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Found 4 results

  1. I suggest new uses for known items: -Soda cans and canned food cans could be used for new crafts (see below) -Sturdy knives (kitchen and hunting) could open canned food (A player could learn this on a military fanbase survivalist magazine, or a new skill for Veteran, see below) -Yeast: For Quality brewing and makeshift brewing. -Olive oil (animal grease and Zombie Grease too): used for fuel in lamps, firecamps or torches, but their burning depends on fuses (torches and lamps) and produce an annoying smoke (overuse and lack of ventilation makes you sick) New crafts: - Makeshift bushcraft lamp, with soda/canned food cans (replace the fuse) -Makeshift lamp fuse from toilet paper/riped sheets (trust me, just twist them like a rope) and grease -Makeshift soap from grease (animal grease, olive oil, zombie grease) and lye (you could also use wood ashes for a low quality but still useful soap) New items: -Wood Ashes : A good fertilizer, also a makeshift lye (ashes +water) for a makeshift soap. -Plastic Pipes and rubber hoses: For many crafts like distillery fixes and makeshift distillery and brewing -Living Yeast: A WWI trick, whenever you make bread, you keep just a pinch of the dough, so some yeast are still alive and you could make another bread, so they replicate when the new dough is resting so you pinch a new yeast generation and so on... I suggest new craft stations, and new crafting process: -Makeshift home brewing --plastic/glass bottles, plastic pipes etc. Prisoners makeshift alcohol is real, they dont use yeast but their dirty hands and spit has a low % of good yeast fungi for brew that toilet alcohol. This bad alcohol is impure. -Makeshift distillery -- some makeshift lamps, some pipes and bottles. This purify the alcoholic mix. -Quality distillery stations (build them with high cullinary and metalworks) they use metal pots, rubber hoses, metal pipes etc. Use quality yeast for a better % success. -Bushcraft furnace: dirt, water, and tree branches --> makes an incomplete furnace, you need burn the mud so it becomes a makeshift clay furnace. Bring fire material and and a new option "burn mud" to complete the furnace after a camplike fire buildup that is dangerous to nearby flamables. I suggest new skills Brewing -- learn recipes with magazines and skill with books. Creates alcohol from cereals and sugar like stuff. Sucess and alcohol quality comes from skill. Purifies the alcohol with bigger skill etc. So if brewing is not important to get its own lv skill like carpenty etc? Join this on a chemistry update or culinary skill. So cullinary is ok So I suggest new uses for skill Culinary -- brewing is succesful he higher the cullinary is. (Forget its own brewing xp, but purified makeshift alcohol from gardening corns and other cereals and other sugar stuff like grapes or sugar canes (sugar canes is a taboo but they existed in Kentucky) still important like a fuel for lamps, generators, green engines etc. I suggest new skill from professions - Veterans open cans with a knife and knows makeshift soap. - Gourmet Chef has some brewing knowledge (Buff the chef!) - Burglar knows makeshift alcohol and makeshift distillery. New skill from traits - Scout knows makeshift lamps and makeshift soap. All these skills like makeshift lamps, makeshift distillery, makeshift soap, scavenge grease from animals etc: -Bushcraft Magazines
  2. I've noticed that when you drink a can of soda, eat a bag of chips or a can of food the item conveniently disappears. But if you were to make a soup, or cup of coffee etc it will leave behind an empty bowl or pot. I think that after eating something, it should be replaced with a trash version of that item (empty chip bag, empty can etc.) which you would then have to deal with in some way. Either by dropping it where you stand (which would leave a trail for NPC's or other players), or by placing it in a garbage can or other such container. Adding garbage items would not only give you one more element to consider while surviving, it would also replace some of the abundant food items with trash which is far more realistic than finding an empty cupboard. It would give you more to search through, and change up the looting game. Here's a mod that was created for Build 31 that did exactly this: http://pz-mods.net/weapons-items/Littering/ It would be awesome if this made it into the final game!
  3. it would be nice if we could completely burn things in the campfire by putting them inside Edit:
  4. I was watching one of Mathas' videos of PZ, and he was suggesting that perfect, water-tight rain barrels should not be available to build at level 0. I agree, but then I thought, why would rain barrels even be necessary? Just drag over a wheely bin and pop the top open. Of course, to balance it, you could make it so that you have a pretty high chance to get sick from the garbage water unless you perform a "clean" interaction that consumes 1 sheet or 1 bath towel, and 1 jug of bleach. Perhaps to balance this out bleach could be made slightly less common.
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