Jump to content

Search the Community

Showing results for tags 'image'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 6 results

  1. Hi, I'm trying to create a UI panel that has an image as one of its children. Here's the code: But I get an error in ISUIElement.lua line 669 / ISImage.lua line 45. Java.lang.RuntimeException: at.se.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at.se.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) From what I understand one or more arguments are wrong, but I have no idea which one and how.
  2. is there any tool or any way to take our map file folder in a saved game and get the very large image that the map files would represent in game? i have taken a look at the map tools but they only open .pzw files. Is there a pzw file for my current map somewhere? or one for the general clean version of the map?
  3. Hello everyone, I created an old mod when I used to play this. I could load individual .png image files and they loaded in the game perfectly fine, but after re-working my mod (took several hours this morning) to apply it to and include all of the latest changes in the game, none of the custom images work anymore. Everything else works but the images. They are mostly Item_ icons, and one Objects_ file. Previously I used this code in a random lua for it to work: function TestItemIcons.loadTextures() getTexture("Item_Cigar.png"); end Events.OnGameBoot.Add(TestItemIcons.loadTextures); ---- Please can someone help me get my custom images to be loaded by the game again? My friend and I are eager to get back into the game and we're just waiting on this last bit of info, thanks everyone.
  4. I made a set of swatches for Photoshop so that it's easy to get the correct colours for the various elements of any map you're trying to make. Instructions are based on CS3 because I never bothered to update! Download the file and save it somewhereIn your Photoshop, ensure swatches are visible from Window -> SwatchesClick the little down arrow icon near the close button at the top right of the swatches window and choose "Replace Swatches" (or if you'd rather not replace the ones you already have there, choose "Load Swatches" instead)Navigate to the file you downloaded and select itOnce loaded, hover the mouse over each swatch to see what type of map element it represents.All the colours for both the map and the vegetation map are in there. If anyone has a more modern version of Photoshop it'd be nice to know if this file works there too. For everyone using the GIMP, I don't think this file type is compatible. Not 100% on that though.
  5. Kenpachi™

    Image tooltip

    How i can add an tooltip to image? I tried: function ISImage:render() self.toolTip = ISToolTip:new(); self.toolTip:initialise(); self.toolTip:setVisible(false); if self.mouseover then self.toolTip.description = self.tooltiptext; self.toolTip:setVisible(true); self.toolTip:addToUIManager(); else self.toolTip:setVisible(false); self.toolTip:removeFromUIManager(); endendTooltip appears, but does not disappear. What am I doing wrong?
×
×
  • Create New...