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Found 17 results

  1. Hi, As you know, Project Zomboid is a exacting game, challenging, but when you have HQ, game is a little more easy, and the fire is not a real danger when you know how that works. So why not implement thunder and a chance to be hit by thunder, you or your base. (1/200, something like this, a little chance) Imagine that you run on a football ground or on a wide grass ground and be followed by many zombies. Suddenly, a zombie (or you) get electrocute, this starts a fire, burning the soil and everything around. There'll be realistic conditions, you can only be hit on a elevated point (like a building) or on a empty ground (construction site, field...). Thunder can hit cars and trigger alarm, burn wood houses, burn zombies... But chance needs to rule, you are not a target, you are just unlucky.
  2. This mod adds a lot of medicaments and medicinal items. Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid. Translations: English / Russian Innovations System of blood types (ABO) Blood type is assigned to you randomly after game started. Each blood type have a unique features. To find out your blood group look into the console or apply a blood type test Blood types chances: System of blood transfusion System of blood transfusion allow you to do a blood donation. All you need is empty blood bag and refrigerator for storage. Also you can do a blood transfusion from blood bag to player. You need a I.V. Starter Kit. But remember that you need to know the compatibility of blood groups. Otherwise, you will die System of advanced meds properties Each pills also have a unique features. Aspirin like painkillers, activated charcoal help you from poisoning, fluoxetine is a powerful anti-depressant, tetracycline help you from sickness and poisoning, nitroglycerine heals you a little. Overdose of drugs Each med. drug is very dangerous if you don't know measure. Be careful with your health. Otherwise, you will die Cautery Now you can cauterize your bleeding wounds with heated knives and gunpowder. Cautery stops your bleeding but it leaves burns. Pharmacology Now you can craft your own pills! You need to learn book of pharmacology for new recipies and find all required components. Ethnoscience Now you can make herbal tea! You need to have "Herbalist" or "Scout" traits (This traits give you a bonus to searching!) to find all required herbs for cooking. Also you can examine all ingame herbs. Basic information is avaliable for everyone. For advanced information you need "Herbalist" trait. v. 2.0: Here is the list of included meds SPECIAL THANKS DOWNLOADS
  3. tl;dr - weather effects currently present in the game also affect road quality, road safety, & the ability of a player to operate a vehicle safely; not only impaired vision from fog / thunderstorms, but also mucking up the operation of the vehicle itself (as tires/brakes can't handle mud/ice/snow well). Merging weather & vehicles / road safety would be awesome! Examples of hazards would be: Ice on concrete roads in late fall / early spring, when rainfall starts to freeze overnight & snow that's melted during the day freezes at night. Skidding on roads! I hope you're making your turns properly! Slip & slide all day every day, unless you're -really- careful and going -really- slow. Did you take speed demon? Oh boy, if your wheels spin out on you, you might be getting real close to Greene's. Heavy snowfall Limiting vehicles speeds, especially low-to-the-ground car speeds (like sedans). No snow plow service around town! Bonus points if snow also covers up cars' windshields & the like. Snow scraping time! Hopefully the zombies don't hear you de-icing the car.... Super-cold weather EDIT: per comments, winter tires to be able to move efficiently during the cold months? If it's notably cold for a few days (like in mid-winter in PZ) & a vehicle's low on gas, and the car hasn't been started for a few days, and the engine's old... you might have to find a friend to jump-start your car, because the gas lines (the route gas takes from the tank to your engine) froze from the cold & the engine won't start! Fun fact: while gas won't freeze itself, if your gas tank's pretty empty, water vapor builds up in it. That water vapor -can- freeze, and when it does, it makes your car unable to start. A week at a quarter-tank can screw you easy. Rain & mud on dirt roads / wilderness Did it rain recently, or is it raining right now? Time for some mud racing! All ideas are purely from living in suburban Chicago / rural Illinois for years & dealing with winter weather. What other ideas do you guys have for merging weather already in the game & vehicle operation together? Quick links: https://www.bellperformance.com/blog/how-to-thaw-frozen-gas-lines-in-a-car
  4. Hi, I think adding more corpse positions may make the game more realistic. When you kill dozens of zombies (making a field, litterally), it's a little bit frustrating when they all have the same position (on the back, hand on the chest). I think this will had more immersion. What do you think about ?
  5. This is a spinoff idea from two threads which have popped up regarding elements of the HUD (Help Guides for Simple Info-Trombonaught, and Unified world item picking- Faalagorn). The big idea in both of these: What if the HUD elements could be made even less visible by weaving them more seamlessly into the gameplay? Small ideas: Eliminate: Move Furniture This essentially duplicates the context-menu and inventory-menu ability to move around items, but is specific to world objects and includes the ability to rotate items. The proposal is to weave together furniture management and item management into a single system contained to context and inventory menus, and eliminate the furniture icon. See Faalagorn's thread for update on discussion. Crafting The spirit of these menus can be reimagined into a more useable and informative literature (inventory) item referred to generally as a Help Guide. See that thread for update on discussion of what that could look like. The proposal is to eliminate the crafting icon entirely. Modify: Health Proposal to repurpose and move this icon. This could be moved to the moodles side of the screen and display as the top moodle, which could also indicate overall health status. This would replace the "minor/moderate/severe" damage moodle and also include a "no damage" state (with a better name). Clicking the moodle would open health menus. Inventory Another "repurpose and move" idea. I believe we need on-screen "clickable" access to our inventory menus. However, I propose we add another function to the Inventory icon: The capacity moodle. Like what I suggested for the Health icon, Inventory can function to indicate your current load (fairly heavy, heavy, etc) with the addition of a "light load" neutral-state indicator. tldr; The new HUD would look like this: Two "equip" slots on the left, two permanent "menu/status" interactive moodles on the right. What do you think?
  6. ---------------------------------------------------------Let Me Speak!-------------------------------------------------------- Note: Svarog and Aricane (owner of PZ-Mods) both had an unaltered copy of V1.2, the latest version before I had a PC failure that effectively erased this mod. If you like this mod, you have them to thank for its continued existence. This mod has something for just about everybody. Whether it be roleplay, immersion, Lua, singleplayer admin, etc, this mod has it all. What stemmed from a suggestion from here has become much, much more. Press T to open up the chat. As of V1.3, it supports Tiny Automated Version Checker. If you don't have it, I highly recommend you download it from its thread here. Steam Workshop Download Google Drive Download Features: A fully functional singleplayer chat bar. Admin commands. Admin command keybinding. A built in Lua interpreter. Conditional speech, with over 100 possible lines of dialogue. Admin Commands /lua codehere -- built in Lua interpreter. can also access methods from CheatCore /help OptionalTopicOrPageNumber -- displays help. just type "/help" without quotes to display page 1 of help. /toggleconditionalspeech -- toggles conditional speech /godmode -- toggles god mode /creative -- toggles creative mode /deletemode -- toggles delete mode (when enabled, press X to delete the object under your mouse) /heal -- heals you /refillammo -- refills your currently equipped item. /repair -- repairs held item /infiniteammo -- it toggles, well, y'know /infinitedurability -- toggle infinite durability for held item /noshotdelay -- no delay between shots /toggleneed needhere -- toggles the need. type "/toggleneed all" to toggle all needs on or off. /firebrush -- toggles firebrush. when enabled, click to create fire /zombiebrush numberofzombiestospawn -- toggles zombiebrush. when enabled, click to create zombies. Type one of the following (without the quotes) to disable: "/zombiebrush disable", "/zombiebrush off", "/zombiebrush toggle", "/zombiebrush 0" /levelskill codedefinedskillnamehere numbertolevelto -- level up skill. "/levelskill all" levels all skills /instakill -- toggles instakill melee /settime numbertimehere timeordayormonthoryear -- set the time /barricadebrush numberofplanks -- press Z to barricade the object under your mouse /teleport X Y optionalZ -- teleports you to the specified X, Y, and optional Z (height). /additem caseSensitiveName optionalCount optionalItemBase -- adds the specified number of items /keybind key command infinite optional parameters -- binds the selected key to a command. /unkeybind key -- unbinds the selected key. /keybinds -- prints a list of all keybinds to the chat box. /fly -- toggles fly mode To Do - Add a fully functional options menu. Installation: http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Special Thanks: Svarog and Aricane (owner of PZ-Mods), for providing a backup of the lost V1.2 version. This mod would've been lost forever if it wasn't for them. PZ-NOOB, for the amazing suggestion this was based on. This mod wouldn't be here if it wasn't for him. CzarUltra, for his contribution to the suggestion and the mod in general. He expanded the idea to something even more amazing. If it wasn't for him, there wouldn't be a chat bar at all, nor would there be admin commands or the lua debugger. Most if not all of the conditional speech lines were thought of or inspired by him. Mike280, for his contribution to the suggestion. His post was vital for outlining what kinds of things I should add conditions for. Changelog:
  7. Good evening. I have thoroughly enjoyed Ethanwdp's "Let Me Speak Mod", which is a coding masterpiece in and of itself. My one problem is that the Mod's Conditional Speech causes your character to curse like a sailor and constantly take the Lord's Name In Vain. I can't have this in my "Project Zomboid", so I made an alternate to the conditional speech in the default. This requires the full "Let Me Speak" Mod to function. To install this Mod, you must go into the Steam Workshop folders and look for: "(STEAM CONSOLE ROOT)\steanapps\workshop\content\108600\503791964\mods\Let Me Speak!\media\lua\client". Copy and paste my "LETMESPEAKCONDITIONS.LUA" over the one in the Mod. There you go! Now, your character will take Spiffo the Raccoon's name in vain and use euphamisms and/or Dixie-friendly words. As a bonus, I also added a few lines to the quote list. If you're okay with swearing but want a more lighthearted narration, this is also the way to go. Only one of the original lines have been cut out of the Mod ("ouchies"). They have only been censored. With this Mod, I hope more people will engage in the "Let Me Speak" Mod and use all the wonderful features it has to offer. The file is in the attachment below. Thank you. -TURTLESHROOM --- DOWNLOAD: letmespeakconditions.lua
  8. I know I've suggested this before but I don't think anyone understood my idea. Also I've expanded on it. Since the main point of single player on Zomboid is PvE, I was hoping you'd eventually add some more immersion by adding different types of weather and weather effects. For example, right now we have rain as a type of precipitation which adds other challenge of getting wet and adding those status effects, but it seems there's only two types of rain differentiated by sounds. I'd like more kinds of precipitation, such as: Hail: With the possibility of getting injured, losing HP. Snow: (Yes I know we have snow, I'm talking about snow falling from the sky, not the ground cover type.) With the possibility of inflicting frostbite and decreasing visibility. Fog: Decreased visibility outdoors. Also I'd love a way to control the temperature indoors, it makes no sense that while the power is still on I get hot indoors or too cold, can't I change the thermostat? I feel that varied types of weather could add more challenge to the game as well as more incentive to stay indoors on particular days. What do you all think?
  9. So, first, a scenario to illustrate my point: I started a new Sandbox game, and it spawned me in the middle of the woods. No big deal, right? So I walked in large concentric circles, expanding out as I went. After an hour (real-time) of finding nothing, not even a berry bush or a single zombie, it begins to rain. Fifteen minutes later, at this point I'm wet, hungry, and tired - I realize my strategy isn't working. I decide to pick a direction and just walk. I head Southeast. Another 1/2 hr later (with my actual fingers beginning to fatigue) I'm now starving, soaked, and exhausted. I'm about to just give up. Suddenly, I come to a clearing, thank goodness. It goes in two directions; West & East. I head East. Another few minutes of this, and it curves northeast. another 10 min and it comes to a road; Northwest & Southeast. Hallelujah! There must be a town or structure around here somewhere. I go back to my strategy of heading Southeast. Half a freaking hour later, barely moving and unable to run, I am nearing total exhaustion (and my fingers are aching), and I'm desperate for food and water. Where is everything? I decide to try and find some berries, and head into the woods again. Some more time passes, fruitlessly. It's not looking good, I'm just wandering aimlessly in the forest. I'm completly out of options. I die - alone, starved, and perplexed. Is this a Zombie apocalypse? I wouldn't know... I never saw one in nearly 2.5hr of playing. As far as I know, I just woke up in the woods, like an amnesiac dropped from the sky. That just felt like a total waste of time, unexciting, and not engaging - but it doesn't have to be. I love that you can get lost in the woods, and think being miles from civilization (as far as you know) really adds to the immersion. However, it's not very realistic that you can literally die of thirst while it's absolutely pouring rain outside, and reach exhaustion when you have plenty of trees to sit under (or simply stand still to catch a breath). Suggestions from Observations: 1) Water Sources; There needs to be more access to water. While out in the woods, or even in rural areas, some streams or small ponds, or at least SOME kind of water source every now and then would be helpful. Realistic, even. If you've spent any time in the wilderness, or live in a small country town, you'll know water sources are much more plentiful than this game portends. Especially after a rainstorm. They may not always be GOOD sources of water, but at least they're an option. Heck, even being able to wring-out the water from the soaked clothing would be a nice option; it's a totally viable solution when you're desperate and dehydrated. 2) Resting; There definitely need to be more options for resting, especially when lost in the woods. I'm really looking forward to the new animations hopefully introducing some more methods for resting without beds or furniture. It's ridiculous that we can't lay down, or even sit down , and sleep for a while in the woods, to rest and regain stamina. It provides just enough cover to at least be moderately safe, to a degree, for a period of time, and rest up. Instead we just stand there, breathing heavy, with no relief, gradually dying of exhaustion. In the middle of nowhere. 3) Long Roads; The roads are just TOO barren. Walking for, what seems like miles, with no idea if you're heading in the right direction is not very fun - especially after an hour or more without seeing ANYTHING. That's not a game, and I'm not even sure it qualified as a walking simulator; at least those give you something to do. I'm not totally certain of how to solve this, though breaking up the monotony and adding some minor interaction aspects would be a start. Maybe placing some street signs that, at the least, let you know there's civilization somewhere; a speed limit sign, a mile marker, a billboard ad, a rest area sign, an 'X-Miles to Next City' sign, something. Also, maybe the occasional random item, pile of junk, wrecked/abandoned car, etc. Some way to possibly get some supplies, even if they may not be too helpful. Something is better than miles and miles of ABSOLUTELY NOTHING. Even seeing a few Zomboids would be a start. Anyhow, that's my long-winded two cents.
  10. New Dawn - Powered by AGN New Dawn is the longest running role play server here for Project Zomboid. We aim to bring an atmosphere of quality role play and push heavily for in depth character creation as well as heavy immersion in the server. With the admins, players of Project Zomboid, and our development team we have created tons of features that you will be taken care of as a player on our server. Server info: Server status: ONLINE Server location: North America (Works globally) Player slots: 64 New Dawn Team Admins: Dovima, MrB, Greyfox,Mindgate,Bill, Aussie Paul Developers - Nolan, TheRealJebus Mod Creator - Hydro We'll see you at: http://www.aggressiv...ng.org/newdawn/ ^ Apply your character for whitelisting on the website - Don't forget to read the rules ^ ____________________________________________________________________________________ Server Lore As an addition to our server, we've got lore to enhance the roleplay experience. http://www.aggressivegaming.org/newdawn/threads/day-zero-lore-trailer.5176/#post-20786 Ever want to know what it would feel like to experience the apocalypse before and after it started? New Dawn has pushed out a new lore concept that will introduce this idea! Thanks to Carver and his magical writing abilities, he was able to write a draft and final concept of lore we are going to release. Heres how it works: We are going to start our server with life before the apocalypse in good ol' West Point. Players are limited to West Point while we do this concept and it runs into feel fledged apocalypse. Players will be writing up applications for characters and roles to be had inside the town of West Point in 1991. There are some facts the server is going to use to help make sure we are sticking to occupations vs population levels and not saturate the server with over used characters. Carver has recently hit us with a teaser on the forums for the new Day Zero Lore. Along side it are a few posts to kinda paint a picture of what we are going to do! No Evil or Bandit Applications. Per the setting we are playing in for the start of this lore we are only allowing Neutral to Good characters in and for those who will DEVELOP their character into a well played bandit we will be making sure that they are kept balanced on the server. We will also be asking players each time to apply to create a new and unique character variation that isn't the same as before, we will turn down repeat applications. Variety is important to avoid a stale role play atmosphere. We are Accepting Applications for the New Lore: At this time we have opened up our application process for the new lore and admins will be prepping them and getting people to the point of a new standard of approval on the server. The application has gotten tougher. We are also changing the whole group application system a bit, so for those who are looking to create a family for this lore you are able to have a max of 3 people in your group application and each person is allowed one group application per lore. Whatever happened last lore is over with and here we are with a brand new start. So lets get on with it and start role playing on New Dawn. Stay Tuned for a Launch Date and more information! Link to Lore Teaser-http://www.aggressivegaming.org/newdawn/posts/20819/ Link to New Rules-http://www.aggressivegaming.org/newdawn/forums/rules.217/ Link to Application-http://www.aggressivegaming.org/newdawn/link-forums/application-form.215/ ____________________________________________________________________________________ So, what else can you expect from this server? Custom Features! -Free Base Back Ups -24 hour World Back ups -Automatic Offline Robbery Report System (submit a report with the appropriate information and we will know who robbed you offline automatically. We will also return items back that were stolen, WORK IN PROGRESS, We are trying to create a tool that will DETECT without a when you are being robbed while you are offline no promises there though) -Support System (Got bitten while experiencing lag? Held your W key too long and ran into fire of off a building? Submit a Support Ticket an admin will assist you in game.) -Custom created Wiki for PZ and Hydrocraft (manually updated each patch) -Character screen - See what character you have created, their status, location and times logged on and off last (this page is used to gather needed details to submit an offline robbery report) -One click approval (Issues information to player while simultaneously adding them to the whitelist and moving their thread.) -Server Monitor - Admins can watch the server and all of its events real time from our custom page, this includes item placement/removal, coordinates of players as well as realtime viewing of local and global chat. An awesome community - Players from 10 different countries. Our server has a very friendly and outgoing community which is welcoming to new players. As you can see above New Dawn does nothing but want to provide the community of Project Zomboid a place to enjoy the game and role play with like minded individuals and our team here is extremely dedicated to just that. In-depth roleplay! We take our roleplay very seriously and do our best, to keep the standards high, to get the best possible experience for everyone, experienced and inexperienced alike. Everyone's welcome! - Frequent events! It's not just up to the players, to keep the server interesting! The admins do their part too. Which is why we have frequent events and various mini-events on the server. We will keep you entertained! - New to roleplay? Fear not! On NewDawn there's room for improvement. Even if you aren't an experienced roleplayer, you're free to apply and develop your skills. There's a lot of help to get too, both to new players and to experienced players. - Tough environment! The zombie apocalypse isn't easy! NewDawn combines a rough environment with roleplay, making surviving an actual challenge, which also makes room for character development. Loot is hard to come by! - We've got PVP! No killing on sight, but PVP is allowed! We've got some strict rules, that prevents players from just going around killing everyone, with no motive. Even so, living in a post-apocalyptic world is risky, so don't get too comfy. Anything can happen!
  11. Looking for some peeps who have been wandering around trying to find people to play coop with, I have a brand new server that can hold up to 8 people, its private so the general public cant just pop in and grief everything that everyone has worked hard to build. Voice will be required so everyone can communicate easier and ill have a teamspeak setup for easy access. If anyone's interested in joining me for surviving the zombie apocalypse leave a message down below. The server is based in Atlantic,Ga, I also have a few mods installed eceryone should know Hydrocraft plus a few others that add to realism and some just to help out like cremation to get rid of all those pesky bodies after a killing spree. This is an 18+ server, Im looking for a completely mature group to play with.
  12. Greetings fellow Project Zomboid enthusiasts! As I’m sure some of you will be glad to hear, we have founded a dedicated PZ roleplaying community. Project Zomboid is game which greatly caters to immersion and roleplaying. Yes, at first, to some less knowledgeable on the game - its graphical fidelity may put off. Yet, once you begin playing, it truly is an experience to be had by any apocalyptic survival fan. We believe, what we have created is the way Project Zomboid is meant to be played. The playstyle that will bring the most potential authentic entertainment. We, as a group of friends, have often roleplayed on private servers in the past, yet we decided to go to the effort to not only create a better, more diverse and public experience but also a friendly out-of-character community. We have spent the last month or so, hard at work on the community, each serving our own important roles. We will be officially launching on the 4th of June. Plus, to further the hype and narrative stories which will be told in due time; we will be launching with an Outbreak Event. You read more about it here: http://zomboidrp.com/thread-82.html So, what are you waiting for?! Sign up, submit your whitelist application and join us in the epic fall of Kentucky!http://zomboidrp.com Our TeamSpeak 3: 185.16.85.83:9045 We will also be streaming the launch at: https://www.twitch.tv/djhato [Credits to the following users for helping with the initial launch]: Bun, Redsky, Austin, Ryan, Dan, Polaroid and Natje. All of you have received the “Patient Zero” award on the forums for your assistance, which we appreciate beyond immeasurable lengths! If you wish to see what and where these people helped out, check this page out:http://zomboidrp.com/awards.php?view=2
  13. I don't know about you, but if society as I know it were to fall apart, one of the first things I'd be packing is a pen and a notebook. In the event that you have to leave everything you've ever known behind, and go fates only know where, trying to evade death at every turn... something has to keep your mind occupied when you're holed up in a gas station crawl space for the night. So I suggest a collection of travel logs to be found on zombies throughout the end of the world. A paragraph here, a bloodstained chapter there, no complete stories, simply a diary from when they first knew it was all coming to an end until their death. What they were thinking, who they missed, what they wished they hadn't left behind. Hopes, fears, love and loss. Can we perhaps create a forum category to submit these and maybe [how exciting would this be?] see our submissions in game? Can we talk a dev into writing a few [hundred?] out to give us something to read around [Or feed to] the campfire?
  14. One thing I felt that could greatly improve the immersion of the game is changing ambiance according to not only the weather, but the changing seasons which were so awesomely added with Erosion. The outdoor ambiance is wonderful, but I thought it would be neat if in the spring you hear more birds and bugs, in the summer more insect noise, in autumn the rustling of leaves and migratory birds, and in winter a chilly wind. Or you know, whatever your interpretation of the sounds of the seasons are for Kentucky. =) I would be happy to supply the ambiance sounds if someone knows how that could be coded into a mod. There is a cool website http://www.ambient-mixer.com/ where you can mix sounds, the only downside is you have to pay to have a downloadable version of the sounds. I'd be happy to mix the sounds and pay for them if someone knows a way to code them into the changing seasons. =) Thank you for reading! Let me know if you think it's a good idea.
  15. Now, I understand these are tiny issues, but they have bugged me for a long time. I live in the US and there are a few issues with the vocabulary and items that detract from the "I'm an American living in the Southern Midwest" vibe. First, Americans call a "spade" a "shovel." I understand they are two words for the same thing, but it is true. EDIT: It was illustrated in this thread that a spade and shovel are two different things, but the in-game art is in fact a shovel. Second, few Americans have any idea what remoulade is. It would be more realistic as tartar sauce. While a form of remoulade, it is significantly more common in the US. Third, almost every American household has ketchup and the rarity of this item is disproportionate, especially when compared to remoulade. Fourth, I've admittedly never left the country, but here in the US pickles are almost exclusively sold in jars. And, as such, it is my opinion that they should leave an empty jar behind. I appreciate everything the devs are doing, I really like the direction this game has been going, and I understand there is a lot on their plates. Thanks for taking the time to read my short rant, I'll update with anything else I happen to find. EDIT: Also, there should also be sounds from cooking popcorn. Potentially, cooking in general creates smells that attract zombies. EDIT (again): Also, in the US a 'vest' is called either a 'tank top' or and 'A-shirt' (less common).
  16. Okay, here's the scoop. I was thinking, as a new immersive feature to be added, you could activate certain animations. No, not combat animations, but leisure-focused animations. You could sit down on couches and chairs, or on table chairs, toilets, etc.... These actions could slow, or stop, the process of boredom. If you sit on a couch with a broken leg, it could prevent further damage, and heal it quicker. Etc other effects... But the reason I didn't mention sleeping animations or multiple actions on couches, is to prevent the game becoming the Sims all over again. But if it get's added, no problem. I just don't want this a major focus. Just a little something extra. (Now if this has been suggested, I am very sorry. I looked for it under "Animations", "Immersion", and didn't find anything close.)
  17. So I had some ideas that I wanted to put out there, they are all multi player focused and mainly Dealing with PVE. 1) Safe houses: it would be cool if you could mark your safe house and what I mean by that is kinda two fold. One I mean it would be nice to be able to craft signs that you can mark your safe house clearly for others to see, renamed bags kinda work but real ones would be better. Two, a way to mark it for the meta game, meaning a kind of way point that you could have a general sense of how to get back home, also zombies could be attracted to it so you end up having to defend it. I guess because I'm noticed when I build a base far out in the woods I never end up having to deal with Zeds, with farming, fishing and soon trapping the out doors men type will end up playing a camping sim vs Apoc survival. My second idea ties into marking a safe house in the meta game, perhaps a way to set ownership on containers That flag people as raiders when the loot it, if you can only have one safe house marked at a time then people couldn't just set ownership on random stuff to prevent others looting stuff from place they wanna loot but don't have the means to at the time. I say this because if the server has pvp off there's no way to keep your stuff safe, people can just walk into your safe house while you are standing there and take your stuff and there is really nothing you can do. At least this way people could see at a glance who could be trusted and who can't.
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