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Found 2 results

  1. Hi Seems like gameplay was fine until...I set off a house alarm, thereafter I couldn't shake any zombies. Incidentally I was streaming at the time and you can view the highlights here on twitch. Just skip through it if too long.
  2. In Survival house alarms are so often, too often I think, or maybe I'm just unlucky; and all of that would be fine if they worked as they are supposed to and as most of them do IRL. I think these are the two biggest issues: Alarms are not triggered by zombies, only by the player. Security/alarms are active even when there are windows and/or doors open or broken (all are motion-based). Motion-sensor based alarms are generally not used in regular houses, only on per-room basis in places where something very valuable is stored. Most alarms are based on completing a circuit, so if a window or a door opens it breaks it and triggers the loud alarm. There are those which also detect a window breaking, not just opening, but there are also those that only detect opening/closing. Now, of course you don't have to go into the great struggle and detail of making sure all types of alarms exist and then deciding in which types of areas each can be, however, I think that the current one-for-all solution is not the best, it's mostly annoying because it defies common sense and reality, primarily due to 1. There is currently no way for the player to know if a house has an alarm, we can't go around the house and check to see if there is something potentially resembling a security system inside or outside + zombies being inside and/or windows or doors being broken or not also means nothing. This means it's 100% random whether you hit an alarm or not, and something random that can't be preemptively accounted for that changes gameplay in a significant way (and poses significant risk for failure) is 100% BAD, BAD, BAD. My suggestion is that you firstly decide what kind of alarms you want to have (so, that's 2.). For that my suggestion is detecting opening a door or a window and/or breaking it too, and that's what would trigger an alarm. Then just make zombies able to activate alarms as well OR make sure that alarms are disabled where zombies have broken windows/doors or places in which zombies are (in case you don't want zombies causing random alarms). All in all, this way player won't feel cheated and won't feel as annoyed by the burglar alarms which are quite often. This is all just ideas, but if I had to choose one, here's what I would do (TL;DR): Having 2 main types of alarms: Motion-based for high-profile places and breach/opening-based (e.g. opening or breaking a window would trigger it, but just being inside or outside wouldn't). The first one couldn't be activated by the player if there are already zombies inside the area. The second one could have zombies inside the area, but it couldn't be activated if the player walks through an open door or window. Zombies triggering or not is either way, I can see both arguments for and against that (annoyance that can't be accounted for VS adds an unexpected variable to make gameplay more intense/complex)
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