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  1. Hey guys, This is a bit of a Work In Progress right now, but now there's a few posts up in the series, I'm open for critique. From the 5th post onwards, I'm trying a slightly different format based on feedback I received from the first 4 entries. There's more snippets of functioning code, complete working code at the end of it (also available to grab on GitHub), and a few more fully interactive demonstrations where applicable. Realmscape HTML5 Game Engines in JavaScript Blog Series Briefly: This is a blog series I've started on the components of a Game Engine, based around actually making an engine of your own in JavaScript. It was originally going to be written alongside a refactor of our near feature-complete engine, but has since taken a turn to cover things slowly and a little more thoroughly. The examples are in JavaScript, because it is reasonably close (complexity-wise) to pseudo-code, and will run on anything with a web browser. It's easy to learn, easy to translate from, and does not under-perform too badly on a range of devices. I'll update this post with new content, as I remember, and turn this into something a bit more legible when I get time. Current posts: (in order) Making an Engine, or making Games?The Basics: Development EnvironmentThe Basics: Game LoopBasic Math: InterpolationThe Very Beginning (Making a text-based interface)Human Interaction (Handling user input)Keyboard Bindings (Create reconfigurable key binds)Prototype, var, and Object oddities (WIP)Planned posts: (vaguely ordered) These will happen eventually, but after some feedback from JavaScript novices I'm taking it a bit slower than previously anticipated. The Basics: Handling User InputService LocatorThe Basics: Asset LoadingRendering: TextBasic Entities: StructurePrototype: The Engine So FarRendering: 2DRendering: 3DAI: Finite State MachinesAI: Behaviour TreesAI: PathfindingPhysics & Collisions
  2. Ok so I've been working on a new HTML5/Canvas/JS Game that's compatible for the 3DS Web Browser. I intend to implement dual screen support in the future. Right now it's mostly a Tech Demo so features aren't really added yet, but I wanted to get some feedback about how it functions on other 3DS's before I continue. I do see this hitting other platforms in the future but just working out some game mechanics for the time being. This is all new to me, so bare with the cheezy paint graphics till I am ready to update. I'll post more info on features I plan to add later (unfortunately I think the 3DS version will be more limited than the rest for obvious technical restraints). Enjoy and please leave some feedback......... go easy on me! ZombieCade!
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