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Showing results for tags 'flowers'.
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Hey TIS team, I have not found the question on the forum so here it goes: are you planning on improving trees? Because essentially everything is on scale in the game except for the trees that don't exceed more or less 2,50 (1 floor). I know that there are some deep forest areas where trees are blown up but i was guessing it was a placeholder. I can completely understand why something like this would not be a priority considering what your team is working on at the moment, but that would be a very nice visual improvement and would impact almost every frame in game... It would also make all forest area less repetitive and more scenic. It might actually save some performance advantages (but I might be very wrong) as it would mean drawing one big tree instead of 9 small. I drew one just to illustrate my point
So I've got this idea that I'd like to have seasonal item spawns in the world. Using Nolan's awesome Items Spawn of the Ground mod, I want to make a few items that will only appear during certain seasons. For example: In spring months, flowers spawn in meadows. Maybe insects are easier to find. In the deep woods, some seasonal herbs may be easier to find. Etc. In the fall you could have mushrooms to find in the woods, acorns, walnuts and other seasonal produce. And in winter you can't find anything. I think aesthetically it would be cool to see these things, and give more incentive to explore the woods and rural map. The issue is I think I know how to make seasonal item spawns using the code in the hunting mod, which does a season check. I'm trying to brainstorm some ideas, however, to make those items disappear once the season is over. Modders, any ideas?