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Found 3 results

  1. Maintaining a good clean garden and lawn gets a bit timeconsuming after a while and frankly "unrealistic" There should be tools and methods to make the "remove grass" action a bit more effective instead of pulling out the grass strands with your hands so a few suggestions. 1. Lawnmowers. (New addition, models/animation/mechanics) They make sense in the universe of PZ, and should be a part of the world. Having maybe 3 kinds. I do belive that the vehicle mechanics could be used/modified for both types push and rider. A hand push/Walk Behind Manual lawnmower where you could get some physical exercise and make your lawn free from pesky long grass in a silent fashion. A Walk behind motorized lawnmower, requires gasoline to operate, more effective and less strainous mode of cutting your lawn but also louder. A rider, requires gasoline to operate, small/slow ridable mower where you can drink your looted beer and have a rest while you make sure that the grass is kept in check. Loudest version but also the fastest/least demanding. 2. Make the Hand Scythe cut grass. ( adding function to existing object ) Being able to cut grass with the Hand Scythe in an efficient manner just, chop, chop. Make the tools make sense. 3. Pour gasoline on it! ( adding function to existing object ) From experience I know that pouring gasoline on the lawn will make it wilt and nothing will grow on that patch for a long time. (kids don't refuel your lawnmower on your lawn if there's risk for spilling, and there always is) To make sure that you will have a clean driveway to your base outside of town you could spend some gasoline to make sure that a tile will not grow anything for a long time and thus eliminating the labour needed to keep it clear. Sure it is not good for the enviroment but it sure doesn't matter in the zombie apocalypse. You could remove the dirt and get fresh to place in the spot if you want grass to grow there in the future. This also makes for some griefing gameplay in multiplayer with pouring gasoline all over someones crops and gardenfield in the future.
  2. On Bedford Falls, I'm building a base in the large clearing east of the lake in the middle. With the latest build you can move lights, sinks and TV's etc, but because it isn't an existing house, the game doesn't supply power/ water to them.(yes the water and electricity are still on in game). So is there an easy way to mod the files either with the map editor or manually to make the game see those cells as having water/electricity? - I also want to do this to stop erosion from spawning grass and shrubs inside my base. I don't really expect a mod, just a quick fix until the devs implement this properly, but does anyone know how to edit these parameters in my existing game?
  3. Probably someone already asked this question, but probably that my terrible English does not allow me to find it on the forum. I loaded cell muldraugh map in TileZed. Then I decided to clear a spot on the map for the new building. But when I tried to erase the BMP eraser part of the tree and the grass, I was disappointed. Because grass and trees refused erased. I also tried to create a new layer above the standard, but it did not help ... How to deal with it, I might do something wrong?
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