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Hi everyone, this is my first suggestion, so it's probably going to be incredibly bad anyway... Oh well, let me begin Like it or not, but vehicles are too overpowered. I've been able to kill more than 1000 zombies with a single car, and it's still going! The problem with vehicles in Project Zomboid is that running over zombies at slow speeds is very effective and barely does any damage to the car at all. It is shown and explained well in this Video. https://www.youtube.com/watch?v=mb76jxMBWpw (Yes, this does also work for really large hordes, I tried it. You just need some patience, as it takes some time.) Now I'm not going to suggest you to just heighten the amount of damage zombies do to vehicles, as that's just a cheap, lazy and unrealistic way to balance things. Instead, I'll suggest something that'll involve the animation update! Ooo fancy Oh yes, right, let me get to my point... Basically, my suggestion is that zombies should be able to climb onto the hood of the vehicle when it's driving at very slow speeds (5-10MPH or below). They will then proceed to attack the windshield of the vehicle until it breaks. Afterward, once the windshield has been broken, they will proceed on devouring the player. This could also make it much more important to have a well-maintained windshield, which will then also cause the player character to be more careful of running over Zombies in the first place because that could break their windshield as well. To get a zombie off the hood, accelerate to a higher speed (25-30MPH or above) and perform some maneuvers such as slaloms, breaking etc. See Dead Rising 3 (Not a good game... But the driving was fine.) as somewhat of an example of doing this. (To be fair they shouldn't be able to do it on larger vehicles, such as the SUV shown in the picture... That would actually give those vehicles a tactical advantage ; also excuse my bad editing skills) I am pretty sure that it is difficult to animate something like this, but considering the game will have motorcycles, which will then have to have falling down animations that will have to interact with the environment, I think this will be possible in some way or another.