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Found 2 results

  1. Zomboid lacks realistic ways to deal with heat in the summer. Winter is a serious event, if you don't manage to get some form of heating you will freeze; This makes sense in a realistic survival game. Summers, however, are easy by comparison, as long as your house has power you're good, most houses don't get too hot inside anyways. I think however the inclusion of cooling systems is a much-needed addition to the game if we want to realistically depict surviving in a zombie apocalypse. Heat-Stroke is a serious thing and is a big part of managing one's survival in the summer, especially if there are zombies about. Entering an apartment building and climbing 8 floors during a heatwave when the power is off, would be absolutely brutal for example, many people would struggle and would need to plan for that. Imagine just how hot and humid these rooms would be when it's 30 °C (86 °F) and there's no power. I also think this feature is important because it affects map design, and the longer we wait on implementing realistic interior heating/cooling, the more work mappers will need to do when it is to be implemented down the line. I've attempted to find the code that deals with interior temperatures but it seems to be hard-coded into the game, so this is something that can't be easily modded in; Thus I must appeal to the Indie-Stone gods. Here's why I think cooling is a huge missing piece of zomboid's mechanics. Historical Precedent Before the widespread adoption of air-conditioners in the early 1900s, finding cooling was a huge part of daily life in the summer. Many buildings often got too hot for staying in long term and had to be designed to allow a considerable draft or have other ways of passive cooling. Because summers could get quite hot, people would spend particularly hot or humid days outdoors, at pools, in shaded parks, and at beaches. They would have to dress lightly for the season, and plan activities accordingly if the weather was too difficult. Electric fans helped some buildings keep a moderate draft, helping interior temperatures some, but it wasn't until AC that our behaviors towards indoor spaces changed completely. Now people could stay indoors all summer without worrying about overwhelming heat or humidity, and they didn't have to dress as lightly. Proposal Zomboid needs a realistic interior temperature system, no more magic interior temperatures (although a sandbox option should be there). and with it should allow for the addition of ways to deal with heat. Basic ways I think it could be done is by adding items such as: Fans Standing Desk Ceiling Air Conditioners Window Centralized (Outdoor unit) DIY Evaporative Coolers (Swamp Coolers) Some of these systems rely on lower humidity and so high humidity can be a dangerous phenomenon. Fans and especially evaporative coolers are less effective the more humid it is. Air Conditioners remove humidity from the air as well as cool it, however, they are a bit loud and require electricity. Also maybe outdoor temperatures could use areas (such as forest, deepforest, etc) to determine local temperature, making areas with lots of trees, or areas near water, cooler than urban areas or open fields. I hope this gets attention because dealing with heat in the summer is a big element of a realistic survival game that we are just lacking at the moment. Any thoughts?
  2. I know I've suggested this before but I don't think anyone understood my idea. Also I've expanded on it. Since the main point of single player on Zomboid is PvE, I was hoping you'd eventually add some more immersion by adding different types of weather and weather effects. For example, right now we have rain as a type of precipitation which adds other challenge of getting wet and adding those status effects, but it seems there's only two types of rain differentiated by sounds. I'd like more kinds of precipitation, such as: Hail: With the possibility of getting injured, losing HP. Snow: (Yes I know we have snow, I'm talking about snow falling from the sky, not the ground cover type.) With the possibility of inflicting frostbite and decreasing visibility. Fog: Decreased visibility outdoors. Also I'd love a way to control the temperature indoors, it makes no sense that while the power is still on I get hot indoors or too cold, can't I change the thermostat? I feel that varied types of weather could add more challenge to the game as well as more incentive to stay indoors on particular days. What do you all think?
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