15. I don't know about you, but if society as I know it were to fall apart, one of the first things I'd be packing is a pen and a notebook. In the event that you have to leave everything you've ever known behind, and go fates only know where, trying to evade death at every turn... something has to keep your mind occupied when you're holed up in a gas station crawl space for the night. So I suggest a collection of travel logs to be found on zombies throughout the end of the world. A paragraph here, a bloodstained chapter there, no complete stories, simply a diary from when they first
  16. One thing I felt that could greatly improve the immersion of the game is changing ambiance according to not only the weather, but the changing seasons which were so awesomely added with Erosion. The outdoor ambiance is wonderful, but I thought it would be neat if in the spring you hear more birds and bugs, in the summer more insect noise, in autumn the rustling of leaves and migratory birds, and in winter a chilly wind. Or you know, whatever your interpretation of the sounds of the seasons are for Kentucky. =) I would be happy to supply the ambiance sounds if someone knows how that could b
  17. Now, I understand these are tiny issues, but they have bugged me for a long time. I live in the US and there are a few issues with the vocabulary and items that detract from the "I'm an American living in the Southern Midwest" vibe. First, Americans call a "spade" a "shovel." I understand they are two words for the same thing, but it is true. EDIT: It was illustrated in this thread that a spade and shovel are two different things, but the in-game art is in fact a shovel. Second, few Americans have any idea what remoulade is. It would be more realistic as tartar sauce. While a form of
  18. Okay, here's the scoop. I was thinking, as a new immersive feature to be added, you could activate certain animations. No, not combat animations, but leisure-focused animations. You could sit down on couches and chairs, or on table chairs, toilets, etc.... These actions could slow, or stop, the process of boredom. If you sit on a couch with a broken leg, it could prevent further damage, and heal it quicker. Etc other effects... But the reason I didn't mention sleeping animations or multiple actions on couches, is to prevent the game becoming the Sims all over again. But if it get's ad
  19. So I had some ideas that I wanted to put out there, they are all multi player focused and mainly Dealing with PVE. 1) Safe houses: it would be cool if you could mark your safe house and what I mean by that is kinda two fold. One I mean it would be nice to be able to craft signs that you can mark your safe house clearly for others to see, renamed bags kinda work but real ones would be better. Two, a way to mark it for the meta game, meaning a kind of way point that you could have a general sense of how to get back home, also zombies could be attracted to it so you end up having to defend it.
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