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Found 4 results

  1. Sometimes when i play i feel weird visiting big places, becouse everything there is okay, glasses arent broken, chairs are nice set up, nothing is destroyed, almost no blood, no corpses, i cant see the chaos. Its like there wasn't any zombie breakout. Just like in second everyone turned on into zombies, and they didnt touched computers chairs tables, and everything was left clean My idea: Add more blood over the map, maybe graffiti on walls, or blood subtitles like "god forgive us" , "there is no help " flipped trash cans, newspaper all over the city, massacred corpses and bones, holes in the walls, broken doors, burned houses, shopping carts near the super market. Or any sight of survivors i mean Barricaded houses with more loot but no one inside, sign saying "nothing is here" or "big horde over here" or already looted houses Zombie events: I mean when you walk on the street you can see a group of zombies eating someone, they cant see you so you can walk around or fight them Thank u for reading
  2. So I have another topic in the PZ suggestions called "Neat Little Ideas". (Found here: http://theindiestone.com/forums/index.php/topic/10095-neat-little-ideas/ ) Here is one of the ideas I suggested to be implemented into the game, and more, in case anyone would like to make it a mod. For reference, humanoid characters or characters are NPCs, Players, and Zombies. Is sorta shorter for me to write. When a zombie, NPC, or player dies, a blood puddle slowly forms around the body, suggesting they are bleeding on the ground. The size of the blood puddle and how fast it forms would depend on the type of weapon used to kill them and/or the severity of injuries on the body at the time of death. Which one is added, should depend on the games limits. (List of blood puddle size to weapon killed with: Fists: None/Very Small. Fork: Very small. Bat: Medium. Kitchen Knife: Large. Axe: Large, and so on.) Maybe a humanoid character stepping on the blood puddles or other blood textures would give that character bloody footprints for a short time, resulting in interesting player, zombie, and npc tracking. Another cool idea, is that the blood textures should look different, depending how much damage is done. Ex: The blood textures should look gorier if hit with an axe five times, than hit with a fork or bat. Characters should show better blood particles when being hit instead of chunks of meat flying out and blood magically appearing on the ground when hit. Blood particles look somewhat like this: (But it should look more... Realistic, than this example. ) Well, that's my mod request. Get your brilliant coding minds working, and I hope at least one of these suggestions become a mod! I appreciate feedback. Thanks for reading!
  3. I like little interesting things in games that you have to be paying attention to appreciate. Here's a list of some that I will update. Ideas: Comment on this topic with an idea, and I can add one of your ideas. CheezeIsGouda: When a zombie, NPC, or player dies, a blood puddle slowly forms around the body, suggesting they are bleeding on the ground. The size of the blood puddle and how fast it forms would depend on the type of weapon used to kill them and/or the severity of injuries on the body at the time of death. Which one is added, should depend on the games limits. (List of blood puddle size to weapon killed with: Fists: None/Very Small. Fork: Very small. Bat: Medium. Kitchen Knife: Large. Axe: Large, and so on.) Maybe a humanoid character stepping on the blood puddles or other blood decals would give that character bloody footprints for a short time, resulting in interesting player, zombie, and npc tracking. CheezeIsGouda: When a player or NPC has a bleeding debuff, they slowly drip blood onto the ground. Oops, bleeding onto ground from bleeding debuff is already added. -snip-: Have the weapon in your hand slowly break in appearance as the quality goes down. -snip-: I think you should change the amount of blood dripping depending on weapon, into amount of blood dripping depending on the severity of the cut, you could kill someone with an axe, but there is no guarantee it will be a large cut. malankatank: ...It would be cool when you swing the axe and one shot kill a zombie with a head blow, that there is a possibility the head could be lopped off. Also along the lines of that you could hack off a leg (making a crawler (we shall call him Stumpy)) or take off an arm. INoEmo: I think it would be pretty cool if, with some weapons, when it breaks it leaves you with something sharp (golf club stick with a pointy end where it broke, baseball bat handle that is sharp, etc) that you can stick in a zombies face for an insta kill, but you don't get it back. It would be like one last "fuck you" to the horde as they start chomping down on you. Thanks for reading, and please leave some ideas of your own, or any comments.
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