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Showing results for tags 'fences'.
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Hey all! Aren't our characters waaaaay too agile from start, in the new Build 41? The new vaulting anims are great, but I think we should need a couple levels in Nimble skill to unlock them or speed them up. Practicing and teaching Parkour in real life showed me that most "regular people" can hardly pass waist-high fences without first sitting on, then swinging their legs over them. Climbing a 2 meters-high fence without a rope or something to hang up onto? Almost IMPOSSIBLE to newbies And then in game, our characters do perfect Speed Vaults while running, and pass high fences in a couple seconds, without any training... 0_0 So yeah, would make the game more realistic, challenging and rewarding if those expert vaults had to be unlocked with the Nimble skill (which is almost useless right now anyways). Would also be nice to add landing rolls when falling, at Master levels. Further note: If I had to choose, I would reorganize the Agility skills entirely by bringing back Strength and Fitness into the main tab, merging Lightfooted into Sneaking, and renaming Nimble -> Agility So you would have: - Strength (carry weight, melee damage + pushback, rope climbing) - Fitness (stamina, (resistance to damage and illness?)) - Sprinting (running acceleration and max speed) - Sneaking (walking noise + speed + concealment when sneaking) - Agility (vaulting speed + abilities, (chances to evade zombies' grasp and attacks?)) So those are my ideas. What do you think?
Hi everyone, I thought that it may be useful that I share my experience with custom tilesets with PZ Map Editor. I did a little tutorial to explain the process to adding your own tilesets to PZ and how to create your own tiles. In bonus, you will find a little chapter about adding more fences to the fences tool. If you have any questions, don't hesitate to ask me. Tutorial link (Public access) (v1.1 03-05-2014) : https://drive.google.com/file/d/0B4IIbPlTwOdmNU5lRmVsTkdhY2c/edit?usp=sharing You will find inside a .PDF tutorial and example files. Next version : How to : One object on multiple tiles WARNING : Custom tiles only work with the Map tool at the moment. If you try to load a custom maps which contains custom tiles in PZ, those tiles will not load. I'm trying to find a way to load those new tileset in PZ but it seems to be hard without some modding support from the dev. If I'm not wrong, Tiles are stocked into Tiles.pack. You can unpack it with a tool that you can find on this forum, but I didn't know what to do with all unpacked files. Even if I success in repacking the files with the custom tiles, it means that it will be very hard for multiples modders to use multiples sources of custom tiles. They will need to unpack and repack every time they add a new tilesets and it will work only for their maps. Could the best solution be to use the same process with modding items and profession ? For example, we put the new tileset in a mod/MyMod/media/textures/Tileset_MyTileset.png and it load/overwrite the tileset ? I think it would be more easy to use multiple tileset from multiple sources.